本文整理汇总了C++中TiledLayerComposer::PaintedTiledLayerBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ TiledLayerComposer::PaintedTiledLayerBuffer方法的具体用法?C++ TiledLayerComposer::PaintedTiledLayerBuffer怎么用?C++ TiledLayerComposer::PaintedTiledLayerBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TiledLayerComposer
的用法示例。
在下文中一共展示了TiledLayerComposer::PaintedTiledLayerBuffer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
//.........这里部分代码省略.........
LayerComposite* shadowLayer = layer ? layer->AsLayerComposite() : nullptr;
if (shadowLayer) {
Compositor* compositor = static_cast<LayerManagerComposite*>(layer->Manager())->GetCompositor();
compositable->SetCompositor(compositor);
compositable->SetLayer(layer);
} else {
// if we reach this branch, it most likely means that async textures
// are coming in before we had time to attach the conmpositable to a
// layer. Don't panic, it is okay in this case. it should not be
// happening continuously, though.
}
if (layer) {
RenderTraceInvalidateStart(layer, "FF00FF", layer->GetVisibleRegion().GetBounds());
}
if (compositable) {
const SurfaceDescriptor& descriptor = op.image();
compositable->EnsureTextureHost(op.textureId(),
descriptor,
compositableParent->GetCompositableManager(),
TextureInfo());
MOZ_ASSERT(compositable->GetTextureHost());
SurfaceDescriptor newBack;
bool shouldRecomposite = compositable->Update(descriptor, &newBack);
if (IsSurfaceDescriptorValid(newBack)) {
replyv.push_back(OpTextureSwap(compositableParent, nullptr,
op.textureId(), newBack));
}
if (shouldRecomposite && compositableParent->GetCompositorID()) {
CompositorParent* cp
= CompositorParent::GetCompositor(compositableParent->GetCompositorID());
if (cp) {
cp->ScheduleComposition();
}
}
}
if (layer) {
RenderTraceInvalidateEnd(layer, "FF00FF");
}
break;
}
case CompositableOperation::TOpPaintTextureRegion: {
MOZ_LAYERS_LOG(("[ParentSide] Paint ThebesLayer"));
const OpPaintTextureRegion& op = aEdit.get_OpPaintTextureRegion();
CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
CompositableHost* compositable =
compositableParent->GetCompositableHost();
ThebesLayerComposite* thebes =
static_cast<ThebesLayerComposite*>(compositable->GetLayer());
const ThebesBufferData& bufferData = op.bufferData();
RenderTraceInvalidateStart(thebes, "FF00FF", op.updatedRegion().GetBounds());
nsIntRegion frontUpdatedRegion;
compositable->UpdateThebes(bufferData,
op.updatedRegion(),
thebes->GetValidRegion(),
&frontUpdatedRegion);
replyv.push_back(
OpContentBufferSwap(compositableParent, nullptr, frontUpdatedRegion));
RenderTraceInvalidateEnd(thebes, "FF00FF");
break;
}
case CompositableOperation::TOpUpdatePictureRect: {
const OpUpdatePictureRect& op = aEdit.get_OpUpdatePictureRect();
CompositableHost* compositable
= static_cast<CompositableParent*>(op.compositableParent())->GetCompositableHost();
MOZ_ASSERT(compositable);
compositable->SetPictureRect(op.picture());
break;
}
case CompositableOperation::TOpPaintTiledLayerBuffer: {
MOZ_LAYERS_LOG(("[ParentSide] Paint TiledLayerBuffer"));
const OpPaintTiledLayerBuffer& op = aEdit.get_OpPaintTiledLayerBuffer();
CompositableParent* compositableParent = static_cast<CompositableParent*>(op.compositableParent());
CompositableHost* compositable =
compositableParent->GetCompositableHost();
TiledLayerComposer* tileComposer = compositable->AsTiledLayerComposer();
NS_ASSERTION(tileComposer, "compositable is not a tile composer");
BasicTiledLayerBuffer* p = reinterpret_cast<BasicTiledLayerBuffer*>(op.tiledLayerBuffer());
tileComposer->PaintedTiledLayerBuffer(p);
break;
}
default: {
MOZ_ASSERT(false, "bad type");
}
}
return true;
}
示例2: switch
//.........这里部分代码省略.........
