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C++ Train::IsFreeWagon方法代码示例

本文整理汇总了C++中Train::IsFreeWagon方法的典型用法代码示例。如果您正苦于以下问题:C++ Train::IsFreeWagon方法的具体用法?C++ Train::IsFreeWagon怎么用?C++ Train::IsFreeWagon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Train的用法示例。


在下文中一共展示了Train::IsFreeWagon方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ConnectMultiheadedTrains

/*
 * Link front and rear multiheaded engines to each other
 * This is done when loading a savegame
 */
void ConnectMultiheadedTrains()
{
	Train *v;

	FOR_ALL_TRAINS(v) {
		v->other_multiheaded_part = NULL;
	}

	FOR_ALL_TRAINS(v) {
		if (v->IsFrontEngine() || v->IsFreeWagon()) {
			/* Two ways to associate multiheaded parts to each other:
			 * sequential-matching: Trains shall be arranged to look like <..>..<..>..<..>..
			 * bracket-matching:    Free vehicle chains shall be arranged to look like ..<..<..>..<..>..>..
			 *
			 * Note: Old savegames might contain chains which do not comply with these rules, e.g.
			 *   - the front and read parts have invalid orders
			 *   - different engine types might be combined
			 *   - there might be different amounts of front and rear parts.
			 *
			 * Note: The multiheaded parts need to be matched exactly like they are matched on the server, else desyncs will occur.
			 *   This is why two matching strategies are needed.
			 */

			bool sequential_matching = v->IsFrontEngine();

			for (Train *u = v; u != NULL; u = u->GetNextVehicle()) {
				if (u->other_multiheaded_part != NULL) continue; // we already linked this one

				if (u->IsMultiheaded()) {
					if (!u->IsEngine()) {
						/* we got a rear car without a front car. We will convert it to a front one */
						u->SetEngine();
						u->spritenum--;
					}

					/* Find a matching back part */
					EngineID eid = u->engine_type;
					Train *w;
					if (sequential_matching) {
						for (w = u->GetNextVehicle(); w != NULL; w = w->GetNextVehicle()) {
							if (w->engine_type != eid || w->other_multiheaded_part != NULL || !w->IsMultiheaded()) continue;

							/* we found a car to partner with this engine. Now we will make sure it face the right way */
							if (w->IsEngine()) {
								w->ClearEngine();
								w->spritenum++;
							}
							break;
						}
					} else {
						uint stack_pos = 0;
						for (w = u->GetNextVehicle(); w != NULL; w = w->GetNextVehicle()) {
							if (w->engine_type != eid || w->other_multiheaded_part != NULL || !w->IsMultiheaded()) continue;

							if (w->IsEngine()) {
								stack_pos++;
							} else {
								if (stack_pos == 0) break;
								stack_pos--;
							}
						}
					}

					if (w != NULL) {
						w->other_multiheaded_part = u;
						u->other_multiheaded_part = w;
					} else {
						/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
						u->ClearMultiheaded();
					}
				}
			}
		}
	}
}
开发者ID:oshepherd,项目名称:openttd-progsigs,代码行数:79,代码来源:vehicle_sl.cpp


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