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C++ ToolBar::ReCreateButtons方法代码示例

本文整理汇总了C++中ToolBar::ReCreateButtons方法的典型用法代码示例。如果您正苦于以下问题:C++ ToolBar::ReCreateButtons方法的具体用法?C++ ToolBar::ReCreateButtons怎么用?C++ ToolBar::ReCreateButtons使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ToolBar的用法示例。


在下文中一共展示了ToolBar::ReCreateButtons方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ApplyUpdatedImages

void Theme::ApplyUpdatedImages()
{
   AudacityProject *p = GetActiveProject();
   for( int ii = 0; ii < ToolBarCount; ++ii )
   {
      ToolBar *pToolBar = p->mToolManager->GetToolBar(ii);
      if( pToolBar )
         pToolBar->ReCreateButtons();
   }
}
开发者ID:jengelh,项目名称:audacity,代码行数:10,代码来源:Theme.cpp

示例2: Reset

void ToolManager::Reset()
{
   int ndx;

   // Disconnect all docked bars
   for( ndx = 0; ndx < ToolBarCount; ndx++ )
   {
      wxWindow *parent;
      ToolDock *dock;
      ToolBar *bar = mBars[ ndx ];

      // Disconnect the bar
      if( bar->IsDocked() )
      {
         bar->GetDock()->Undock( bar );
         parent = NULL;
      }
      else
      {
         parent = bar->GetParent();
      }

      if( ndx == SelectionBarID )
      {
         dock = mBotDock;

         wxCommandEvent e;
         bar->GetEventHandler()->ProcessEvent(e);
      }
      else
      {
         dock = mTopDock;
         bar->ReCreateButtons();
      }

      bar->EnableDisableButtons();
#if 0
      if( bar->IsResizable() )
      {
         bar->SetSize(bar->GetBestFittingSize());
      }
#endif
      dock->Dock( bar );

      Expose( ndx, ndx ==  DeviceBarID ? false : true );

      if( parent )
      {
         parent->Destroy();
      }
   }

   LayoutToolBars();
   Updated();
} 
开发者ID:tuanmasterit,项目名称:audacity,代码行数:55,代码来源:ToolManager.cpp

示例3: Reset

void ToolManager::Reset()
{
   int ndx;

   // The mInputMeter and mOutputMeter may be in use if audio is playing
   // when this happens.
   gAudioIO->SetMeters( NULL, NULL );

   // Disconnect all docked bars
   for( ndx = 0; ndx < ToolBarCount; ndx++ )
   {
      wxWindow *parent;
      ToolDock *dock;
      ToolBar *bar = mBars[ ndx ];

      // Disconnect the bar
      if( bar->IsDocked() )
      {
         bar->GetDock()->Undock( bar );
         parent = NULL;
      }
      else
      {
         parent = bar->GetParent();
      }

      if( ndx == SelectionBarID )
      {
         dock = mBotDock;

         wxCommandEvent e;
         bar->GetEventHandler()->ProcessEvent(e);
      }
      else
      {
         dock = mTopDock;
         bar->ReCreateButtons();
      }

      bar->EnableDisableButtons();
#if 0
      if( bar->IsResizable() )
      {
         bar->SetSize(bar->GetBestFittingSize());
      }
#endif
      dock->Dock( bar );

      Expose( ndx, true );

      if( parent )
      {
         parent->Destroy();
      }
   }
   // TODO:??
   // If audio was playing, we stopped the VU meters,
   // It would be nice to show them again, but hardly essential as
   // they will show up again on the next play.
   // SetVUMeters(AudacityProject *p);
   LayoutToolBars();
   Updated();
}
开发者ID:GYGit,项目名称:Audacity,代码行数:63,代码来源:ToolManager.cpp

示例4: Reset

void ToolManager::Reset()
{
   // Disconnect all docked bars
   for ( const auto &entry : DefaultConfigTable )
   {
      int ndx = entry.barID;
      ToolBar *bar = mBars[ ndx ].get();

      ToolBarConfiguration::Position position {
         (entry.rightOf == NoBarID) ? nullptr : mBars[ entry.rightOf ].get(),
         (entry.below == NoBarID) ? nullptr : mBars[ entry.below ].get()
      };

      wxWindow *floater;
      ToolDock *dock;
      bool expose = true;

      // Disconnect the bar
      if( bar->IsDocked() )
      {
         bar->GetDock()->Undock( bar );
         floater = NULL;
      }
      else
      {
         floater = bar->GetParent();
      }

      if (ndx == SelectionBarID 
#ifdef EXPERIMENTAL_SPECTRAL_EDITING
         || ndx == SpectralSelectionBarID
#endif
         )
      {
         dock = mBotDock;

         wxCommandEvent e;
         bar->GetEventHandler()->ProcessEvent(e);
      }
      else
      {
         dock = mTopDock;
         bar->ReCreateButtons();
      }

      bar->EnableDisableButtons();
#if 0
      if( bar->IsResizable() )
      {
         bar->SetSize(bar->GetBestFittingSize());
      }
#endif

      if( ndx == MeterBarID
#ifdef EXPERIMENTAL_SPECTRAL_EDITING
         || ndx == SpectralSelectionBarID
#endif
         || ndx == ScrubbingBarID
         )
      {
         expose = false;
      }

      if( dock != NULL )
      {
         // when we dock, we reparent, so bar is no longer a child of floater.
         dock->Dock( bar, false, position );
         Expose( ndx, expose );
         //OK (and good) to DELETE floater, as bar is no longer in it.
         if( floater )
            floater->Destroy();
      }
      else
      {
         // The (tool)bar has a dragger window round it, the floater.
         // in turn floater will have mParent (the entire App) as its
         // parent.

         // Maybe construct a NEW floater
         // this happens if we have just been bounced out of a dock.
         if( floater == NULL ) {
            wxASSERT(mParent);
            floater = safenew ToolFrame( mParent, this, bar, wxPoint(-1,-1) );
            bar->Reparent( floater );
         }

         // This bar is undocked and invisible.
         // We are doing a reset toolbars, so even the invisible undocked bars should
         // be moved somewhere sensible. Put bar near center of window.
         // If there were multiple hidden toobars the ndx * 10 adjustment means 
         // they won't overlap too much.
         floater->CentreOnParent( );
         floater->Move( floater->GetPosition() + wxSize( ndx * 10 - 200, ndx * 10 ));
         bar->SetDocked( NULL, false );
         Expose( ndx, false );
      }

   }
   // TODO:??
   // If audio was playing, we stopped the VU meters,
//.........这里部分代码省略.........
开发者ID:henricj,项目名称:audacity,代码行数:101,代码来源:ToolManager.cpp


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