本文整理汇总了C++中TextSplitter::expectString方法的典型用法代码示例。如果您正苦于以下问题:C++ TextSplitter::expectString方法的具体用法?C++ TextSplitter::expectString怎么用?C++ TextSplitter::expectString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextSplitter
的用法示例。
在下文中一共展示了TextSplitter::expectString方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadText
void KeyframeAnim::loadText(TextSplitter &ts) {
ts.expectString("section: header");
ts.scanString("flags %x", 1, &_flags);
ts.scanString("type %x", 1, &_type);
ts.scanString("frames %d", 1, &_numFrames);
ts.scanString("fps %f", 1, &_fps);
ts.scanString("joints %d", 1, &_numJoints);
if (strcasecmp(ts.currentLine(), "section: markers") == 0) {
ts.nextLine();
ts.scanString("markers %d", 1, &_numMarkers);
_markers = new Marker[_numMarkers];
for (int i = 0; i < _numMarkers; i++)
ts.scanString("%f %d", 2, &_markers[i].frame, &_markers[i].val);
} else {
_numMarkers = 0;
_markers = NULL;
}
ts.expectString("section: keyframe nodes");
int numNodes;
ts.scanString("nodes %d", 1, &numNodes);
_nodes = new KeyframeNode *[_numJoints];
for (int i = 0; i < _numJoints; i++)
_nodes[i] = NULL;
for (int i = 0; i < numNodes; i++) {
int which;
ts.scanString("node %d", 1, &which);
_nodes[which] = new KeyframeNode;
_nodes[which]->loadText(ts);
}
}
示例2: initEMI
void MaterialData::initEMI(Common::SeekableReadStream *data) {
Common::Array<Common::String> texFileNames;
char readFileName[64];
if (_fname.hasSuffix(".sur")) { // This expects that we want all the materials in the sur-file
TextSplitter *ts = new TextSplitter(data);
ts->setLineNumber(2); // Skip copyright-line
ts->expectString("version\t1.0");
if (ts->checkString("name:"))
ts->scanString("name:%s", 1, readFileName);
while(!ts->checkString("END_OF_SECTION")) {
ts->scanString("tex:%s", 1, readFileName);
Common::String mFileName(readFileName);
texFileNames.push_back(mFileName);
}
Common::SeekableReadStream *texData;
_textures = new Texture[texFileNames.size()];
for (uint i = 0; i < texFileNames.size(); i++) {
warning("SUR-file texture: %s", texFileNames[i].c_str());
texData = g_resourceloader->openNewStreamFile(texFileNames[i].c_str(), true);
if (!texData) {
warning("Couldn't find tex-file: %s", texFileNames[i].c_str());
_textures[i]._width = 0;
_textures[i]._height = 0;
_textures[i]._texture = new int(1); // HACK to avoid initializing.
continue;
}
loadTGA(texData, _textures + i);
delete texData;
}
_numImages = texFileNames.size();
delete ts;
return;
} else if(_fname.hasSuffix(".tga")) {
_numImages = 1;
_textures = new Texture();
loadTGA(data, _textures);
// texFileNames.push_back(filename);
return;
} else {
warning("Unknown material-format: %s", _fname.c_str());
}
}
示例3: loadGRIM
void Costume::loadGRIM(TextSplitter &ts, Costume *prevCost) {
ts.expectString("costume v0.1");
ts.expectString("section tags");
int numTags;
ts.scanString(" numtags %d", 1, &numTags);
tag32 *tags = new tag32[numTags];
for (int i = 0; i < numTags; i++) {
unsigned char t[4];
int which;
// Obtain a tag ID from the file
ts.scanString(" %d '%c%c%c%c'", 5, &which, &t[0], &t[1], &t[2], &t[3]);
// Force characters to upper case
for (int j = 0; j < 4; j++)
t[j] = toupper(t[j]);
memcpy(&tags[which], t, sizeof(tag32));
}
ts.expectString("section components");
ts.scanString(" numcomponents %d", 1, &_numComponents);
_components = new Component *[_numComponents];
for (int i = 0; i < _numComponents; i++) {
int id, tagID, hash, parentID, namePos;
const char *line = ts.getCurrentLine();
Component *prevComponent = NULL;
if (sscanf(line, " %d %d %d %d %n", &id, &tagID, &hash, &parentID, &namePos) < 4)
error("Bad component specification line: `%s'", line);
ts.nextLine();
// A Parent ID of "-1" indicates that the component should
// use the properties of the previous costume as a base
if (parentID == -1) {
if (prevCost) {
MainModelComponent *mmc;
// However, only the first item can actually share the
// node hierarchy with the previous costume, so flag
// that component so it knows what to do
if (i == 0)
parentID = -2;
prevComponent = prevCost->_components[0];
mmc = dynamic_cast<MainModelComponent *>(prevComponent);
// Make sure that the component is valid
if (!mmc)
prevComponent = NULL;
} else if (id > 0) {
// Use the MainModelComponent of this costume as prevComponent,
// so that the component can use its colormap.
