本文整理汇总了C++中TextLayout::setBorder方法的典型用法代码示例。如果您正苦于以下问题:C++ TextLayout::setBorder方法的具体用法?C++ TextLayout::setBorder怎么用?C++ TextLayout::setBorder使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextLayout
的用法示例。
在下文中一共展示了TextLayout::setBorder方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadMovieFile
void QuickTimeSampleApp::loadMovieFile( const fs::path &moviePath )
{
try {
// load up the movie, set it to loop, and begin playing
mMovie = qtime::MovieGl::create( moviePath );
mMovie->setLoop();
mMovie->play();
// create a texture for showing some info about the movie
TextLayout infoText;
infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) );
infoText.setColor( Color::white() );
infoText.addCenteredLine( moviePath.filename().string() );
infoText.addLine( toString( mMovie->getWidth() ) + " x " + toString( mMovie->getHeight() ) + " pixels" );
infoText.addLine( toString( mMovie->getDuration() ) + " seconds" );
infoText.addLine( toString( mMovie->getNumFrames() ) + " frames" );
infoText.addLine( toString( mMovie->getFramerate() ) + " fps" );
infoText.setBorder( 4, 2 );
mInfoTexture = gl::Texture::create( infoText.render( true ) );
}
catch( ci::Exception &exc ) {
console() << "Exception caught trying to load the movie from path: " << moviePath << ", what: " << exc.what() << std::endl;
mMovie.reset();
mInfoTexture.reset();
}
mFrameTexture.reset();
}
示例2: loadMovieFile
void QuickTimeSampleApp::loadMovieFile( const fs::path& moviePath )
{
try {
// load up the movie, set it to loop, and begin playing
mMovie = qtime::MovieGl( moviePath );
mMovie.setLoop();
mMovie.play();
// create a texture for showing some info about the movie
TextLayout infoText;
infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) );
infoText.setColor( Color::white() );
infoText.addCenteredLine( getPathFileName( moviePath.string() ) );
infoText.addLine( toString( mMovie.getWidth() ) + " x " + toString( mMovie.getHeight() ) + " pixels" );
infoText.addLine( toString( mMovie.getDuration() ) + " seconds" );
infoText.addLine( toString( mMovie.getNumFrames() ) + " frames" );
infoText.addLine( toString( mMovie.getFramerate() ) + " fps" );
infoText.setBorder( 4, 2 );
mInfoTexture = gl::Texture( infoText.render( true ) );
}
catch( ... ) {
console() << "Unable to load the movie." << std::endl;
mMovie.reset();
mInfoTexture.reset();
}
mFrameTexture.reset();
}
示例3: normalFont
AccordionItem::AccordionItem( Timeline &timeline, float x, float y, float height, float contractedWidth, float expandedWidth, gl::Texture image, string title, string subtitle )
: mTimeline(timeline), mX(x), mY(y), mWidth(contractedWidth), mHeight(height), mExpandedWidth(expandedWidth), mImage(image), mTitle(title), mSubtitle(subtitle)
{
#if defined( CINDER_COCOA )
std::string normalFont( "Arial" );
std::string boldFont( "Arial-BoldMT" );
#else
std::string normalFont( "Arial" );
std::string boldFont( "ArialBold" );
#endif
mAnimEase = EaseOutAtan(25);
mAnimDuration = 0.7f;
mTextAlpha = 0.0f;
TextLayout layout;
layout.clear( ColorA( 0.6f, 0.6f, 0.6f, 0.0f ) );
layout.setFont( Font( boldFont, 26 ) );
layout.setColor( Color( 1, 1, 1 ) );
layout.addLine( mTitle );
layout.setFont( Font( normalFont, 16 ) );
layout.addLine( mSubtitle );
layout.setBorder(11, 6);
mText = gl::Texture( layout.render( true ) );
update();
}
示例4: draw
void ciApp::draw()
{
gl::clear();
gl::ScopedColor white(Color::white());
auto get_center_rect = [&](Area area) ->Rectf { return Rectf(area).getCenteredFit(getWindowBounds(), true); };
{
//auto tex = filter->getTexture();
auto tex = vector_blur.getTexture();
gl::draw(tex, get_center_rect(tex->getBounds()));
}
{
gl::ScopedMatrices scpMatrix;
gl::scale(0.2f, 0.2f);
gl::draw(mTexture);
}
vector_blur.drawDebug(vec2(0, 0), 0.2f);
mParams->draw();
{
TextLayout infoFps;
infoFps.clear(ColorA(0.2f, 0.2f, 0.2f, 0.5f));
infoFps.setColor(Color::white());
infoFps.setFont(Font("Arial", 16));
infoFps.setBorder(4, 2);
infoFps.addLine("App Framerate: " + tostr(getAverageFps(), 1));
auto tex = gl::Texture::create(infoFps.render(true));
gl::draw(tex, ivec2(20, getWindowHeight() - tex->getHeight() - 20));
