本文整理汇总了C++中TimeoutManager::CheckTimeouts方法的典型用法代码示例。如果您正苦于以下问题:C++ TimeoutManager::CheckTimeouts方法的具体用法?C++ TimeoutManager::CheckTimeouts怎么用?C++ TimeoutManager::CheckTimeouts使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TimeoutManager
的用法示例。
在下文中一共展示了TimeoutManager::CheckTimeouts方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
//give the stream identifier a chance to do its work....
stream_identifier.Process();
//check the stream identifier for any now-identified streams
while((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
if (RuleB(World, UseBannedIPsTable)){ //Lieka: Check to see if we have the responsibility for blocking IPs.
_log(WORLD__CLIENT, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
_log(WORLD__CLIENT, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
Client* client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
} else {
_log(WORLD__CLIENT, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
}
}
if (!RuleB(World, UseBannedIPsTable)){
_log(WORLD__CLIENT, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Client* client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
}
}
client_list.Process();
while ((tcpc = tcps.NewQueuePop())) {
struct in_addr in;
in.s_addr = tcpc->GetrIP();
_log(WORLD__ZONE, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
console_list.Add(new Console(tcpc));
}
if(PurgeInstanceTimer.Check())
{
database.PurgeExpiredInstances();
}
//check for timeouts in other threads
timeout_manager.CheckTimeouts();
loginserverlist.Process();
console_list.Process();
zoneserver_list.Process();
launcher_list.Process();
UCSLink.Process();
QSLink.Process();
LFPGroupList.Process();
adventure_manager.Process();
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
AsyncLoadVariables(dbasync, &database);
ReconnectCounter++;
if (ReconnectCounter >= 12) { // only create thread to reconnect every 10 minutes. previously we were creating a new thread every 10 seconds
ReconnectCounter = 0;
if (loginserverlist.AllConnected() == false) {
#ifdef _WINDOWS
_beginthread(AutoInitLoginServer, 0, nullptr);
#else
pthread_t thread;
pthread_create(&thread, nullptr, &AutoInitLoginServer, nullptr);
#endif
}
}
}
if (numclients == 0) {
Sleep(50);
continue;
}
Sleep(20);
}
_log(WORLD__SHUTDOWN,"World main loop completed.");
_log(WORLD__SHUTDOWN,"Shutting down console connections (if any).");
console_list.KillAll();
_log(WORLD__SHUTDOWN,"Shutting down zone connections (if any).");
zoneserver_list.KillAll();
_log(WORLD__SHUTDOWN,"Zone (TCP) listener stopped.");
tcps.Close();
_log(WORLD__SHUTDOWN,"Client (UDP) listener stopped.");
eqsf.Close();
_log(WORLD__SHUTDOWN,"Signaling HTTP service to stop...");
http_server.Stop();
CheckEQEMuErrorAndPause();
return 0;
}
示例2: main
//.........这里部分代码省略.........
if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka: Check inbound IP against banned IP table.
_log(WORLD__CLIENT, "Connection %s PASSED banned IPs check. Processing connection.", inet_ntoa(in));
Client* client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
} else {
_log(WORLD__CLIENT, "Connection from %s FAILED banned IPs check. Closing connection.", inet_ntoa(in));
eqsi->Close(); //Lieka: If the inbound IP is on the banned table, close the EQStream.
}
}
if (!RuleB(World, UseBannedIPsTable)){
_log(WORLD__CLIENT, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Client* client = new Client(eqsi);
// @merth: client->zoneattempt=0;
client_list.Add(client);
}
}
client_list.Process();
while ((tcpc = tcps.NewQueuePop())) {
struct in_addr in;
in.s_addr = tcpc->GetrIP();
_log(WORLD__ZONE, "New TCP connection from %s:%d", inet_ntoa(in),tcpc->GetrPort());
console_list.Add(new Console(tcpc));
}
if(PurgeInstanceTimer.Check())
{
database.PurgeExpiredInstances();
}
//check for timeouts in other threads
timeout_manager.CheckTimeouts();
loginserver.Process();
console_list.Process();
zoneserver_list.Process();
launcher_list.Process();
LFPGroupList.Process();
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
AsyncLoadVariables(dbasync, &database);
if (Config->LoginHost.length() && loginserver.Connected() == false) {
#ifdef WIN32
_beginthread(AutoInitLoginServer, 0, NULL);
#else
pthread_t thread;
pthread_create(&thread, NULL, &AutoInitLoginServer, NULL);
#endif
}
}
if (numclients == 0) {
Sleep(50);
continue;
}
Sleep(20);
}
_log(WORLD__SHUTDOWN,"World main loop completed.");
_log(WORLD__SHUTDOWN,"Shutting down console connections (if any).");
示例3: main
int main() {
RegisterExecutablePlatform(ExePlatformWebInterface);
Log.LoadLogSettingsDefaults();
set_exception_handler();
register_methods();
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
Log.Out(Logs::General, Logs::WebInterface_Server, "Starting EQEmu Web Server.");
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
return 1;
}
Timer writable_socket_timer;
config = EQEmuConfig::get();
lws_context_creation_info info;
memset(&info, 0, sizeof info);
info.port = config->WebInterfacePort;
info.protocols = protocols;
info.extensions = nullptr;
info.gid = -1;
info.uid = -1;
context = libwebsocket_create_context(&info);
if (context == NULL) {
Log.Out(Logs::General, Logs::Error, "Could not create websocket handler.");
return 1;
}
db = new SharedDatabase();
Log.Out(Logs::General, Logs::WebInterface_Server, "Connecting to database...");
if(!db->Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
Log.Out(Logs::General, Logs::WebInterface_Server, "Unable to connect to the database, cannot continue without a database connection");
return 1;
}
db->LoadLogSettings(Log.log_settings);
worldserver = new WorldServer(config->SharedKey);
worldserver->Connect();
writable_socket_timer.Start(10);
while(run) {
Timer::SetCurrentTime();
if (InterserverTimer.Check()) {
if (worldserver->TryReconnect() && (!worldserver->Connected()))
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
if (writable_socket_timer.Check(true)) {
libwebsocket_callback_on_writable_all_protocol(&protocols[1]);
}
libwebsocket_service(context, 5);
Sleep(1);
}
safe_delete(worldserver);
safe_delete(db);
libwebsocket_context_destroy(context);
return 0;
}
示例4: main
//.........这里部分代码省略.........
