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C++ ToolEnvironment::GetPlayerBinary方法代码示例

本文整理汇总了C++中ToolEnvironment::GetPlayerBinary方法的典型用法代码示例。如果您正苦于以下问题:C++ ToolEnvironment::GetPlayerBinary方法的具体用法?C++ ToolEnvironment::GetPlayerBinary怎么用?C++ ToolEnvironment::GetPlayerBinary使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ToolEnvironment的用法示例。


在下文中一共展示了ToolEnvironment::GetPlayerBinary方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: BuildNative

void BuildWindows::BuildNative(const String& buildPath)
{
    BuildLog("Building Native Application");

    ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();

    String playerBinary = tenv->GetPlayerBinary();

    String d3d9dll = GetPath(playerBinary) + "/D3DCompiler_47.dll";

    if (!BuildCopyFile(playerBinary, buildPath_ + "/AtomicPlayer.exe"))
        return;

    if (!BuildCopyFile(d3d9dll, buildPath_ + "/D3DCompiler_47.dll"))
        return;

}
开发者ID:LumaDigital,项目名称:AtomicGameEngine,代码行数:17,代码来源:BuildWindows.cpp

示例2: Build

void BuildWindows::Build(const String& buildPath)
{
    ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();

    buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();

    BuildLog("Starting Windows Deployment");

    Initialize();

    if (!BuildClean(buildPath_))
        return;

    BuildSystem* buildSystem = GetSubsystem<BuildSystem>();

    FileSystem* fileSystem = GetSubsystem<FileSystem>();

    String rootSourceDir = tenv->GetRootSourceDir();
    String playerBinary = tenv->GetPlayerBinary();
    String d3d9dll = GetPath(playerBinary) + "/D3DCompiler_47.dll";

    if (!BuildCreateDirectory(buildPath_))
        return;

    if (!BuildCreateDirectory(buildPath_ + "/AtomicPlayer_Resources"))
        return;

    String resourcePackagePath = buildPath_ + "/AtomicPlayer_Resources/AtomicResources" + PAK_EXTENSION;
    GenerateResourcePackage(resourcePackagePath);
    if (buildFailed_)
        return;
   
    if (!BuildCopyFile(playerBinary, buildPath_ + "/AtomicPlayer.exe"))
        return;

    if (!BuildCopyFile(d3d9dll, buildPath_ + "/D3DCompiler_47.dll"))
        return;

    BuildAtomicNET();

    BuildLog("Windows Deployment Complete");

    buildSystem->BuildComplete(PLATFORMID_WINDOWS, buildPath_);

}
开发者ID:GREYFOXRGR,项目名称:AtomicGameEngine,代码行数:45,代码来源:BuildWindows.cpp


注:本文中的ToolEnvironment::GetPlayerBinary方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。