本文整理汇总了C++中TopoDS_Shape::Reversed方法的典型用法代码示例。如果您正苦于以下问题:C++ TopoDS_Shape::Reversed方法的具体用法?C++ TopoDS_Shape::Reversed怎么用?C++ TopoDS_Shape::Reversed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TopoDS_Shape
的用法示例。
在下文中一共展示了TopoDS_Shape::Reversed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MakeScaledPrism
//.........这里部分代码省略.........
// 2. Scale = geompy.MakeScaleTransform(theBase, aCDG, theScaleFactor)
// Bug 6839: Check for standalone (not included in faces) degenerated edges
TopTools_IndexedDataMapOfShapeListOfShape aEFMap;
TopExp::MapShapesAndAncestors(theShapeBase, TopAbs_EDGE, TopAbs_FACE, aEFMap);
Standard_Integer i, nbE = aEFMap.Extent();
for (i = 1; i <= nbE; i++) {
TopoDS_Shape anEdgeSh = aEFMap.FindKey(i);
if (BRep_Tool::Degenerated(TopoDS::Edge(anEdgeSh))) {
const TopTools_ListOfShape& aFaces = aEFMap.FindFromIndex(i);
if (aFaces.IsEmpty())
Standard_ConstructionError::Raise
("Scaling aborted : cannot scale standalone degenerated edge");
}
}
// Perform Scaling
gp_Trsf aTrsf;
aTrsf.SetScale(aCDG, theScaleFactor);
BRepBuilderAPI_Transform aBRepTrsf (theShapeBase, aTrsf, Standard_False);
TopoDS_Shape aScale = aBRepTrsf.Shape();
// 3. aBase2 = geompy.MakeTranslationVectorDistance(Scale, theVec, theH)
gp_Trsf aTrsf3;
aTrsf3.SetTranslation(theVector);
TopLoc_Location aLocOrig = aScale.Location();
gp_Trsf aTrsfOrig = aLocOrig.Transformation();
TopLoc_Location aLocRes (aTrsf3 * aTrsfOrig);
TopoDS_Shape aBase2 = aScale.Located(aLocRes);
// 4. aCDG_2 = geompy.MakeTranslationVectorDistance(aCDG, theVec, theH)
gp_Pnt aCDG_2 = aCDG.Translated(theVector);
TopoDS_Shape aShapeCDG_2 = BRepBuilderAPI_MakeVertex(aCDG_2).Shape();
// 5. Vector = geompy.MakeVector(aCDG, aCDG_2)
TopoDS_Shape aShapeVec = BRepBuilderAPI_MakeEdge(aCDG, aCDG_2).Shape();
TopoDS_Edge anEdge = TopoDS::Edge(aShapeVec);
TopoDS_Wire aWirePath = BRepBuilderAPI_MakeWire(anEdge);
// 6. aPrism = geompy.MakePipeWithDifferentSections([theBase, aBase2], [aCDG, aCDG_2], Vector, False, False)
Handle(TopTools_HSequenceOfShape) aBases = new TopTools_HSequenceOfShape;
aBases->Append(theShapeBase);
aBases->Append(aBase2);
Handle(TopTools_HSequenceOfShape) aLocs = new TopTools_HSequenceOfShape;
aLocs->Append(aShapeCDG_1);
aLocs->Append(aShapeCDG_2);
aShape = GEOMImpl_PipeDriver::CreatePipeWithDifferentSections(aWirePath, aBases, aLocs, false, false);
// 7. Make a solid, if possible
if (theShapeBase.ShapeType() == TopAbs_FACE) {
BRepBuilderAPI_Sewing aSewing (Precision::Confusion()*10.0);
TopExp_Explorer expF (aShape, TopAbs_FACE);
Standard_Integer ifa = 0;
for (; expF.More(); expF.Next()) {
aSewing.Add(expF.Current());
ifa++;
}
if (ifa > 0) {
aSewing.Perform();
TopoDS_Shape aShell;
TopoDS_Shape sh = aSewing.SewedShape();
if (sh.ShapeType() == TopAbs_FACE && ifa == 1) {
// case for creation of shell from one face
TopoDS_Shell ss;
B.MakeShell(ss);
B.Add(ss,sh);
aShell = ss;
}
else {
TopExp_Explorer exp (sh, TopAbs_SHELL);
Standard_Integer ish = 0;
for (; exp.More(); exp.Next()) {
aShell = exp.Current();
ish++;
}
if (ish != 1)
aShell = sh;
}
BRepCheck_Shell chkShell (TopoDS::Shell(aShell));
if (chkShell.Closed() == BRepCheck_NoError) {
TopoDS_Solid Sol;
B.MakeSolid(Sol);
B.Add(Sol, aShell);
BRepClass3d_SolidClassifier SC (Sol);
SC.PerformInfinitePoint(Precision::Confusion());
if (SC.State() == TopAbs_IN) {
B.MakeSolid(Sol);
B.Add(Sol, aShell.Reversed());
}
aShape = Sol;
}
}
}
return aShape;
}
示例2: error