const OpRemoveChild& orc = edit.get_OpRemoveChild();
Layer* childLayer = ShadowChild(orc)->AsLayer();
ShadowContainer(orc)->AsContainer()->RemoveChild(childLayer);
break;
}
case Edit::TOpRepositionChild: {
MOZ_LAYERS_LOG(("[ParentSide] RepositionChild"));
const OpRepositionChild& orc = edit.get_OpRepositionChild();
ShadowContainer(orc)->AsContainer()->RepositionChild(
ShadowChild(orc)->AsLayer(), ShadowAfter(orc)->AsLayer());
break;
}
case Edit::TOpRaiseToTopChild: {
MOZ_LAYERS_LOG(("[ParentSide] RaiseToTopChild"));
const OpRaiseToTopChild& rtc = edit.get_OpRaiseToTopChild();
ShadowContainer(rtc)->AsContainer()->RepositionChild(
ShadowChild(rtc)->AsLayer(), NULL);
break;
}
case Edit::TOpPaintTiledLayerBuffer: {
MOZ_LAYERS_LOG(("[ParentSide] Paint TiledLayerBuffer"));
const OpPaintTiledLayerBuffer& op = edit.get_OpPaintTiledLayerBuffer();
ShadowLayerParent* shadow = AsShadowLayer(op);
ShadowThebesLayer* shadowLayer = static_cast<ShadowThebesLayer*>(shadow->AsLayer());
TiledLayerComposer* tileComposer = shadowLayer->AsTiledLayerComposer();
NS_ASSERTION(tileComposer, "shadowLayer is not a tile composer");
BasicTiledLayerBuffer* p = (BasicTiledLayerBuffer*)op.tiledLayerBuffer();
tileComposer->PaintedTiledLayerBuffer(p);
break;
}
case Edit::TOpPaintThebesBuffer: {
MOZ_LAYERS_LOG(("[ParentSide] Paint ThebesLayer"));
const OpPaintThebesBuffer& op = edit.get_OpPaintThebesBuffer();
ShadowLayerParent* shadow = AsShadowLayer(op);
ShadowThebesLayer* thebes =
static_cast<ShadowThebesLayer*>(shadow->AsLayer());
const ThebesBuffer& newFront = op.newFrontBuffer();
RenderTraceInvalidateStart(thebes, "FF00FF", op.updatedRegion().GetBounds());
OptionalThebesBuffer newBack;
nsIntRegion newValidRegion;
OptionalThebesBuffer readonlyFront;
nsIntRegion frontUpdatedRegion;
thebes->Swap(newFront, op.updatedRegion(),
&newBack, &newValidRegion,
&readonlyFront, &frontUpdatedRegion);
replyv.push_back(
OpThebesBufferSwap(
shadow, NULL,
newBack, newValidRegion,
readonlyFront, frontUpdatedRegion));
RenderTraceInvalidateEnd(thebes, "FF00FF");
break;
}
case Edit::TOpPaintCanvas: {
MOZ_LAYERS_LOG(("[ParentSide] Paint CanvasLayer"));
示例3: switch
//.........这里部分代码省略.........
