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C++ TypeSpec::is_float方法代码示例

本文整理汇总了C++中TypeSpec::is_float方法的典型用法代码示例。如果您正苦于以下问题:C++ TypeSpec::is_float方法的具体用法?C++ TypeSpec::is_float怎么用?C++ TypeSpec::is_float使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TypeSpec的用法示例。


在下文中一共展示了TypeSpec::is_float方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: expr

TypeSpec
ASTtypecast_expression::typecheck (TypeSpec expected)
{
    // FIXME - closures
    typecheck_children (m_typespec);
    TypeSpec t = expr()->typespec();
    if (! assignable (m_typespec, t) &&
        ! (m_typespec.is_int() && t.is_float()) && // (int)float is ok
        ! (m_typespec.is_triple() && t.is_triple()))
        error ("Cannot cast '%s' to '%s'", type_c_str(t),
               type_c_str(m_typespec));
    return m_typespec;
}
开发者ID:cmstein,项目名称:OpenShadingLanguage,代码行数:13,代码来源:typecheck.cpp

示例2: TypeSpec

TypeSpec
ASTassign_expression::typecheck (TypeSpec expected)
{
    TypeSpec vt = var()->typecheck ();
    TypeSpec et = expr()->typecheck (vt);

    if (! var()->is_lvalue()) {
        error ("Can't assign via %s to something that isn't an lvalue", opname());
        return TypeSpec();
    }

    ASSERT (m_op == Assign);  // all else handled by binary_op

    // We don't currently support assignment of whole arrays
    if (vt.is_array() || et.is_array()) {
        error ("Can't assign entire arrays");
        return TypeSpec();
    }

    // Special case: ok to assign a literal 0 to a closure to
    // initialize it.
    if (vt.is_closure() && ! et.is_closure() &&
        (et.is_float() || et.is_int()) &&
        expr()->nodetype() == literal_node &&
        ((ASTliteral *)&(*expr()))->floatval() == 0.0f) {
        return TypeSpec(); // it's ok
    }

    // If either argument is a structure, they better both be the same
    // exact kind of structure.
    if (vt.is_structure() || et.is_structure()) {
        int vts = vt.structure(), ets = et.structure();
        if (vts == ets)
            return m_typespec = vt;
        // Otherwise, a structure mismatch
        error ("Cannot assign '%s' to '%s'", type_c_str(et), type_c_str(vt));
        return TypeSpec();
    }

    // Expression must be of a type assignable to the lvalue
    if (! assignable (vt, et)) {
        error ("Cannot assign '%s' to '%s'", type_c_str(et), type_c_str(vt));
        // FIXME - can we print the variable in question?
        return TypeSpec();
    }

    return m_typespec = vt;
}
开发者ID:cmstein,项目名称:OpenShadingLanguage,代码行数:48,代码来源:typecheck.cpp

示例3: if


//.........这里部分代码省略.........
            track_variable_lifetimes ();
            check_for_illegal_writes ();
//            if (m_optimizelevel >= 1)
//                coalesce_temporaries ();
        }
 
        if (! error_encountered()) {
            if (m_output_filename.size() == 0)
                m_output_filename = default_output_filename ();
            write_oso_file (m_output_filename);
        }

        oslcompiler = NULL;
    }

    return ! error_encountered();
}



struct GlobalTable {
    const char *name;
    TypeSpec type;
};

static GlobalTable globals[] = {
    { "P", TypeDesc::TypePoint },
    { "I", TypeDesc::TypeVector },
    { "N", TypeDesc::TypeNormal },
    { "Ng", TypeDesc::TypeNormal },
    { "u", TypeDesc::TypeFloat },
    { "v", TypeDesc::TypeFloat },
    { "dPdu", TypeDesc::TypeVector },
    { "dPdv", TypeDesc::TypeVector },
#if 0
    // Light variables -- we don't seem to be on a route to support this
    // kind of light shader, so comment these out for now.
    { "L", TypeDesc::TypeVector },
    { "Cl", TypeDesc::TypeColor },
    { "Ns", TypeDesc::TypeNormal },
    { "Pl", TypeDesc::TypePoint },
    { "Nl", TypeDesc::TypeNormal },
#endif
    { "Ps", TypeDesc::TypePoint },
    { "Ci", TypeSpec (TypeDesc::TypeColor, true) },
    { "time", TypeDesc::TypeFloat },
    { "dtime", TypeDesc::TypeFloat },
    { "dPdtime", TypeDesc::TypeVector },
    { NULL }
};


void
OSLCompilerImpl::initialize_globals ()
{
    for (int i = 0;  globals[i].name;  ++i) {
        Symbol *s = new Symbol (ustring(globals[i].name), globals[i].type,
                                SymTypeGlobal);
        symtab().insert (s);
    }
}



std::string
OSLCompilerImpl::default_output_filename ()
{
    if (m_shader && shader_decl())
        return shader_decl()->shadername().string() + ".oso";
    return std::string();
}



void
OSLCompilerImpl::write_oso_metadata (const ASTNode *metanode) const
{
    ASSERT (metanode->nodetype() == ASTNode::variable_declaration_node);
    const ASTvariable_declaration *metavar = static_cast<const ASTvariable_declaration *>(metanode);
    Symbol *metasym = metavar->sym();
    ASSERT (metasym);
    TypeSpec ts = metasym->typespec();
    oso ("%%meta{%s,%s,", ts.string().c_str(), metasym->name().c_str());
    const ASTNode *init = metavar->init().get();
    ASSERT (init);
    if (ts.is_string() && init->nodetype() == ASTNode::literal_node)
        oso ("\"%s\"", ((const ASTliteral *)init)->strval());
    else if (ts.is_int() && init->nodetype() == ASTNode::literal_node)
        oso ("%d", ((const ASTliteral *)init)->intval());
    else if (ts.is_float() && init->nodetype() == ASTNode::literal_node)
        oso ("%.8g", ((const ASTliteral *)init)->floatval());
    // FIXME -- what about type constructors?
    else {
        std::cout << "Error, don't know how to print metadata " 
                  << ts.string() << " with node type " 
                  << init->nodetypename() << "\n";
        ASSERT (0);  // FIXME
    }
    oso ("} ");
}
开发者ID:cmstein,项目名称:OpenShadingLanguage,代码行数:101,代码来源:oslcomp.cpp


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