本文整理汇总了C++中Tool::GetTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ Tool::GetTexture方法的具体用法?C++ Tool::GetTexture怎么用?C++ Tool::GetTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tool
的用法示例。
在下文中一共展示了Tool::GetTexture方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: searchTools
void ElementSearchActivity::searchTools(std::string query)
{
firstResult = NULL;
for(std::vector<ToolButton*>::iterator iter = toolButtons.begin(), end = toolButtons.end(); iter != end; ++iter) {
delete *iter;
RemoveComponent(*iter);
}
toolButtons.clear();
ui::Point viewPosition = searchField->Position + ui::Point(2+0, searchField->Size.Y+2+8);
ui::Point current = ui::Point(0, 0);
std::string queryLower = std::string(query);
std::transform(queryLower.begin(), queryLower.end(), queryLower.begin(), ::tolower);
std::vector<Tool *> matches;
std::vector<Tool *> frontmatches;
std::vector<Tool *> exactmatches;
for(std::vector<Tool*>::const_iterator iter = tools.begin(), end = tools.end(); iter != end; ++iter)
{
std::string nameLower = std::string((*iter)->GetName());
std::transform(nameLower.begin(), nameLower.end(), nameLower.begin(), ::tolower);
if(!strcmp(nameLower.c_str(), queryLower.c_str()))
exactmatches.push_back(*iter);
else if(!strncmp(nameLower.c_str(), queryLower.c_str(), queryLower.length()))
frontmatches.push_back(*iter);
else if(strstr(nameLower.c_str(), queryLower.c_str()))
matches.push_back(*iter);
}
matches.insert(matches.begin(), frontmatches.begin(), frontmatches.end());
matches.insert(matches.begin(), exactmatches.begin(), exactmatches.end());
for(std::vector<Tool*>::const_iterator iter = matches.begin(), end = matches.end(); iter != end; ++iter)
{
Tool * tool = *iter;
if(!firstResult)
firstResult = tool;
VideoBuffer * tempTexture = tool->GetTexture(26, 14);
ToolButton * tempButton;
if(tempTexture)
tempButton = new ToolButton(current+viewPosition, ui::Point(30, 18), "", tool->GetIdentifier(), tool->GetDescription());
else
tempButton = new ToolButton(current+viewPosition, ui::Point(30, 18), tool->GetName(), tool->GetIdentifier(), tool->GetDescription());
tempButton->Appearance.SetTexture(tempTexture);
tempButton->Appearance.BackgroundInactive = ui::Colour(tool->colRed, tool->colGreen, tool->colBlue);
tempButton->SetActionCallback(new ToolAction(this, tool));
if(gameController->GetActiveTool(0) == tool)
{
tempButton->SetSelectionState(0); //Primary
}
else if(gameController->GetActiveTool(1) == tool)
{
tempButton->SetSelectionState(1); //Secondary
}
else if(gameController->GetActiveTool(2) == tool)
{
tempButton->SetSelectionState(2); //Tertiary
}
toolButtons.push_back(tempButton);
AddComponent(tempButton);
current.X += 31;
if(current.X + 30 > searchField->Size.X) {
current.X = 0;
current.Y += 19;
}
if(current.Y + viewPosition.Y + 18 > Size.Y-23)
break;
}
}