const OpInsertAfter& oia = edit.get_OpInsertAfter();
ShadowContainer(oia)->AsContainer()->InsertAfter(
ShadowChild(oia)->AsLayer(), ShadowAfter(oia)->AsLayer());
break;
}
case Edit::TOpAppendChild: {
MOZ_LAYERS_LOG(("[ParentSide] AppendChild"));
const OpAppendChild& oac = edit.get_OpAppendChild();
ShadowContainer(oac)->AsContainer()->InsertAfter(
ShadowChild(oac)->AsLayer(), NULL);
break;
}
case Edit::TOpRemoveChild: {
MOZ_LAYERS_LOG(("[ParentSide] RemoveChild"));
const OpRemoveChild& orc = edit.get_OpRemoveChild();
Layer* childLayer = ShadowChild(orc)->AsLayer();
ShadowContainer(orc)->AsContainer()->RemoveChild(childLayer);
break;
}
case Edit::TOpRepositionChild: {
MOZ_LAYERS_LOG(("[ParentSide] RepositionChild"));
const OpRepositionChild& orc = edit.get_OpRepositionChild();
ShadowContainer(orc)->AsContainer()->RepositionChild(
ShadowChild(orc)->AsLayer(), ShadowAfter(orc)->AsLayer());
break;
}
case Edit::TOpRaiseToTopChild: {
MOZ_LAYERS_LOG(("[ParentSide] RaiseToTopChild"));
const OpRaiseToTopChild& rtc = edit.get_OpRaiseToTopChild();
ShadowContainer(rtc)->AsContainer()->RepositionChild(
ShadowChild(rtc)->AsLayer(), NULL);
break;
}
case Edit::TCompositableOperation: {
ReceiveCompositableUpdate(edit.get_CompositableOperation(),
replyv);
break;
}
case Edit::TOpAttachCompositable: {
const OpAttachCompositable& op = edit.get_OpAttachCompositable();
Attach(cast(op.layerParent()), cast(op.compositableParent()));
break;
}
case Edit::TOpAttachAsyncCompositable: {
const OpAttachAsyncCompositable& op = edit.get_OpAttachAsyncCompositable();
CompositableParent* compositableParent = CompositableMap::Get(op.containerID());
MOZ_ASSERT(compositableParent, "CompositableParent not found in the map");
Attach(cast(op.layerParent()), compositableParent);
compositableParent->SetCompositorID(mLayerManager->GetCompositor()->GetCompositorID());
break;
}
case Edit::TOpPaintTiledLayerBuffer: {
MOZ_LAYERS_LOG(("[ParentSide] Paint TiledLayerBuffer"));
const OpPaintTiledLayerBuffer& op = edit.get_OpPaintTiledLayerBuffer();
ShadowLayerParent* shadow = AsShadowLayer(op);
LayerComposite* compositeLayer = shadow->AsLayer()->AsLayerComposite();
compositeLayer->EnsureBuffer(BUFFER_TILED);
TiledLayerComposer* tileComposer = compositeLayer->AsTiledLayerComposer();
NS_ASSERTION(tileComposer, "compositeLayer is not a tile composer");
BasicTiledLayerBuffer* p = reinterpret_cast<BasicTiledLayerBuffer*>(op.tiledLayerBuffer());
tileComposer->PaintedTiledLayerBuffer(p);
break;
}
default:
NS_RUNTIMEABORT("not reached");
}
}
layer_manager()->EndTransaction(NULL, NULL, LayerManager::END_NO_IMMEDIATE_REDRAW);
if (reply) {
reply->SetCapacity(replyv.size());
if (replyv.size() > 0) {
reply->AppendElements(&replyv.front(), replyv.size());
}
}
// Ensure that any pending operations involving back and front
// buffers have completed, so that neither process stomps on the
// other's buffer contents.
ShadowLayerManager::PlatformSyncBeforeReplyUpdate();
mShadowLayersManager->ShadowLayersUpdated(this, targetConfig, isFirstPaint);
#ifdef COMPOSITOR_PERFORMANCE_WARNING
int compositeTime = (int)(mozilla::TimeStamp::Now() - updateStart).ToMilliseconds();
if (compositeTime > 15) {
printf_stderr("Compositor: Layers update took %i ms (blocking gecko).\n", compositeTime);
}
#endif
return true;
}