当前位置: 首页>>代码示例>>C++>>正文


C++ TimeoutManager类代码示例

本文整理汇总了C++中TimeoutManager的典型用法代码示例。如果您正苦于以下问题:C++ TimeoutManager类的具体用法?C++ TimeoutManager怎么用?C++ TimeoutManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了TimeoutManager类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformWorld);
    set_exception_handler();

	// Load server configuration
	_log(WORLD__INIT, "Loading server configuration..");
	if (!WorldConfig::LoadConfig()) {
		_log(WORLD__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const WorldConfig *Config=WorldConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());


	_log(WORLD__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
	
	#ifdef _DEBUG
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
	#endif
	
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif

	// add login server config to list
	if (Config->LoginCount == 0) {
		if (Config->LoginHost.length()) {
			loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
		}
	} else {
		LinkedList<LoginConfig*> loginlist=Config->loginlist;
		LinkedListIterator<LoginConfig*> iterator(loginlist);
		iterator.Reset();
		while(iterator.MoreElements()) {
			loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
			iterator.Advance();
		}
	}
	
	_log(WORLD__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	guild_mgr.SetDatabase(&database);
	
	if (argc >= 2) {
		char tmp[2];
		if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
			cout << "Worldserver command line commands:" << endl;
			cout << "adduser username password flag    - adds a user account" << endl;
			cout << "flag username flag    - sets GM flag on the account" << endl;
			cout << "startzone zoneshortname    - sets the starting zone" << endl;
			cout << "-holdzones    - reboots lost zones" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "-holdzones") == 0) {
			cout << "Reboot Zones mode ON" << endl;
			holdzones = true;
		}
		else if (database.GetVariable("disablecommandline", tmp, 2)) {
			if (strlen(tmp) == 1) {
				if (tmp[0] == '1') {
					cout << "Command line disabled in database... exiting" << endl;
					return 0;
				}
			}
		}
		else if (strcasecmp(argv[1], "adduser") == 0) {
			if (argc == 5) {
				if (Seperator::IsNumber(argv[4])) {
					if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
						if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0)
							cout << "database.CreateAccount failed." << endl;
						else
							cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << endl;
						return 0;
//.........这里部分代码省略.........
开发者ID:fizzgig16,项目名称:Server,代码行数:101,代码来源:net.cpp

示例2: main

int main(int argc, char** argv) {
	// Load server configuration
	_log(WORLD__INIT, "Loading server configuration..");
	if (!WorldConfig::LoadConfig()) {
		_log(WORLD__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const WorldConfig *Config=WorldConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());


	_log(WORLD__INIT, "CURRENT_WORLD_VERSION:%s", CURRENT_WORLD_VERSION);
	
	#ifdef _DEBUG
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
	#endif
	
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif
	
	_log(WORLD__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	guild_mgr.SetDatabase(&database);
	
	if (argc >= 2) {
		char tmp[2];
		if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
			cout << "Worldserver command line commands:" << endl;
			cout << "adduser username password flag    - adds a user account" << endl;
			cout << "flag username flag    - sets GM flag on the account" << endl;
			cout << "startzone zoneshortname    - sets the starting zone" << endl;
			cout << "-holdzones    - reboots lost zones" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "-holdzones") == 0) {
			cout << "Reboot Zones mode ON" << endl;
			holdzones = true;
		}
		else if (database.GetVariable("disablecommandline", tmp, 2)) {
			if (strlen(tmp) == 1) {
				if (tmp[0] == '1') {
					cout << "Command line disabled in database... exiting" << endl;
					return 0;
				}
			}
		}
		else if (strcasecmp(argv[1], "adduser") == 0) {
			if (argc == 5) {
				if (Seperator::IsNumber(argv[4])) {
					if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
						if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0)
							cout << "database.CreateAccount failed." << endl;
						else
							cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << endl;
						return 0;
					}
				}
			}
			cout << "Usage: world adduser username password flag" << endl;
			cout << "flag = 0, 1 or 2" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "flag") == 0) {
			if (argc == 4) {
				if (Seperator::IsNumber(argv[3])) {

					if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
						if (database.SetAccountStatus(argv[2], atoi(argv[3])))
							cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << endl;
						else
							cout << "database.SetAccountStatus failed." << endl;
						return 0;
					}
				}
			}
//.........这里部分代码省略.........
开发者ID:Xackery,项目名称:provztz,代码行数:101,代码来源:net.cpp