_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
ZoneConfig::SetZonePort(0);
worldserver.Disconnect();
worldwasconnected = false;
}
}
//check the factory for any new incoming streams.
while ((eqss = eqsf.Pop())) {
//pull the stream out of the factory and give it to the stream identifier
//which will figure out what patch they are running, and set up the dynamic
//structures and opcodes for that patch.
struct in_addr in;
in.s_addr = eqss->GetRemoteIP();
_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
stream_identifier.AddStream(eqss); //takes the stream
}
//give the stream identifier a chance to do its work....
stream_identifier.Process();
//check the stream identifier for any now-identified streams
while((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
_log(WORLD__CLIENT, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Client* client = new Client(eqsi);
entity_list.AddClient(client);
}
//check for timeouts in other threads
timeout_manager.CheckTimeouts();
if (worldserver.Connected()) {
worldwasconnected = true;
}
else {
if (worldwasconnected && ZoneLoaded)
entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
worldwasconnected = false;
}
if (ZoneLoaded && temp_timer.Check()) {
{
if(net.group_timer.Enabled() && net.group_timer.Check())
entity_list.GroupProcess();
if(net.door_timer.Enabled() && net.door_timer.Check())
entity_list.DoorProcess();
if(net.object_timer.Enabled() && net.object_timer.Check())
entity_list.ObjectProcess();
if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
entity_list.CorpseProcess();
if(net.trap_timer.Enabled() && net.trap_timer.Check())
entity_list.TrapProcess();
if(net.raid_timer.Enabled() && net.raid_timer.Check())
entity_list.RaidProcess();
entity_list.Process();
示例5: main
int main() {
RegisterExecutablePlatform(ExePlatformQueryServ);
set_exception_handler();
Timer LFGuildExpireTimer(60000);
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
_log(QUERYSERV__INIT, "Starting EQEmu QueryServ.");
if (!queryservconfig::LoadConfig()) {
_log(QUERYSERV__INIT, "Loading server configuration failed.");
return 1;
}
Config = queryservconfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
_log(QUERYSERV__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(QUERYSERV__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
WorldShortName = Config->ShortName;
_log(QUERYSERV__INIT, "Connecting to MySQL...");
if (!database.Connect(
Config->QSDatabaseHost.c_str(),
Config->QSDatabaseUsername.c_str(),
Config->QSDatabasePassword.c_str(),
Config->QSDatabaseDB.c_str(),
Config->QSDatabasePort)) {
_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
return 1;
}
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(QUERYSERV__ERROR, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(QUERYSERV__ERROR, "Could not set signal handler");
return 1;
}
worldserver = new WorldServer;
worldserver->Connect();
lfguildmanager.LoadDatabase();
while(RunLoops) {
Timer::SetCurrentTime();
if(LFGuildExpireTimer.Check())
lfguildmanager.ExpireEntries();
if (InterserverTimer.Check()) {
if (worldserver->TryReconnect() && (!worldserver->Connected()))
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
Sleep(100);
}
}
示例6: main
int main() {
RegisterExecutablePlatform(ExePlatformUCS);
set_exception_handler();
// Check every minute for unused channels we can delete
//
Timer ChannelListProcessTimer(60000);
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
_log(UCS__INIT, "Starting EQEmu Universal Chat Server.");
if (!ucsconfig::LoadConfig()) {
_log(UCS__INIT, "Loading server configuration failed.");
return 1;
}
Config = ucsconfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
_log(UCS__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(UCS__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
WorldShortName = Config->ShortName;
_log(UCS__INIT, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
return 1;
}
char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
_log(WORLD__INIT, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
_log(UCS__ERROR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
_log(UCS__INIT, "No rule set configured, using default rules");
} else {
_log(UCS__INIT, "Loaded default rule set 'default'", tmp);
}
}
database.ExpireMail();
if(Config->ChatPort != Config->MailPort)
{
_log(UCS__ERROR, "MailPort and CharPort must be the same in eqemu_config.xml for UCS.");
exit(1);
}
CL = new Clientlist(Config->ChatPort);
ChannelList = new ChatChannelList();
database.LoadChatChannels();
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(UCS__ERROR, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(UCS__ERROR, "Could not set signal handler");
return 1;
}
worldserver = new WorldServer;
worldserver->Connect();
while(RunLoops) {
Timer::SetCurrentTime();
CL->Process();
if(ChannelListProcessTimer.Check())
ChannelList->Process();
if (InterserverTimer.Check()) {
if (worldserver->TryReconnect() && (!worldserver->Connected()))
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
Sleep(100);
//.........这里部分代码省略.........