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C++ TransformState::flatten方法代码示例

本文整理汇总了C++中TransformState::flatten方法的典型用法代码示例。如果您正苦于以下问题:C++ TransformState::flatten方法的具体用法?C++ TransformState::flatten怎么用?C++ TransformState::flatten使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TransformState的用法示例。


在下文中一共展示了TransformState::flatten方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: mapToContainer

void RenderGeometryMap::mapToContainer(TransformState& transformState, const RenderLayerModelObject* container) const
{
    // If the mapping includes something like columns, we have to go via renderers.
    if (hasNonUniformStep()) {
        m_mapping.last().m_renderer->mapLocalToContainer(container, transformState, ApplyContainerFlip | m_mapCoordinatesFlags);
        transformState.flatten();
        return;
    }
    
    bool inFixed = false;
#if !ASSERT_DISABLED
    bool foundContainer = !container || (m_mapping.size() && m_mapping[0].m_renderer == container);
#endif

    for (int i = m_mapping.size() - 1; i >= 0; --i) {
        const RenderGeometryMapStep& currentStep = m_mapping[i];

        // If container is the RenderView (step 0) we want to apply its scroll offset.
        if (i > 0 && currentStep.m_renderer == container) {
#if !ASSERT_DISABLED
            foundContainer = true;
#endif
            break;
        }

        // If this box has a transform, it acts as a fixed position container
        // for fixed descendants, which prevents the propagation of 'fixed'
        // unless the layer itself is also fixed position.
        if (i && currentStep.m_hasTransform && !currentStep.m_isFixedPosition)
            inFixed = false;
        else if (currentStep.m_isFixedPosition)
            inFixed = true;

        if (!i) {
            // The root gets special treatment for fixed position
            if (inFixed)
                transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height());

            // A null container indicates mapping through the RenderView, so including its transform (the page scale).
            if (!container && currentStep.m_transform)
                transformState.applyTransform(*currentStep.m_transform.get());
        } else {
            TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
            if (currentStep.m_transform)
                transformState.applyTransform(*currentStep.m_transform.get(), accumulate);
            else
                transformState.move(currentStep.m_offset.width(), currentStep.m_offset.height(), accumulate);
        }
    }

    ASSERT(foundContainer);
    transformState.flatten();    
}
开发者ID:eocanha,项目名称:webkit,代码行数:53,代码来源:RenderGeometryMap.cpp

示例2: mapToContainer

void RenderGeometryMap::mapToContainer(TransformState& transformState,
                                       const RenderBox* container) const {
  // If the mapping includes something like columns, we have to go via
  // renderers.
  if (hasNonUniformStep()) {
    m_mapping.last().m_renderer->mapLocalToContainer(
        container, transformState, ApplyContainerFlip | m_mapCoordinatesFlags);
    transformState.flatten();
    return;
  }

#if ENABLE(ASSERT)
  bool foundContainer =
      !container || (m_mapping.size() && m_mapping[0].m_renderer == container);
#endif

  for (int i = m_mapping.size() - 1; i >= 0; --i) {
    const RenderGeometryMapStep& currentStep = m_mapping[i];

    // If container is the root RenderView (step 0) we want to apply its fixed
    // position offset.
    if (i > 0 && currentStep.m_renderer == container) {
#if ENABLE(ASSERT)
      foundContainer = true;
#endif
      break;
    }

    ASSERT(!i == isTopmostRenderView(currentStep.m_renderer));

    if (!i) {
      // A null container indicates mapping through the root RenderView, so
      // including its transform (the page scale).
      if (!container && currentStep.m_transform)
        transformState.applyTransform(*currentStep.m_transform.get());
    } else {
      TransformState::TransformAccumulation accumulate =
          currentStep.m_accumulatingTransform
              ? TransformState::AccumulateTransform
              : TransformState::FlattenTransform;
      if (currentStep.m_transform)
        transformState.applyTransform(*currentStep.m_transform.get(),
                                      accumulate);
      else
        transformState.move(currentStep.m_offset.width(),
                            currentStep.m_offset.height(), accumulate);
    }
  }

  ASSERT(foundContainer);
  transformState.flatten();
}
开发者ID:HansMuller,项目名称:engine,代码行数:52,代码来源:RenderGeometryMap.cpp

示例3: mapToAbsolute

void RenderGeometryMap::mapToAbsolute(TransformState& transformState) const
{
    // If the mapping includes something like columns, we have to go via renderers.
    if (hasNonUniformStep()) {
        bool fixed = false;
        m_mapping.last()->m_renderer->mapLocalToContainer(0, fixed, true, transformState, RenderObject::ApplyContainerFlip);
        return;
    }

    bool inFixed = false;

    for (int i = m_mapping.size() - 1; i >= 0; --i) {
        const RenderGeometryMapStep* currStep = m_mapping[i].get();

        // If this box has a transform, it acts as a fixed position container
        // for fixed descendants, which prevents the propagation of 'fixed'
        // unless the layer itself is also fixed position.
        if (currStep->m_hasTransform && !currStep->m_isFixedPosition)
            inFixed = false;
        else if (currStep->m_isFixedPosition)
            inFixed = true;

        if (!i) {
            if (currStep->m_transform)
                transformState.applyTransform(*currStep->m_transform.get());

            // The root gets special treatment for fixed position
            if (inFixed)
                transformState.move(currStep->m_offset.width(), currStep->m_offset.height());
        } else {
            TransformState::TransformAccumulation accumulate = currStep->m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
            if (currStep->m_transform)
                transformState.applyTransform(*currStep->m_transform.get(), accumulate);
            else
                transformState.move(currStep->m_offset.width(), currStep->m_offset.height(), accumulate);
        }
    }

    transformState.flatten();
}
开发者ID:yang-bo,项目名称:webkit,代码行数:40,代码来源:RenderGeometryMap.cpp


注:本文中的TransformState::flatten方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。