示例3: main

int main() {
	RegisterExecutablePlatform(ExePlatformWebInterface);
	Log.LoadLogSettingsDefaults();
	
	set_exception_handler();
	register_methods();
	Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
	Log.Out(Logs::General, Logs::WebInterface_Server, "Starting EQEmu Web Server.");
	
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}
	
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
		return 1;
	}

	Timer writable_socket_timer;
	config = EQEmuConfig::get();
	lws_context_creation_info info;
	memset(&info, 0, sizeof info);
	info.port = config->WebInterfacePort;
	info.protocols = protocols;
	info.extensions = nullptr;
	info.gid = -1;
	info.uid = -1;

	context = libwebsocket_create_context(&info);
	if (context == NULL) {
		Log.Out(Logs::General, Logs::Error, "Could not create websocket handler.");
		return 1;
	}

	db = new SharedDatabase();
	Log.Out(Logs::General, Logs::WebInterface_Server, "Connecting to database...");
	if(!db->Connect(config->DatabaseHost.c_str(), config->DatabaseUsername.c_str(),
		config->DatabasePassword.c_str(), config->DatabaseDB.c_str(), config->DatabasePort)) {
		Log.Out(Logs::General, Logs::WebInterface_Server, "Unable to connect to the database, cannot continue without a database connection");
		return 1;
	}
	db->LoadLogSettings(Log.log_settings);
	worldserver = new WorldServer(config->SharedKey);
	worldserver->Connect();
	writable_socket_timer.Start(10);

	while(run) { 
		Timer::SetCurrentTime(); 
		
		if (InterserverTimer.Check()) {
			if (worldserver->TryReconnect() && (!worldserver->Connected()))
				worldserver->AsyncConnect();
		}
		worldserver->Process(); 

		timeout_manager.CheckTimeouts();

		if (writable_socket_timer.Check(true)) {
			libwebsocket_callback_on_writable_all_protocol(&protocols[1]);
		}

		libwebsocket_service(context, 5);
		Sleep(1);
	}

	safe_delete(worldserver);
	safe_delete(db);
	libwebsocket_context_destroy(context);

	return 0;
}
开发者ID:UnityEQ,项目名称:UnityEQServer,代码行数:72,代码来源:web_interface.cpp

示例4: main

int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformZone);
    set_exception_handler();

	const char *zone_name;
	
	if(argc == 3) {
		worldserver.SetLauncherName(argv[2]);
		worldserver.SetLaunchedName(argv[1]);
		if(strncmp(argv[1], "dynamic_", 8) == 0) {
			//dynamic zone with a launcher name correlation
			zone_name = ".";
		} else {
			zone_name = argv[1];
			worldserver.SetLaunchedName(zone_name);
		}
	} else if (argc == 2) {
		worldserver.SetLauncherName("NONE");
		worldserver.SetLaunchedName(argv[1]);
		if(strncmp(argv[1], "dynamic_", 8) == 0) {
			//dynamic zone with a launcher name correlation
			zone_name = ".";
		} else {
			zone_name = argv[1];
			worldserver.SetLaunchedName(zone_name);
		}
	} else {
		zone_name = ".";
		worldserver.SetLaunchedName(".");
		worldserver.SetLauncherName("NONE");
	}

	_log(ZONE__INIT, "Loading server configuration..");
	if (!ZoneConfig::LoadConfig()) {
		_log(ZONE__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const ZoneConfig *Config=ZoneConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(ZONE__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(ZONE__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
	
	worldserver.SetPassword(Config->SharedKey.c_str());

	_log(ZONE__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	dbasync->AddFQ(&MTdbafq);
	guild_mgr.SetDatabase(&database);

	GuildBanks = NULL;

#ifdef _EQDEBUG
	_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
	
	_log(ZONE__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
	
	/*
	 * Setup nice signal handlers
	 */
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(ZONE__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(ZONE__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(ZONE__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif

	const char *log_ini_file = "./log.ini";
	if(!load_log_settings(log_ini_file))
		_log(ZONE__INIT, "Warning: Unable to read %s", log_ini_file);
	else
		_log(ZONE__INIT, "Log settings loaded from %s", log_ini_file);
	
