本文整理汇总了C++中TreeNode::column方法的典型用法代码示例。如果您正苦于以下问题:C++ TreeNode::column方法的具体用法?C++ TreeNode::column怎么用?C++ TreeNode::column使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TreeNode
的用法示例。
在下文中一共展示了TreeNode::column方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getNodeValue
std::string getNodeValue(const std::string& nodeId, int column) const
{
TreeNode* node = getNode(nodeId);
if (node == NULL || column >= node->width()) {
return "#N/A";
}
return node->column(column).toString().toLocal8Bit().constData();
}
示例2: if
void
Monitor::NodeGenerator::findConnections(TreeNode * t)
{
if (t == 0) {
return;
}
std::string key = t->column(0).toString().toLocal8Bit().constData();
std::string val = t->column(1).toString().toLocal8Bit().constData();
// store this writer-->reader connection info
TreeNode *c;
std::string tmp;
std::string conn;
if (key == "Reader" || key == "Writer") {
for (int i = 0; i < t->size(); ++i) {
c = t->operator[](i);
tmp = c->column(0).toString().toLocal8Bit().constData();
if (nodeOpt_.abbrGUIDs()) {
conn = abbr(c->column(1).toString().toLocal8Bit().constData());
val = abbr(t->column(1).toString().toLocal8Bit().constData());
}
else {
conn = c->column(1).toString().toLocal8Bit().constData();
}
if (tmp == "Writer" && key == "Reader") {
rMap_[t] = conn;
}
else if (tmp == "Reader" && key == "Writer") {
wMap_[val] = t;
}
}
}
for (int i = 0; i < t->size(); ++i) {
findConnections(t->operator[](i));
}
}
示例3: abbr
bool
Monitor::NodeGenerator::isNodeValid(TreeNode *t, QString &text)
{
bool ret = false;
// draw this node ?
if (t != root_ && t->width() >= 2) {
if (!honorDisplayFlag_ || (honorDisplayFlag_ && t->display())) {
std::string key = t->column(0).toString().toLocal8Bit().constData();
std::string val = t->column(1).toString().toLocal8Bit().constData();
// host and process nodes
// TODO: this is terribly ugly
if (
(key == "Host" && !nodeOpt_.ignoreHosts()) ||
(key == "Process" && !nodeOpt_.ignoreProcs()) ||
(key == "DomainParticipant") ||
(key == "Publisher" && !nodeOpt_.ignorePubs()) ||
(key == "Subscriber" && !nodeOpt_.ignoreSubs()) ||
(key == "Topic" && !nodeOpt_.hideTopics()) ||
(key == "Transport" && !nodeOpt_.ignoreTransports()) ||
(key == "Reader" || key == "Writer") ||
(key == "Qos" && !nodeOpt_.ignoreQos())
) {
ret = true;
// check for ignoreBuiltInTopics
if (key == "Topic" && !nodeOpt_.hideTopics() &&
nodeOpt_.ignoreBuiltinTopics()) {
ret = false;
std::string tmp;
TreeNode* c;
for (int i = 0; i < t->size(); ++i) {
c = t->operator[](i);
tmp = c->column(0).toString().toLocal8Bit().constData();
if (tmp == "Topic Name") {
tmp = c->column(1).toString().toLocal8Bit().constData();
if(tmp.substr(0, 4) != "DCPS") {
ret = true;
}
}
}
}
if (ret) {
// yes, draw this node!
if (nodeOpt_.abbrGUIDs()) {
val = abbr(val);
}
text = key.c_str();
text += "\n";
text += val.c_str();
}
}
}
}
return ret;
}
示例4: Node
void
Monitor::NodeGenerator::generate(TreeNode *t, QGraphicsScene *nodeScene, int w, int h, Node* parent)
{
static int xpos = 0;
static int ypos = 0;
if (t == 0) {
return;
}
Node *node = 0;
QString text;
if (isNodeValid(t, text)) {
xpos = w * 100;
ypos += 50;
node = new Node(text, xpos, ypos, t);
node->setParent(parent);
// populate tooltips with the children
TreeNode *c;
std::ostringstream ttip;
for (int i = 0; i < t->size(); ++i) {
c = t->operator[](i);
std::string k = c->column(0).toString().toLocal8Bit().constData();
std::string v = c->column(1).toString().toLocal8Bit().constData();
ttip << k << " : " << v << std::endl;
}
node->setToolTip(ttip.str().c_str());
// this takes ownership of the node so the nodeScene will
// cleanup all nodes when it's destroyed
// TODO: This make each nodes parent the nodeScene. change this
// so parent is the actual parent node using setParent()
nodeScene->addItem(node);
// connect us to our parent with a dashed line
// connect us to the parent
if (parent && !nodeOpt_.hideParentChild()) {
// give edge an actual parent so that z-order works
Edge *edge = new Edge(parent, node, false, parent);
nodeScene->addItem(edge);
parent->addEdge(edge);
node->addEdge(edge);
}
// store node
if (parent && !nodeOpt_.hidePubSub()) {
nMap_[t] = node;
}
}
// draw the child nodes
++w;
for (int i = 0; i < t->size(); ++i) {
generate(t->operator[](i), nodeScene, w, ++h, node);
}
}