本文整理汇总了C++中Train::First方法的典型用法代码示例。如果您正苦于以下问题:C++ Train::First方法的具体用法?C++ Train::First怎么用?C++ Train::First使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Train
的用法示例。
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示例1: CmdAutoreplaceVehicle
/**
* Autoreplaces a vehicle
* Trains are replaced as a whole chain, free wagons in depot are replaced on their own
* @param tile not used
* @param flags type of operation
* @param p1 Index of vehicle
* @param p2 not used
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (!v->IsInDepot()) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
bool free_wagon = false;
if (v->type == VEH_TRAIN) {
Train *t = Train::From(v);
if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR;
free_wagon = !t->IsFrontEngine();
if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR;
} else {
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
}
const Company *c = Company::Get(_current_company);
bool wagon_removal = c->settings.renew_keep_length;
/* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
Vehicle *w = v;
bool any_replacements = false;
while (w != NULL) {
EngineID e;
CommandCost cost = GetNewEngineType(w, c, e);
if (cost.Failed()) return cost;
any_replacements |= (e != INVALID_ENGINE);
w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : NULL);
}
CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
bool nothing_to_do = true;
if (any_replacements) {
bool was_stopped = free_wagon || ((v->vehstatus & VS_STOPPED) != 0);
/* Stop the vehicle */
if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, true));
if (cost.Failed()) return cost;
assert(v->IsStoppedInDepot());
/* We have to construct the new vehicle chain to test whether it is valid.
* Vehicle construction needs random bits, so we have to save the random seeds
* to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
if (free_wagon) {
cost.AddCost(ReplaceFreeUnit(&v, flags & ~DC_EXEC, ¬hing_to_do));
} else {
cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, ¬hing_to_do));
}
RestoreRandomSeeds(saved_seeds);
if (cost.Succeeded() && (flags & DC_EXEC) != 0) {
CommandCost ret;
if (free_wagon) {
ret = ReplaceFreeUnit(&v, flags, ¬hing_to_do);
} else {
ret = ReplaceChain(&v, flags, wagon_removal, ¬hing_to_do);
}
assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
}
/* Restart the vehicle */
if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, false));
}
if (cost.Succeeded() && nothing_to_do) cost = CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO);
return cost;
}