本文整理汇总了C++中TextRun::referencingRenderObject方法的典型用法代码示例。如果您正苦于以下问题:C++ TextRun::referencingRenderObject方法的具体用法?C++ TextRun::referencingRenderObject怎么用?C++ TextRun::referencingRenderObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextRun
的用法示例。
在下文中一共展示了TextRun::referencingRenderObject方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: floatWidthOfSubStringUsingSVGFont
static float floatWidthOfSubStringUsingSVGFont(const Font* font, const TextRun& run, int extraCharsAvailable, int from, int to, int& charsConsumed, String& glyphName)
{
int newFrom = to > from ? from : to;
int newTo = to > from ? to : from;
from = newFrom;
to = newTo;
SVGFontElement* fontElement = 0;
SVGFontFaceElement* fontFaceElement = 0;
if (const SVGFontData* fontData = svgFontAndFontFaceElementForFontData(font->primaryFont(), fontFaceElement, fontElement)) {
if (!fontElement)
return 0.0f;
SVGTextRunWalkerMeasuredLengthData data;
data.font = font;
data.at = from;
data.from = from;
data.to = to;
data.extraCharsAvailable = extraCharsAvailable;
data.charsConsumed = 0;
data.scale = convertEmUnitToPixel(font->size(), fontFaceElement->unitsPerEm(), 1.0f);
data.length = 0.0f;
String language;
bool isVerticalText = false; // Holds true for HTML text
// TODO: language matching & svg glyphs should be possible for HTML text, too.
if (RenderObject* renderObject = run.referencingRenderObject()) {
isVerticalText = isVerticalWritingMode(renderObject->style()->svgStyle());
if (SVGElement* element = static_cast<SVGElement*>(renderObject->element()))
language = element->getAttribute(XMLNames::langAttr);
}
SVGTextRunWalker<SVGTextRunWalkerMeasuredLengthData> runWalker(fontData, fontElement, data, floatWidthUsingSVGFontCallback, floatWidthMissingGlyphCallback);
runWalker.walk(run, isVerticalText, language, 0, run.length());
charsConsumed = data.charsConsumed;
glyphName = data.glyphName;
return data.length;
}
return 0.0f;
}
示例2: drawTextUsingSVGFont
void Font::drawTextUsingSVGFont(GraphicsContext* context, const TextRun& run,
const FloatPoint& point, int from, int to) const
{
SVGFontElement* fontElement = 0;
SVGFontFaceElement* fontFaceElement = 0;
if (const SVGFontData* fontData = svgFontAndFontFaceElementForFontData(primaryFont(), fontFaceElement, fontElement)) {
if (!fontElement)
return;
SVGTextRunWalkerDrawTextData data;
FloatPoint currentPoint = point;
float scale = convertEmUnitToPixel(size(), fontFaceElement->unitsPerEm(), 1.0f);
SVGPaintServer* activePaintServer = run.activePaintServer();
// If renderObject is not set, we're dealing for HTML text rendered using SVG Fonts.
if (!run.referencingRenderObject()) {
ASSERT(!activePaintServer);
// TODO: We're only supporting simple filled HTML text so far.
SVGPaintServerSolid* solidPaintServer = SVGPaintServer::sharedSolidPaintServer();
solidPaintServer->setColor(context->fillColor());
activePaintServer = solidPaintServer;
}
ASSERT(activePaintServer);
int charsConsumed;
String glyphName;
bool isVerticalText = false;
float xStartOffset = floatWidthOfSubStringUsingSVGFont(this, run, 0, run.rtl() ? to : 0, run.rtl() ? run.length() : from, charsConsumed, glyphName);
FloatPoint glyphOrigin;
String language;
// TODO: language matching & svg glyphs should be possible for HTML text, too.
if (run.referencingRenderObject()) {
isVerticalText = isVerticalWritingMode(run.referencingRenderObject()->style()->svgStyle());
if (SVGElement* element = static_cast<SVGElement*>(run.referencingRenderObject()->element()))
language = element->getAttribute(XMLNames::langAttr);
}
if (!isVerticalText) {
glyphOrigin.setX(fontData->horizontalOriginX() * scale);
glyphOrigin.setY(fontData->horizontalOriginY() * scale);
}
data.extraCharsAvailable = 0;
data.charsConsumed = 0;
SVGTextRunWalker<SVGTextRunWalkerDrawTextData> runWalker(fontData, fontElement, data, drawTextUsingSVGFontCallback, drawTextMissingGlyphCallback);
runWalker.walk(run, isVerticalText, language, from, to);
SVGPaintTargetType targetType = context->textDrawingMode() == cTextStroke ? ApplyToStrokeTargetType : ApplyToFillTargetType;
unsigned numGlyphs = data.glyphIdentifiers.size();
unsigned fallbackCharacterIndex = 0;
for (unsigned i = 0; i < numGlyphs; ++i) {
const SVGGlyphIdentifier& identifier = data.glyphIdentifiers[run.rtl() ? numGlyphs - i - 1 : i];
if (identifier.isValid) {
// FIXME: Support arbitary SVG content as glyph (currently limited to <glyph d="..."> situations).
