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C++ ToolSystem::GetDataPath方法代码示例

本文整理汇总了C++中ToolSystem::GetDataPath方法的典型用法代码示例。如果您正苦于以下问题:C++ ToolSystem::GetDataPath方法的具体用法?C++ ToolSystem::GetDataPath怎么用?C++ ToolSystem::GetDataPath使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ToolSystem的用法示例。


在下文中一共展示了ToolSystem::GetDataPath方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Initialize

void BuildMac::Initialize()
{
    ToolSystem* tsystem = GetSubsystem<ToolSystem>();
    Project* project = tsystem->GetProject();

    String dataPath = tsystem->GetDataPath();
    String projectResources = project->GetResourcePath();
    String coreDataFolder = dataPath + "CoreData/";

    AddResourceDir(coreDataFolder);
    AddResourceDir(projectResources);

    BuildResourceEntries();

}
开发者ID:zhouxh1023,项目名称:AtomicGameEngine,代码行数:15,代码来源:BuildMac.cpp

示例2: Build

void BuildMac::Build(const String& buildPath)
{
    ToolSystem* tsystem = GetSubsystem<ToolSystem>();

    buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();

    Initialize();

    BuildSystem* buildSystem = GetSubsystem<BuildSystem>();

    FileSystem* fileSystem = GetSubsystem<FileSystem>();
    if (fileSystem->DirExists(buildPath_))
        fileSystem->RemoveDir(buildPath_, true);

    String dataPath = tsystem->GetDataPath();

    String appSrcPath = dataPath + "Deployment/MacOS/AtomicPlayer.app";

    fileSystem->CreateDir(buildPath_);

    buildPath_ += "/AtomicPlayer.app";

    fileSystem->CreateDir(buildPath_);

    fileSystem->CreateDir(buildPath_ + "/Contents");
    fileSystem->CreateDir(buildPath_ + "/Contents/MacOS");
    fileSystem->CreateDir(buildPath_ + "/Contents/Resources");

    String resourcePackagePath = buildPath_ + "/Contents/Resources/AtomicResources.pak";
    GenerateResourcePackage(resourcePackagePath);

    fileSystem->Copy(appSrcPath + "/Contents/Resources/Atomic.icns", buildPath_ + "/Contents/Resources/Atomic.icns");

    fileSystem->Copy(appSrcPath + "/Contents/Info.plist", buildPath_ + "/Contents/Info.plist");
    fileSystem->Copy(appSrcPath + "/Contents/MacOS/AtomicPlayer", buildPath_ + "/Contents/MacOS/AtomicPlayer");

#ifdef ATOMIC_PLATFORM_OSX
    Vector<String> args;
    args.Push("+x");
    args.Push(buildPath_ + "/Contents/MacOS/AtomicPlayer");
    fileSystem->SystemRun("chmod", args);
#endif

    buildPath_ = buildPath + "/Mac-Build";    
    buildSystem->BuildComplete(PLATFORMID_MAC, buildPath_);

}
开发者ID:zhouxh1023,项目名称:AtomicGameEngine,代码行数:47,代码来源:BuildMac.cpp


注:本文中的ToolSystem::GetDataPath方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。