bool StdMeshers_RadialPrism_3D::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
{
TopExp_Explorer exp;
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
myHelper = new SMESH_MesherHelper( aMesh );
myHelper->IsQuadraticSubMesh( aShape );
// to delete helper at exit from Compute()
std::auto_ptr<SMESH_MesherHelper> helperDeleter( myHelper );
// get 2 shells
TopoDS_Solid solid = TopoDS::Solid( aShape );
TopoDS_Shell outerShell = BRepClass3d::OuterShell( solid );
TopoDS_Shape innerShell;
int nbShells = 0;
for ( TopoDS_Iterator It (solid); It.More(); It.Next(), ++nbShells )
if ( !outerShell.IsSame( It.Value() ))
innerShell = It.Value();
if ( nbShells != 2 )
return error(COMPERR_BAD_SHAPE, SMESH_Comment("Must be 2 shells but not ")<<nbShells);
// ----------------------------------
// Associate sub-shapes of the shells
// ----------------------------------
ProjectionUtils::TShapeShapeMap shape2ShapeMaps[2];
bool mapOk1 = ProjectionUtils::FindSubShapeAssociation( innerShell, &aMesh,
outerShell, &aMesh,
shape2ShapeMaps[0]);
bool mapOk2 = ProjectionUtils::FindSubShapeAssociation( innerShell.Reversed(), &aMesh,
outerShell, &aMesh,
shape2ShapeMaps[1]);
if ( !mapOk1 && !mapOk2 )
return error(COMPERR_BAD_SHAPE,"Topology of inner and outer shells seems different" );
int iMap;
if ( shape2ShapeMaps[0].Extent() == shape2ShapeMaps[1].Extent() )
{
// choose an assiciation by shortest distance between VERTEXes
double dist1 = 0, dist2 = 0;
TopTools_DataMapIteratorOfDataMapOfShapeShape ssIt( shape2ShapeMaps[0]._map1to2 );
for (; ssIt.More(); ssIt.Next() )
{
if ( ssIt.Key().ShapeType() != TopAbs_VERTEX ) continue;
gp_Pnt pIn = BRep_Tool::Pnt( TopoDS::Vertex( ssIt.Key() ));
gp_Pnt pOut1 = BRep_Tool::Pnt( TopoDS::Vertex( ssIt.Value() ));
gp_Pnt pOut2 = BRep_Tool::Pnt( TopoDS::Vertex( shape2ShapeMaps[1]( ssIt.Key() )));
dist1 += pIn.SquareDistance( pOut1 );
dist2 += pIn.SquareDistance( pOut2 );
}
iMap = ( dist1 < dist2 ) ? 0 : 1;
}
else
{
iMap = ( shape2ShapeMaps[0].Extent() > shape2ShapeMaps[1].Extent() ) ? 0 : 1;
}
ProjectionUtils::TShapeShapeMap& shape2ShapeMap = shape2ShapeMaps[iMap];
// ------------------
// Make mesh
// ------------------
TNode2ColumnMap node2columnMap;
myLayerPositions.clear();
for ( exp.Init( outerShell, TopAbs_FACE ); exp.More(); exp.Next() )
{
// Corresponding sub-shapes
TopoDS_Face outFace = TopoDS::Face( exp.Current() );
TopoDS_Face inFace;
if ( !shape2ShapeMap.IsBound( outFace, /*isOut=*/true )) {
return error(SMESH_Comment("Corresponding inner face not found for face #" )
<< meshDS->ShapeToIndex( outFace ));
} else {
inFace = TopoDS::Face( shape2ShapeMap( outFace, /*isOut=*/true ));
}
// Find matching nodes of in and out faces
ProjectionUtils::TNodeNodeMap nodeIn2OutMap;
if ( ! ProjectionUtils::FindMatchingNodesOnFaces( inFace, &aMesh, outFace, &aMesh,
shape2ShapeMap, nodeIn2OutMap ))
return error(COMPERR_BAD_INPUT_MESH,SMESH_Comment("Mesh on faces #")
<< meshDS->ShapeToIndex( outFace ) << " and "
<< meshDS->ShapeToIndex( inFace ) << " seems different" );
// Create volumes
SMDS_ElemIteratorPtr faceIt = meshDS->MeshElements( inFace )->GetElements();
while ( faceIt->more() ) // loop on faces on inFace
{
const SMDS_MeshElement* face = faceIt->next();
if ( !face || face->GetType() != SMDSAbs_Face )
continue;
int nbNodes = face->NbNodes();
if ( face->IsQuadratic() )
nbNodes /= 2;
// find node columns for each node
vector< const TNodeColumn* > columns( nbNodes );
for ( int i = 0; i < nbNodes; ++i )
//.........这里部分代码省略.........