	_log(ZONE__INIT, "Mapping Incoming Opcodes");
	MapOpcodes();
	_log(ZONE__INIT, "Loading Variables");
	database.LoadVariables();
	_log(ZONE__INIT, "Loading zone names");
	database.LoadZoneNames();
	_log(ZONE__INIT, "Loading items");
	if (!database.LoadItems()) {
//.........这里部分代码省略.........
开发者ID:Zamthos,项目名称:Server,代码行数:101,代码来源:net.cpp

示例5: main

int main() {
	RegisterExecutablePlatform(ExePlatformQueryServ);
	set_exception_handler();

	Timer LFGuildExpireTimer(60000);

	Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect

	_log(QUERYSERV__INIT, "Starting EQEmu QueryServ.");

	if (!queryservconfig::LoadConfig()) {

		_log(QUERYSERV__INIT, "Loading server configuration failed.");

		return 1;
	}

	Config = queryservconfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(QUERYSERV__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(QUERYSERV__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());

	WorldShortName = Config->ShortName;

	_log(QUERYSERV__INIT, "Connecting to MySQL...");

	if (!database.Connect(
		Config->QSDatabaseHost.c_str(),
		Config->QSDatabaseUsername.c_str(),
		Config->QSDatabasePassword.c_str(),
		Config->QSDatabaseDB.c_str(),
		Config->QSDatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return 1;
	}

	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(QUERYSERV__ERROR, "Could not set signal handler");
		return 1;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(QUERYSERV__ERROR, "Could not set signal handler");
		return 1;
	}

	worldserver = new WorldServer;

	worldserver->Connect();

	lfguildmanager.LoadDatabase();

	while(RunLoops) {

		Timer::SetCurrentTime();

		if(LFGuildExpireTimer.Check())
			lfguildmanager.ExpireEntries();

		if (InterserverTimer.Check()) {
			if (worldserver->TryReconnect() && (!worldserver->Connected()))
				worldserver->AsyncConnect();
		}
		worldserver->Process();

		timeout_manager.CheckTimeouts();

		Sleep(100);
	}
}
开发者ID:Corysia,项目名称:Server,代码行数:71,代码来源:queryserv.cpp

示例6: main

int main() {
	RegisterExecutablePlatform(ExePlatformUCS);
	set_exception_handler();

	// Check every minute for unused channels we can delete
	//
	Timer ChannelListProcessTimer(60000);

	Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect

	_log(UCS__INIT, "Starting EQEmu Universal Chat Server.");

	if (!ucsconfig::LoadConfig()) {

		_log(UCS__INIT, "Loading server configuration failed.");

		return 1;
	}

	Config = ucsconfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(UCS__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(UCS__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());

	WorldShortName = Config->ShortName;

	_log(UCS__INIT, "Connecting to MySQL...");

	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return 1;
	}

	char tmp[64];

	if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
		_log(WORLD__INIT, "Loading rule set '%s'", tmp);
		if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
			_log(UCS__ERROR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
		}
	} else {
		if(!RuleManager::Instance()->LoadRules(&database, "default")) {
			_log(UCS__INIT, "No rule set configured, using default rules");
		} else {
			_log(UCS__INIT, "Loaded default rule set 'default'", tmp);
		}
	}

	database.ExpireMail();

	if(Config->ChatPort != Config->MailPort)
	{
		_log(UCS__ERROR, "MailPort and CharPort must be the same in eqemu_config.xml for UCS.");
		exit(1);
	}

	CL = new Clientlist(Config->ChatPort);

	ChannelList = new ChatChannelList();

	database.LoadChatChannels();

	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(UCS__ERROR, "Could not set signal handler");
		return 1;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(UCS__ERROR, "Could not set signal handler");
		return 1;
	}

	worldserver = new WorldServer;

	worldserver->Connect();

	while(RunLoops) {

		Timer::SetCurrentTime();

		CL->Process();

		if(ChannelListProcessTimer.Check())
			ChannelList->Process();

		if (InterserverTimer.Check()) {
			if (worldserver->TryReconnect() && (!worldserver->Connected()))
				worldserver->AsyncConnect();
		}
		worldserver->Process();

		timeout_manager.CheckTimeouts();

		Sleep(100);
//.........这里部分代码省略.........
开发者ID:Leere,项目名称:Server,代码行数:101,代码来源:ucs.cpp


注:本文中的TimeoutManager类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。