if (!identifier.pathData.isEmpty()) {
context->save();
if (isVerticalText) {
glyphOrigin.setX(identifier.verticalOriginX * scale);
glyphOrigin.setY(identifier.verticalOriginY * scale);
}
context->translate(xStartOffset + currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y());
context->scale(FloatSize(scale, -scale));
context->beginPath();
context->addPath(identifier.pathData);
if (activePaintServer->setup(context, run.referencingRenderObject(), targetType)) {
// Spec: Any properties specified on a text elements which represents a length, such as the
// 'stroke-width' property, might produce surprising results since the length value will be
// processed in the coordinate system of the glyph. (TODO: What other lengths? miter-limit? dash-offset?)
if (targetType == ApplyToStrokeTargetType && scale != 0.0f)
context->setStrokeThickness(context->strokeThickness() / scale);
activePaintServer->renderPath(context, run.referencingRenderObject(), targetType);
activePaintServer->teardown(context, run.referencingRenderObject(), targetType);
}
context->restore();
}
if (isVerticalText)
currentPoint.move(0.0f, identifier.verticalAdvanceY * scale);
else
currentPoint.move(identifier.horizontalAdvanceX * scale, 0.0f);
} else {
// Handle system font fallback
FontDescription fontDescription(context->font().fontDescription());
fontDescription.setFamily(FontFamily());
//.........这里部分代码省略.........
示例3: walk
void walk(const TextRun& run, bool isVerticalText, const String& language, int from, int to)
{
// Should hold true for SVG text, otherwhise sth. is wrong
ASSERT(to - from == run.length());
Vector<SVGGlyphIdentifier::ArabicForm> chars(charactersWithArabicForm(String(run.data(from), run.length()), run.rtl()));
SVGGlyphIdentifier identifier;
bool foundGlyph = false;
int characterLookupRange;
int endOfScanRange = to + m_walkerData.extraCharsAvailable;
bool haveAltGlyph = false;
SVGGlyphIdentifier altGlyphIdentifier;
if (RenderObject* renderObject = run.referencingRenderObject()) {
if (renderObject->element() && renderObject->element()->hasTagName(SVGNames::altGlyphTag)) {
SVGGlyphElement* glyphElement = static_cast<SVGAltGlyphElement*>(renderObject->element())->glyphElement();
if (glyphElement) {
haveAltGlyph = true;
altGlyphIdentifier = glyphElement->buildGlyphIdentifier();
altGlyphIdentifier.isValid = true;
altGlyphIdentifier.nameLength = to - from;
}
}
}
for (int i = from; i < to; ++i) {
// If characterLookupRange is > 0, then the font defined ligatures (length of unicode property value > 1).
// We have to check wheter the current character & the next character define a ligature. This needs to be
// extended to the n-th next character (where n is 'characterLookupRange'), to check for any possible ligature.
characterLookupRange = endOfScanRange - i;
String lookupString(run.data(i), characterLookupRange);
Vector<SVGGlyphIdentifier> glyphs;
if (haveAltGlyph)
glyphs.append(altGlyphIdentifier);
else
m_fontElement->getGlyphIdentifiersForString(lookupString, glyphs);
Vector<SVGGlyphIdentifier>::iterator it = glyphs.begin();
Vector<SVGGlyphIdentifier>::iterator end = glyphs.end();
for (; it != end; ++it) {
identifier = *it;
if (identifier.isValid && isCompatibleGlyph(identifier, isVerticalText, language, chars, i, i + identifier.nameLength)) {
ASSERT(characterLookupRange > 0);
i += identifier.nameLength - 1;
m_walkerData.charsConsumed += identifier.nameLength;
m_walkerData.glyphName = identifier.glyphName;
foundGlyph = true;
SVGGlyphElement::inheritUnspecifiedAttributes(identifier, m_fontData);
break;
}
}
if (!foundGlyph) {
++m_walkerData.charsConsumed;
if (SVGMissingGlyphElement* element = m_fontElement->firstMissingGlyphElement()) {
// <missing-glyph> element support
identifier = SVGGlyphElement::buildGenericGlyphIdentifier(element);
SVGGlyphElement::inheritUnspecifiedAttributes(identifier, m_fontData);
identifier.isValid = true;
} else {
// Fallback to system font fallback
TextRun subRun(run);
subRun.setText(subRun.data(i), 1);
(*m_walkerMissingGlyphCallback)(subRun, m_walkerData);
continue;
}
}
if (!(*m_walkerCallback)(identifier, m_walkerData))
break;
foundGlyph = false;
}
}