本文整理汇总了C++中TextView::pos方法的典型用法代码示例。如果您正苦于以下问题:C++ TextView::pos方法的具体用法?C++ TextView::pos怎么用?C++ TextView::pos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextView
的用法示例。
在下文中一共展示了TextView::pos方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char ** argv){
GLV top(drawCB);
Window win(600, 400, "Example: Widgets", &top);
sl1HS.interval(1,-1);
sl1VS.interval(1,-1);
sliders1.interval(1,-1);
sg3.interval(20,-20);
sl2.interval(20,-20);
slRH.interval(2,-2);
glv::Style::standard().color.set(StyleColor::BlackOnWhite);
// glv::Style::standard().color.set(StyleColor::WhiteOnBlack);
// glv::Style::standard().color.set(StyleColor::Gray);
// glv::Style::standard().color.hsv(0.5,0.5,0.2);
for(int i=0; i<pages; ++i){
top << groups[i].disable(Visible | HitTest).stretch(1,1);
}
fg.tension(1.);
table << new Label("col span") << new Label("row span", true)
<< new Label("top-left") << new Label("top-center") << new Label("top-right")
<< new Label("center-left") << new Label("center-center") << new Label("center-right")
<< new Label("bottom-left") << new Label("bottom-center") << new Label("bottom-right");
table.arrange();
//table.enable(DrawBorder);
plotXY.data().resize(Data::FLOAT, 2, 64);
const float ffreq = 2*M_PI/(plotXY.data().size(1)-1);
for(int i=0; i<plotXY.data().size(1); ++i){
float phs = i*ffreq;
float sigX = (cos(phs) + 0.5*cos(2*phs))/(1+0.5);
float sigY = (sin(phs) + 0.5*sin(2*phs))/(1+0.5);
plotXY.data().assign(sigX, 0,i);
plotXY.data().assign(sigY, 1,i);
}
plotXY.numbering(true);
plotY.data() = plotXY.data().slice(0).shape(1,1,64).stride(2);
plotX.data() = plotXY.data().slice(1).shape(1,64,1).stride(2);
plotY.major(8,1).range(0, plotXY.data().size(1), 1);
plotX.major(8,0).range(0, plotXY.data().size(1), 0);
plotX.disable(glv::Controllable);
// Produce matrix of values
{
dplot.data().resize(Data::FLOAT, 1,32,32);
Data& data = dplot.data();
for(int j=0; j<data.size(2); ++j){
for(int i=0; i<data.size(1); ++i){
double y = double(j)/data.size(2)*2-1;
double x = double(i)/data.size(1)*2-1;
double r = (sin(hypot(x,y)*8));
data.assign(r, 0, i,j);
}
}
}
v3D << v3D2.pos(Place::BR).anchor(Place::BR);
//btsLED.enable(Momentary);
int i=-1;
groups[++i]<< bt1.pos(Place::BL).anchor(Place::CC)(Event::MouseDrag, Behavior::mouseResize);
groups[ i]<< bt2.pos(Place::BR, -4,0).anchor(Place::CC)(Event::MouseDrag, Behavior::mouseResize);
groups[ i]<< (btl.pos(Place::TR, -4, 4).anchor(Place::CC) << new Label("OK", Place::CC, 0,0));
groups[++i]<< bts14.pos(Place::BR, -4,0).anchor(Place::CC);
groups[ i]<< bts41.pos(Place::TL, 0, 4).anchor(Place::CC);
groups[ i]<< bts44.pos(Place::BL).anchor(Place::CC);
groups[ i]<< btsLED.padding(3).pos(Place::BL, bts44.w+4,0).anchor(Place::CC).enable(SelectOnDrag).disable(DrawGrid);
groups[++i]<< fg.pos(Place::BL).anchor(Place::CC);
// groups[++i]<< fontView.stretch(1,1);
groups[++i]<< (new Label("Horizontal"))->pos(Place::BL).anchor(Place::CC);
groups[ i]<< (new Label("Vertical", true))->pos(Place::BR,-16,0).anchor(Place::CC);
groups[++i]<< nd1.pos(Place::BL).anchor(Place::CC);
groups[ i]<< nd2.showSign(false).pos(Place::TL, 0, 4).anchor(Place::CC);
groups[++i]<< sl1H.pos(Place::BL).anchor(Place::CC);
groups[ i]<< sl1V.pos(Place::BR, -4,0).anchor(Place::CC);
groups[ i]<< sl1HS.pos(Place::BL).anchor(Place::CC); sl1HS.top(sl1H.bottom()+4);
groups[ i]<< sl1VS.pos(Place::BR, -4,0).anchor(Place::CC); sl1VS.right(sl1V.left()-4);
groups[++i]<< sl2.pos(Place::BL).anchor(Place::CC);
groups[++i]<< sg3.pos(Place::BL).anchor(Place::CC);
groups[ i]<< sg4.pos(Place::TL, 0, 4).anchor(Place::CC);
groups[++i]<< slRH.pos(Place::BL).anchor(Place::CC);
groups[ i]<< slRV.pos(Place::BR, -4,0).anchor(Place::CC);
groups[++i]<< sliders1.pos(Place::BR).anchor(Place::CC);
groups[ i]<< sliders2.pos(Place::BL, 4,0).anchor(Place::CC);
groups[++i]<< table.pos(Place::BC).anchor(Place::CC);
groups[++i]<< plotXY.pos(Place::BL).anchor(Place::CC);
groups[ i]<< plotX.pos(Place::TL, 0,4).anchor(Place::CC);
groups[ i]<< plotY.pos(Place::BR,-4,0).anchor(Place::CC);
groups[++i]<< dplot.pos(Place::CC).anchor(Place::CC);
groups[++i]<< tv1.pos(Place::CC, 0,0).anchor(Place::CC);
groups[++i]<< v3D.pos(Place::CC, 0,0).anchor(Place::CC);
float y = 1./(tabs.size()*2), dy=2*y;
tabs << (new Label("Button" ))->anchor(0.5, y).pos(Place::CC); y+=dy;
//.........这里部分代码省略.........