本文整理汇总了C++中ToolEnvironment::GetToolDataDir方法的典型用法代码示例。如果您正苦于以下问题:C++ ToolEnvironment::GetToolDataDir方法的具体用法?C++ ToolEnvironment::GetToolDataDir怎么用?C++ ToolEnvironment::GetToolDataDir使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ToolEnvironment
的用法示例。
在下文中一共展示了ToolEnvironment::GetToolDataDir方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ResourceEditor
JSResourceEditor ::JSResourceEditor(Context* context, const String &fullpath, UITabContainer *container) :
ResourceEditor(context, fullpath, container)
{
TBLayout* layout = new TBLayout();
layout->SetLayoutSize(LAYOUT_SIZE_GRAVITY);
layout->SetGravity(WIDGET_GRAVITY_ALL);
layout->SetLayoutDistribution(LAYOUT_DISTRIBUTION_GRAVITY);
rootContentWidget_->GetInternalWidget()->AddChild(layout);
TBContainer* c = new TBContainer();
c->SetGravity(WIDGET_GRAVITY_ALL);
layout->AddChild(c);
ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
String codeEditorDir = tenv->GetToolDataDir();
codeEditorDir += "CodeEditor/Editor.html";
#ifdef ATOMIC_PLATFORM_OSX
String url = "file://" + codeEditorDir;
#else
String url = "file:///" + codeEditorDir;
#endif
webView_ = new UIWebView(context_, url);
webClient_ = webView_->GetWebClient();
messageHandler_ = new WebMessageHandler(context_);
webClient_->AddMessageHandler(messageHandler_);
webView_->GetWebTexture2D()->SetClearColor(Color(.23f, .23f, .23f, 1));
SubscribeToEvent(webClient_, E_WEBVIEWLOADEND, HANDLER(JSResourceEditor, HandleWebViewLoadEnd));
SubscribeToEvent(messageHandler_, E_WEBMESSAGE, HANDLER(JSResourceEditor, HandleWebMessage));
SubscribeToEvent(E_RENAMERESOURCENOTIFICATION, HANDLER(JSResourceEditor, HandleRenameResourceNotification));
SubscribeToEvent(E_DELETERESOURCENOTIFICATION, HANDLER(JSResourceEditor, HandleDeleteResourceNotification));
SubscribeToEvent(E_PROJECTUNLOADEDNOTIFICATION, HANDLER(JSResourceEditor, HandleProjectUnloadedNotification));
c->AddChild(webView_->GetInternalWidget());
}
示例2: Build
void BuildAndroid::Build(const String& buildPath)
{
ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
ToolSystem* tsystem = GetSubsystem<ToolSystem>();
Project* project = tsystem->GetProject();
buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
Initialize();
if (!BuildClean(buildPath_))
return;
//generate manifest file
String manifest;
for (unsigned i = 0; i < resourceEntries_.Size(); i++)
{
BuildResourceEntry* entry = resourceEntries_[i];
manifest += entry->packagePath_;
if ( i != resourceEntries_.Size() - 1)
manifest += ";";
}
String buildSourceDir = tenv->GetToolDataDir();
String androidProject = buildSourceDir + "Deployment/Android";
// Copy the base android project
FileSystem* fileSystem = GetSubsystem<FileSystem>();
if( !BuildCopyDir(androidProject, buildPath_))
return;
Vector<String> defaultResourcePaths;
GetDefaultResourcePaths(defaultResourcePaths);
String projectResources = project->GetResourcePath();
for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
{
if ( !BuildCopyDir(defaultResourcePaths[i], buildPath_ + "/assets/" + GetFileName(RemoveTrailingSlash(defaultResourcePaths[i]))))
return;
}
if( !BuildCopyDir(project->GetProjectPath() + "Cache/", buildPath_ + "/assets/Cache"))
return;
if( !BuildCopyDir(projectResources, buildPath_ + "/assets/AtomicResources"))
return;
// write the manifest
SharedPtr<File> mfile(new File(context_, buildPath_ + "/assets/AtomicManifest", FILE_WRITE));
mfile->WriteString(manifest);
mfile->Close();
//check for Deployment/Android/libs/armeabi-v7a/libAtomicPlayer.so
if ( !fileSystem->FileExists(androidProject + "/libs/armeabi-v7a/libAtomicPlayer.so") )
{
FailBuild( "The file libAtomicPlayer.so is not found. This is required for APK generation." );
return;
}
AndroidProjectGenerator gen(context_, this);
gen.SetBuildPath(buildPath_);
if (!gen.Generate())
{
FailBuild(gen.GetErrorText());
return;
}
RunAntDebug();
}