本文整理汇总了C++中Tree::MakeBranch方法的典型用法代码示例。如果您正苦于以下问题:C++ Tree::MakeBranch方法的具体用法?C++ Tree::MakeBranch怎么用?C++ Tree::MakeBranch使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tree
的用法示例。
在下文中一共展示了Tree::MakeBranch方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
// Main routine.
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
BasicTree.MakeBranch(0, 1, 2, 1);
for (int j = 0; j != 10000; j++){
indexBuffer[j] = BasicTree.passBackIndexBuffer()[j];
}
for (int j = 0; j != 1000; j++){
squareVertices[j] = BasicTree.passBackVertex()[j];
}
for (int j = 0; j != 10; j++){
RandList[j] = 0 + static_cast <int> (rand()) / (static_cast <int> (RAND_MAX / (MAP_SIZE - 0)));
RandList1[j] = (rand() % (int)(MAP_SIZE - 0 + 1) + 0);
}
// Set the version of OpenGL (4.2)
glutInitContextVersion(4, 2);
// The core profile excludes all discarded features
glutInitContextProfile(GLUT_CORE_PROFILE);
// Forward compatibility excludes features marked for deprecation ensuring compatability with future versions
glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutInitWindowPosition(100, 100);
glutCreateWindow("TerrainGeneration");
// Set OpenGL to render in wireframe mode
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glutDisplayFunc(drawScene);
glutReshapeFunc(resize);
glutKeyboardFunc(keyInput);
glewExperimental = GL_TRUE;
glewInit();
setup();
glutMainLoop();
}