}
}
示例5: movieReady
void MovieLoaderApp::movieReady()
{
mMovie->play();
// create a texture for showing some info about the movie
TextLayout infoText;
infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) );
infoText.setColor( Color::white() );
infoText.addLine( toString( mMovie->getWidth() ) + " x " + toString( mMovie->getHeight() ) + " pixels" );
infoText.addLine( toString( mMovie->getDuration() ) + " seconds" );
infoText.addLine( toString( mMovie->getNumFrames() ) + " frames" );
infoText.addLine( toString( mMovie->getFramerate() ) + " fps" );
infoText.setBorder( 4, 2 );
mInfoTexture = gl::Texture( infoText.render( true ) );
}
示例6: setInfo
void ardroneApp::setInfo(const std::string& path, const std::string& errorMessage){
// create a texture for showing some info about the movie
TextLayout infoText;
infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.25f ) );
infoText.setColor( Color::white() );
infoText.addCenteredLine( path);
if (!errorMessage.empty()) {
infoText.addLine(errorMessage);
} else {
infoText.addLine( toString( mMovie->getWidth() ) + " x " + toString( mMovie->getHeight() ) + " pixels" );
if (mMovie->getDuration() > 0.f) infoText.addLine( toString( mMovie->getDuration() ) + " seconds" );
infoText.addLine( toString( mMovie->getNumFrames() ) + " frames" );
infoText.addLine( toString( mMovie->getFramerate() ) + " fps" );
}
infoText.setBorder( 4, 2 );
mInfoTexture = gl::Texture( infoText.render( true ) );
}
示例7: onReadySignal
void MovieBasicApp::onReadySignal()
{
// create a texture for showing some info about the movie
TextLayout infoText;
infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) );
infoText.setColor( Color::white() );
infoText.addCenteredLine( mMoviePath.filename().string() );
infoText.addLine( toString( mMovie->getWidth() ) + " x " + toString( mMovie->getHeight() ) + " pixels" );
infoText.addLine( toString( mMovie->getDuration() ) + " seconds" );
infoText.addLine( toString( mMovie->getNumFrames() ) + " frames" );
infoText.addLine( toString( mMovie->getFramerate() ) + " fps" );
infoText.setBorder( 4, 2 );
mInfoTexture = gl::Texture( infoText.render( true ) );
mMovie->setVolume(1.0f);
mMovie->play();
}
示例8: loadMovieFile
void loadMovieFile( const std::string &moviePath )
{
glEnable(GL_TEXTURE_RECTANGLE_ARB);
gl::Texture::Format format;
format.setTargetRect();
try {
// load up the movie, set it to loop, and begin playing
mMovie = qtime::MovieGl( moviePath );
mMovie.setLoop();
// mMovie.play();
// create a texture for showing some info about the movie
TextLayout infoText;
infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.5f ) );
infoText.setColor( Color::white() );
infoText.addCenteredLine( getPathFileName( moviePath ) );
infoText.addLine( toString( mMovie.getWidth() ) + " x " + toString( mMovie.getHeight() ) + " pixels" );
infoText.addLine( toString( mMovie.getDuration() ) + " seconds" );
infoText.addLine( toString( mMovie.getNumFrames() ) + " frames" );
infoText.addLine( toString( mMovie.getFramerate() ) + " fps" );
infoText.setBorder( 4, 2 );
mInfoTexture = gl::Texture( infoText.render( true ) );
setWindowSize(mMovie.getWidth(), mMovie.getHeight());
mHasMovie = true;
}
catch( ... ) {
console() << "Unable to load the movie." << std::endl;
mMovie.reset();
mInfoTexture.reset();
mHasMovie = false;
//exit(1);
}
mFrameTexture.reset();
}
示例9: init
void QTimeline::init()
{
QTimeline::thisRef = this;
mApp = ci::app::App::get();
registerCallbacks();
// initialise AT LEAST one color for the menu color palette
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.86f, 0.18f, 0.11f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 1.00f, 0.34f, 0.00f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.86f, 0.62f, 0.00f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.00f, 0.65f, 0.58f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.45f, 0.60f, 0.00f, 1.0f ) );
QTimelineMenuColorPalette::mColors.push_back( ci::ColorA( 0.50f, 0.50f, 0.50f, 1.0f ) );
mTimeline = ci::Timeline::create();
mTransportRect = Rectf( 0, getWindowHeight() - TIMELINE_TRANSPORT_HEIGHT, getWindowWidth(), getWindowHeight() );
