本文整理汇总了C++中ToolBar::Layout方法的典型用法代码示例。如果您正苦于以下问题:C++ ToolBar::Layout方法的具体用法?C++ ToolBar::Layout怎么用?C++ ToolBar::Layout使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ToolBar
的用法示例。
在下文中一共展示了ToolBar::Layout方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ReadConfig
//
// Read the toolbar states
//
void ToolManager::ReadConfig()
{
wxString oldpath = gPrefs->GetPath();
wxArrayInt unordered[ DockCount ];
int order[ DockCount ][ ToolBarCount ];
bool show[ ToolBarCount ];
int width[ ToolBarCount ];
int height[ ToolBarCount ];
int x, y;
int dock, ord, ndx;
#if defined(__WXMAC__)
// Disable window animation
wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, 1 );
#endif
// Invalidate all order entries
for( dock = 0; dock < DockCount; dock++ )
{
for( ord = 0; ord < ToolBarCount; ord++ )
{
order[ dock ][ ord ] = NoBarID;
}
}
// Change to the bar root
gPrefs->SetPath( wxT("/GUI/ToolBars") );
// Load and apply settings for each bar
for( ndx = 0; ndx < ToolBarCount; ndx++ )
{
ToolBar *bar = mBars[ ndx ];
// Change to the bar subkey
gPrefs->SetPath( bar->GetSection() );
// Read in all the settings
gPrefs->Read( wxT("Dock"), &dock, ndx == SelectionBarID ? BotDockID : TopDockID );
gPrefs->Read( wxT("Order"), &ord, NoBarID );
gPrefs->Read( wxT("Show"), &show[ ndx ], true );
gPrefs->Read( wxT("X"), &x, -1 );
gPrefs->Read( wxT("Y"), &y, -1 );
gPrefs->Read( wxT("W"), &width[ ndx ], -1 );
gPrefs->Read( wxT("H"), &height[ ndx ], -1 );
// Docked or floating?
if( dock )
{
// Default to top dock if the ID isn't valid
if( dock < NoDockID || dock > DockCount ) {
dock = TopDockID;
}
// Create the bar with the correct parent
if( dock == TopDockID )
{
bar->Create( mTopDock );
}
else
{
bar->Create( mBotDock );
}
#ifdef EXPERIMENTAL_SYNC_LOCK
// Set the width
if( width[ ndx ] >= bar->GetSize().x )
{
wxSize sz( width[ ndx ], bar->GetSize().y );
bar->SetSize( sz );
bar->Layout();
}
#else
// note that this section is here because if you had been using sync-lock and now you aren't,
// the space for the extra button is stored in audacity.cfg, and so you get an extra space
// in the EditToolbar.
// It is needed so that the meterToolbar size gets preserved.
// Longer-term we should find a better fix for this.
wxString thisBar = bar->GetSection();
if( thisBar != wxT("Edit"))
{
// Set the width
if( width[ ndx ] >= bar->GetSize().x )
{
wxSize sz( width[ ndx ], bar->GetSize().y );
bar->SetSize( sz );
bar->Layout();
}
}
#endif
// Is order within range and unoccupied?
if( ( ord >= 0 ) &&
( ord < ToolBarCount ) &&
( order[ dock - 1 ][ ord ] == NoBarID ) )
{
// Insert at ordered location
order[ dock - 1 ][ ord ] = ndx;
//.........这里部分代码省略.........
示例2: ReadConfig
//.........这里部分代码省略.........
bar->SetVisible( show[ ndx ] );
// Docked or floating?
if( dock )
{
// Default to top dock if the ID isn't valid
if( dock < NoDockID || dock > DockCount ) {
dock = TopDockID;
}
// Create the bar with the correct parent
if( dock == TopDockID )
{
bar->Create( mTopDock );
}
else
{
bar->Create( mBotDock );
}
// Set the width and height
if( width[ ndx ] != -1 && height[ ndx ] != -1 )
{
wxSize sz( width[ ndx ], height[ ndx ] );
bar->SetSize( sz );
}
#ifdef EXPERIMENTAL_SYNC_LOCK
// Set the width
if( width[ ndx ] >= bar->GetSize().x )
{
wxSize sz( width[ ndx ], bar->GetSize().y );
bar->SetSize( sz );
bar->Layout();
}
#else
// note that this section is here because if you had been using sync-lock and now you aren't,
// the space for the extra button is stored in audacity.cfg, and so you get an extra space
// in the EditToolbar.
// It is needed so that the meterToolbar size gets preserved.
// Longer-term we should find a better fix for this.
wxString thisBar = bar->GetSection();
if( thisBar != wxT("Edit"))
{
// Set the width
if( width[ ndx ] >= bar->GetSize().x )
{
wxSize sz( width[ ndx ], bar->GetSize().y );
bar->SetSize( sz );
bar->Layout();
}
}
#endif
if (!ordered)
{
// These must go at the end
unordered[ dock - 1 ].Add( ndx );
}
}
else
{
// Create the bar (with the top dock being temporary parent)
bar->Create( mTopDock );
// Construct a NEW floater