prevComponent = _components[0];
}
}
// Actually load the appropriate component
_components[id] = loadComponent(tags[tagID], parentID < 0 ? NULL : _components[parentID], parentID, line + namePos, prevComponent);
_components[id]->setCostume(this);
}
delete[] tags;
for (int i = 0; i < _numComponents; i++)
if (_components[i]) {
_components[i]->init();
}
ts.expectString("section chores");
ts.scanString(" numchores %d", 1, &_numChores);
_chores = new Chore[_numChores];
for (int i = 0; i < _numChores; i++) {
int id, length, tracks;
char name[32];
ts.scanString(" %d %d %d %32s", 4, &id, &length, &tracks, name);
_chores[id]._length = length;
_chores[id]._numTracks = tracks;
memcpy(_chores[id]._name, name, 32);
Debug::debug(Debug::Chores, "Loaded chore: %s\n", name);
}
ts.expectString("section keys");
for (int i = 0; i < _numChores; i++) {
int which;
ts.scanString("chore %d", 1, &which);
_chores[which].load(i, this, ts);
}
}
示例4: loadText
void Set::loadText(TextSplitter &ts){
char tempBuf[256];
ts.expectString("section: colormaps");
ts.scanString(" numcolormaps %d", 1, &_numCmaps);
_cmaps = new ObjectPtr<CMap>[_numCmaps];
char cmap_name[256];
for (int i = 0; i < _numCmaps; i++) {
ts.scanString(" colormap %256s", 1, cmap_name);
_cmaps[i] = g_resourceloader->getColormap(cmap_name);
}
if (ts.checkString("section: objectstates") || ts.checkString("sections: object_states")) {
ts.nextLine();
ts.scanString(" tot_objects %d", 1, &_numObjectStates);
char object_name[256];
for (int l = 0; l < _numObjectStates; l++) {
ts.scanString(" object %256s", 1, object_name);
}
} else {
_numObjectStates = 0;
}
ts.expectString("section: setups");
ts.scanString(" numsetups %d", 1, &_numSetups);
_setups = new Setup[_numSetups];
for (int i = 0; i < _numSetups; i++)
_setups[i].load(ts);
_currSetup = _setups;
_lightsConfigured = false;
_numSectors = -1;
_numLights = -1;
_lights = NULL;
_sectors = NULL;
_minVolume = 0;
_maxVolume = 0;
// Lights are optional
if (ts.isEof())
return;
ts.expectString("section: lights");
ts.scanString(" numlights %d", 1, &_numLights);
_lights = new Light[_numLights];
for (int i = 0; i < _numLights; i++)
_lights[i].load(ts);
// Calculate the number of sectors
ts.expectString("section: sectors");
if (ts.isEof()) // Sectors are optional, but section: doesn't seem to be
return;
int sectorStart = ts.getLineNumber();
_numSectors = 0;
// Find the number of sectors (while the sectors usually
// count down from the highest number there are a few
// cases where they count up, see hh.set for example)
while (!ts.isEof()) {
ts.scanString(" %s", 1, tempBuf);
if (!scumm_stricmp(tempBuf, "sector"))
_numSectors++;
}
// Allocate and fill an array of sector info
_sectors = new Sector*[_numSectors];
ts.setLineNumber(sectorStart);
for (int i = 0; i < _numSectors; i++) {
// Use the ids as index for the sector in the array.
// This way when looping they are checked from the id 0 sto the last,
// which seems important for sets with overlapping camera sectors, like ga.set.
Sector *s = new Sector();
s->load(ts);
_sectors[s->getSectorId()] = s;
}
}