本文整理汇总了C++中Transport::position方法的典型用法代码示例。如果您正苦于以下问题:C++ Transport::position方法的具体用法?C++ Transport::position怎么用?C++ Transport::position使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Transport
的用法示例。
在下文中一共展示了Transport::position方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: execute
void PlayerLoopCommand::execute(const Transport& transport) {
Player * p = player();
BeatBuffer * beat_buff = p->beat_buffer();
AudioBuffer * audio = p->audio_buffer();
if (!audio)
return;
if (p->looping() && mStartFrame < 0 && mEndFrame < 0) {
switch (mResizePolicy) {
case RESIZE_FROM_FRONT:
mStartFrame = p->loop_start_frame();
break;
case RESIZE_FROM_BACK:
mEndFrame = p->loop_end_frame();
break;
case RESIZE_AT_POSITION:
default:
//do nothing as this is the default when nothing is set
break;
}
}
int old_loop_frames = 0;
if (p->looping())
old_loop_frames = p->loop_end_frame() - p->loop_start_frame();
const unsigned int beat = beat_buff ? beat_index(beat_buff, p->frame()) : 0;
if (mEndFrame < 0) {
if (!beat_buff)
return;
unsigned int beat_end = 0;
if (mStartFrame < 0) {
//find both start and end frame based on current location
//we don't use the closest index, we use the last index before our frame so we stay in the current beat
beat_end = beat + mBeats;
if (beat_end >= beat_buff->size())
return;
mStartFrame = beat_buff->at(beat);
if (beat == beat_end)
mEndFrame = mStartFrame;
else
mEndFrame = beat_buff->at(beat_end);
} else {
beat_end = beat_index(beat_buff, mStartFrame) + mBeats;
mEndFrame = beat_buff->at(beat_end);
}
//deal with fractional part
double remainder = fmod(mBeats, 1.0);
if (remainder != 0.0) {
if (beat_end + 1 < beat_buff->size()) {
double frames = beat_buff->at(beat_end + 1) - mEndFrame;
mEndFrame += (frames * remainder);
} else {
//XXX what?
}
}
} else if (mStartFrame < 0) {
if (!beat_buff)
return;
unsigned int beat_end = beat_index(beat_buff, mEndFrame);
if (beat_end < mBeats) {
mStartFrame = 0;
} else {
int beat_start = beat_end - mBeats;
mStartFrame = beat_buff->at(beat_start);
if (beat_start >= 1) {
//deal with fractional part
double remainder = fmod(mBeats, 1.0);
if (remainder != 0.0) {
double frames = mStartFrame - beat_buff->at(beat_start - 1);
mStartFrame -= (frames * remainder);
if (mStartFrame < 0)
mStartFrame = 0;
}
}
}
}
if (mStartFrame >= mEndFrame)
return; //XXX what to do?
p->loop_start_frame(mStartFrame);
p->loop_end_frame(mEndFrame);
if (mStartLooping)
p->loop(true);
mLooping = p->looping();
double loop_frames = static_cast<double>(mEndFrame - mStartFrame);
//if we are past the end point, fold
if (p->looping()) {
if (p->frame() > mEndFrame) {
int offset = round(loop_frames * floor(static_cast<double>(p->frame() - mStartFrame) / loop_frames));
p->position_at_frame(p->frame() - offset);
} else if (old_loop_frames > 0 && loop_frames > old_loop_frames) {
//XXX untested, do we ever hit this?
//if the loop grows we might need to offset to before the loop
if (p->syncing() && beat_buff && beat + 1 < beat_buff->size()) {
//.........这里部分代码省略.........