本文整理汇总了C++中TextLayout::setLeadingOffset方法的典型用法代码示例。如果您正苦于以下问题:C++ TextLayout::setLeadingOffset方法的具体用法?C++ TextLayout::setLeadingOffset怎么用?C++ TextLayout::setLeadingOffset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextLayout
的用法示例。
在下文中一共展示了TextLayout::setLeadingOffset方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setup
void TextTestApp::setup()
{
printFontNames();
#if defined( CINDER_COCOA_TOUCH )
std::string normalFont( "Arial" );
std::string boldFont( "Arial-BoldMT" );
std::string differentFont( "AmericanTypewriter" );
#else
std::string normalFont( "Arial" );
std::string boldFont( "Arial Bold" );
std::string differentFont( "Papyrus" );
#endif
// Japanese
unsigned char japanese[] = { 0xE6, 0x97, 0xA5, 0xE6, 0x9C, 0xAC, 0xE8, 0xAA, 0x9E, 0 };
// this does a complicated layout
TextLayout layout;
layout.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.2f ) );
layout.setFont( Font( normalFont, 24 ) );
layout.setColor( Color( 1, 1, 1 ) );
layout.addLine( std::string( "Unicode: " ) + (const char*)japanese );
layout.setColor( Color( 0.5f, 0.25f, 0.8f ) );
layout.setFont( Font( boldFont, 12 ) );
layout.addRightLine( "Now is the time" );
layout.setFont( Font( normalFont, 22 ) );
layout.setColor( Color( 0.75f, 0.25f, 0.6f ) );
layout.append( " for all good men" );
layout.addCenteredLine( "center justified" );
layout.addRightLine( "right justified" );
layout.setFont( Font( differentFont, 24 ) );
layout.addCenteredLine( "A different font" );
layout.setFont( Font( normalFont, 22 ) );
layout.setColor( Color( 1.0f, 0.5f, 0.25f ) );
layout.addLine( " • Point 1 " );
layout.setLeadingOffset( -10 );
layout.addLine( " • Other point with -10 leading offset " );
layout.setLeadingOffset( 0 );
layout.setColor( ColorA( 0.25f, 0.5f, 1, 0.5f ) );
layout.addLine( " • Back to regular leading but translucent" );
Surface8u rendered = layout.render( true, PREMULT );
mTexture = gl::Texture( rendered );
// Create a custom font by loading it from a resource
Font customFont( Font( loadResource( RES_CUSTOM_FONT ), 72 ) );
console() << "This font is called " << customFont.getFullName() << std::endl;
TextLayout simple;
simple.setFont( customFont );
simple.setColor( Color( 1, 0, 0.1f ) );
simple.addLine( "Cinder" );
simple.addLine( "Font From Resource" );
mSimpleTexture = gl::Texture( simple.render( true, PREMULT ) );
}
示例2: update
void SerialCommunicationApp::update()
{
if (serialInitiallized()){
if(serial.getNumBytesAvailable() > 0){
console() << "Bytes available: " << serial.getNumBytesAvailable() << std::endl;
try{
lastString = serial.readStringUntil('\n');
} catch(SerialTimeoutExc e) {
console() << "timeout" << endl;
}
console() << lastString << endl;
int16_t temp = lastString[0];
//OSC MESSAGE
osc::Message message;
message.addIntArg(temp);
message.setAddress("coinTrigger");
message.setRemoteEndpoint(host, port);
sender.sendMessage(message);
TextLayout simple;
simple.setFont( Font( "Arial Black", 54 ) );
simple.setColor( Color( .7, .7, .2 ) );
simple.addLine( lastString );
simple.setLeadingOffset( 0 );
mTexture = gl::Texture( simple.render( true, false ) );
bTextureComplete = true;
serial.flush();
}
}
serial.flush();
}
示例3: keyDown
void SerialCommunicationApp::keyDown(KeyEvent event)
{
//DEBUG
int16_t temp = 0;
switch (event.getChar()) {
case '1':
temp = 49;
break;
case '2':
temp = 50;
break;
case '3':
temp = 51;
break;
}
if (temp > 48 && temp < 52) {
osc::Message message;
//message.addStringArg(lastString);
message.addIntArg(temp);
message.setAddress("coinTrigger");
message.setRemoteEndpoint(host, port);
sender.sendMessage(message);
TextLayout simple;
simple.setFont( Font( "Arial Black", 54 ) );
simple.setColor( Color( .7, .7, .2 ) );
simple.addLine( to_string(event.getChar()) );
simple.setLeadingOffset( 0 );
mTexture = gl::Texture( simple.render( true, false ) );
bTextureComplete = true;
}
}
示例4: update
void SerialCommunicationApp::update()
{
// console() << "Bytes available: " << serial.getNumBytesAvailable() << std::endl;
double now = getElapsedSeconds();
double deltaTime = now - lastUpdate;
lastUpdate = now;
sinceLastRead += deltaTime;
if(sinceLastRead > READ_INTERVAL)
{
bSendSerialMessage = true;
sinceLastRead = 0.0;
}
if (bSendSerialMessage)
{
// request next chunk
serial.writeByte(ctr);
try{
// read until newline, to a maximum of BUFSIZE bytes
lastString = serial.readStringUntil('\n', BUFSIZE );
} catch(SerialTimeoutExc e) {
console() << "timeout" << endl;
}
bSendSerialMessage = false;
ctr+=8;
console() << lastString << endl;
TextLayout simple;
simple.setFont( Font( "Arial Black", 24 ) );
