本文整理汇总了C++中Timeout::setNext方法的典型用法代码示例。如果您正苦于以下问题:C++ Timeout::setNext方法的具体用法?C++ Timeout::setNext怎么用?C++ Timeout::setNext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Timeout
的用法示例。
在下文中一共展示了Timeout::setNext方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InsertionPoint
void
TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy)
{
// Start at mLastTimeout and go backwards. Don't go further than insertion
// point, though. This optimizes for the common case of insertion at the end.
Timeout* prevSibling;
for (prevSibling = GetLast();
prevSibling && prevSibling != InsertionPoint() &&
// This condition needs to match the one in SetTimeoutOrInterval that
// determines whether to set When() or TimeRemaining().
(aSortBy == SortBy::TimeRemaining ?
prevSibling->TimeRemaining() > aTimeout->TimeRemaining() :
prevSibling->When() > aTimeout->When());
prevSibling = prevSibling->getPrevious()) {
/* Do nothing; just searching */
}
// Now link in aTimeout after prevSibling.
if (prevSibling) {
prevSibling->setNext(aTimeout);
} else {
InsertFront(aTimeout);
}
aTimeout->mFiringDepth = 0;
// Increment the timeout's reference count since it's now held on to
// by the list
aTimeout->AddRef();
}
示例2: InsertFront
void
TimeoutManager::Timeouts::Insert(Timeout* aTimeout, SortBy aSortBy)
{
// Start at mLastTimeout and go backwards. Stop if we see a Timeout with a
// valid FiringId since those timers are currently being processed by
// RunTimeout. This optimizes for the common case of insertion at the end.
Timeout* prevSibling;
for (prevSibling = GetLast();
prevSibling &&
// This condition needs to match the one in SetTimeoutOrInterval that
// determines whether to set When() or TimeRemaining().
(aSortBy == SortBy::TimeRemaining ?
prevSibling->TimeRemaining() > aTimeout->TimeRemaining() :
prevSibling->When() > aTimeout->When()) &&
// Check the firing ID last since it will evaluate true in the vast
// majority of cases.
mManager.IsInvalidFiringId(prevSibling->mFiringId);
prevSibling = prevSibling->getPrevious()) {
/* Do nothing; just searching */
}
// Now link in aTimeout after prevSibling.
if (prevSibling) {
prevSibling->setNext(aTimeout);
} else {
InsertFront(aTimeout);
}
aTimeout->mFiringId = InvalidFiringId;
}