simple.setColor( Color( .7, .7, .2 ) );
simple.addLine( lastString );
simple.setLeadingOffset( 0 );
mTexture = gl::Texture( simple.render( true, false ) );
bTextureComplete = true;
serial.flush();
}
}
示例5: update
void SerialCommunicationApp::update()
{
// console() << "Bytes available: " << mSerial->getNumBytesAvailable() << std::endl;
double now = getElapsedSeconds();
double deltaTime = now - mLastUpdate;
mLastUpdate = now;
mLastRead += deltaTime;
if( mLastRead > READ_INTERVAL ) {
mSendSerialMessage = true;
mLastRead = 0.0;
}
if( mSendSerialMessage ) {
// request next chunk
mSerial->writeByte( mCounter );
try{
// read until newline, to a maximum of BUFSIZE bytes
mLastString = mSerial->readStringUntil( '\n', BUFSIZE );
}
catch( SerialTimeoutExc &exc ) {
CI_LOG_EXCEPTION( "timeout", exc );
}
mSendSerialMessage = false;
mCounter += 8;
console() << "last string: " << mLastString << endl;
TextLayout simple;
simple.setFont( Font( "Arial Black", 24 ) );
simple.setColor( Color( .7, .7, .2 ) );
simple.addLine( mLastString );
simple.setLeadingOffset( 0 );
mTexture = gl::Texture::create( simple.render( true, false ) );
mSerial->flush();
}
}
示例6: Font
Quake::Quake( float aLat, float aLong, float aMag, string aTitle )
{
mLat = aLat;
mLong = aLong;
mMag = aMag;
mTitle = aTitle;
TextLayout layout;
ostringstream os;
os << mMag;
if( os.str().length() == 1 ){
os << ".0";
}
if( mMag > 5.5 ){
layout.setFont( Font( "HelveticaNeue-Bold", mMag * mMag + 26.0f ) );
layout.setColor( Color( 1, 0, 0 ) );
} else {
layout.setFont( Font( "HelveticaNeue-Bold", mMag * mMag + 10.0f ) );
layout.setColor( Color( 1, 1, 1 ) );
}
layout.addCenteredLine( os.str() );
if( mMag > 5.5 ){
layout.setLeadingOffset( -10 );
layout.setFont( Font( "HelveticaNeue", mMag + 16 ) );
layout.setColor( Color( 1, 1, 1 ) );
layout.addCenteredLine( mTitle );
}
mLabel = gl::Texture( layout.render( true ) );
setLoc();
}
示例7: mPos
Star::Star( Vec3f pos, float appMag, float absMag, float color, std::string name, std::string spectrum, const Font &fontS, const Font &fontM )
: mPos( pos ), mApparentMag( appMag ), mAbsoluteMag( absMag ), mColor( color ), mName( name )
{
mInitPos = mPos;
mDistToMouse = 1000.0f;
mIsSelected = false;
mRadius = ( 10.0f - mAbsoluteMag ) * 0.025f;
mRadiusMulti = 1.0f; // not implemented yet
if( mName.length() > 1 && appMag < 6.0f ){
TextLayout layout;
layout.clear( ColorA( 0.0f, 0.0f, 0.0f, 0.0f ) );
layout.setFont( fontM );
layout.setColor( Color( 1.0f, 1.0f, 1.0f ) );
layout.addLine( name );
layout.setFont( fontS );
layout.setLeadingOffset( 3 );
layout.addLine( spectrum );
mNameTex = gl::Texture( layout.render( true, false ) );
mSphere.setCenter( mPos );
mSphere.setRadius( mRadius );
}
}
示例8: init
void QTimeline::init()
{
QTimeline::thisRef = this;
mApp = ci::app::App::get();
registerCallbacks();
// initialise AT LEAST one color for the menu color palette
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.86f, 0.18f, 0.11f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 1.00f, 0.34f, 0.00f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.86f, 0.62f, 0.00f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.00f, 0.65f, 0.58f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.45f, 0.60f, 0.00f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.50f, 0.50f, 0.50f, 1.0f ) );
mTimeline = ci::Timeline::create();
mTransportRect = Rectf( 0, getWindowHeight() - TIMELINE_TRANSPORT_HEIGHT, getWindowWidth(), getWindowHeight() );
mFontSmall = ci::gl::TextureFont::create( ci::Font( "Helvetica", 12 ) );
mFontMedium = ci::gl::TextureFont::create( ci::Font( "Helvetica", 14 ) );
mFontBig = ci::gl::TextureFont::create( ci::Font( "Helvetica", 16 ) );
mZoom = 1.0f;
mIsVisible = true;
mMouseDragTimeBar = false;
mMouseOnTimeBar = false;
mSelectedMenu = NULL;
mCueManager = new QTimelineCueManager();
// create default track
mTracks.push_back( QTimelineTrackRef( new QTimelineTrack( "track 0" ) ) );
play( false, FREE_RUN );
mRenderDebug = true;
mRenderHelp = false;
TextLayout layout;
layout.clear( ColorA( 0.0f, 0.0f, 0.0f, 0.8f ) );
layout.setBorder( 5, 5 );
layout.setFont( ci::Font( "Helvetica", 12 ) );
layout.setColor( Color( 0.0f, 0.8f, 0.8f ) );
layout.setLeadingOffset( 3 );
layout.addLine( "HELP\n\n" );
layout.addLine( "? \t\t\t\t toggle help\n" );
layout.addLine( "space_bar \t\t play/pause FREE RUN mode\n" );
layout.addLine( "return \t\t\t play/pause CUE LIST mode\n" );
layout.addLine( "delete \t\t\t set time to 0\n\n" );
mHelpTex = gl::Texture( layout.render( true ) );
updateTime();
updateTimeWindow();
// init BASS library
BASS_Init( -1, 44100, 0, 0, NULL );
}