mFontSmall = ci::gl::TextureFont::create( ci::Font( "Helvetica", 12 ) );
mFontMedium = ci::gl::TextureFont::create( ci::Font( "Helvetica", 14 ) );
mFontBig = ci::gl::TextureFont::create( ci::Font( "Helvetica", 16 ) );
mZoom = 1.0f;
mIsVisible = true;
mMouseDragTimeBar = false;
mMouseOnTimeBar = false;
mSelectedMenu = NULL;
mCueManager = new QTimelineCueManager();
// create default track
mTracks.push_back( QTimelineTrackRef( new QTimelineTrack( "track 0" ) ) );
play( false, FREE_RUN );
mRenderDebug = true;
mRenderHelp = false;
TextLayout layout;
layout.clear( ColorA( 0.0f, 0.0f, 0.0f, 0.8f ) );
layout.setBorder( 5, 5 );
layout.setFont( ci::Font( "Helvetica", 12 ) );
layout.setColor( Color( 0.0f, 0.8f, 0.8f ) );
layout.setLeadingOffset( 3 );
layout.addLine( "HELP\n\n" );
layout.addLine( "? \t\t\t\t toggle help\n" );
layout.addLine( "space_bar \t\t play/pause FREE RUN mode\n" );
layout.addLine( "return \t\t\t play/pause CUE LIST mode\n" );
layout.addLine( "delete \t\t\t set time to 0\n\n" );
mHelpTex = gl::Texture( layout.render( true ) );
updateTime();
updateTimeWindow();
// init BASS library
BASS_Init( -1, 44100, 0, 0, NULL );
}
示例10: update
void ardroneApp::update()
{
if( mMovie )
mFrameTexture = mMovie->getTexture();
float s = 0.02;
if(keys[cinder::app::KeyEvent::KEY_UP]) drone.controller.pitchAmount -= s;
else if(keys[cinder::app::KeyEvent::KEY_DOWN]) drone.controller.pitchAmount += s;
if(keys['a']) drone.controller.rollAmount -= s;
else if(keys['d']) drone.controller.rollAmount += s;
if(keys['w']) drone.controller.liftSpeed += s;
else if(keys['s']) drone.controller.liftSpeed -= s;
if(keys[cinder::app::KeyEvent::KEY_LEFT]) drone.controller.spinSpeed -= s;
else if(keys[cinder::app::KeyEvent::KEY_RIGHT]) drone.controller.spinSpeed += s;
// update the drone (process and send queued commands to drone, receive commands from drone and update state
drone.update();
// update position of simulator (OPTIONAL)
droneSimulator.update();
TextLayout infoText;
infoText.clear( ColorA( 0.2f, 0.2f, 0.2f, 0.25f ) );
infoText.setColor( Color::white() );
// infoText.addCenteredLine( path);
// if (!errorMessage.empty()) {
// infoText.addLine(errorMessage);
// } else {
// infoText.addLine( toString( mMovie->getWidth() ) + " x " + toString( mMovie->getHeight() ) + " pixels" );
// if (mMovie->getDuration() > 0.f) infoText.addLine( toString( mMovie->getDuration() ) + " seconds" );
// infoText.addLine( toString( mMovie->getNumFrames() ) + " frames" );
// infoText.addLine( toString( mMovie->getFramerate() ) + " fps" );
// }
infoText.setBorder( 4, 2 );
string controllerString = "fps: " + toString(getFrameRate()) + "\n";
controllerString += "millisSinceLastSend: " + toString(drone.controller.getMillisSinceLastSend()) + "\n";
controllerString += "\n";
controllerString += "takeOff (t)\n";
controllerString += "land (l)\n";
controllerString += "calibrateHorizontal (c)\n";
controllerString += "calibrateMagnetometer (m)\n";
controllerString += "EMERGENCY (E)\n";
controllerString += "\n";
controllerString += "roll (a/d) : " + toString(drone.controller.rollAmount) + "\n";
controllerString += "pitch (up/down) : " + toString(drone.controller.pitchAmount) + "\n";
controllerString += "lift (w/s) : " + toString(drone.controller.liftSpeed) + "\n";
controllerString += "spin (left/right) : " + toString(drone.controller.spinSpeed) + "\n";
controllerString += "\n";
controllerString += "reset droneSimulator (r)\n";
controllerString += "debug history (h)\n";
controllerString += "fullscreen (f)\n";
controllerString += "PAUSE (p)\n";
infoText.addCenteredLine( controllerString);
ofxARDrone::State &state = drone.state;
string stateString = "";
stateString += "isFlying : " + toString(state.isFlying()) + "\n";
stateString += "isTakingOff : " + toString(state.isTakingOff()) + ", " + toString(state.isTakingOffMillis()) + "\n";
stateString += "isLanding : " + toString(state.isLanding()) + ", " + toString(state.isLandingMillis()) + "\n";
stateString += "isCalibratingHorizontal : " + toString(state.isCalibratingHorizontal()) + ", " + toString(state.isCalibratingHorizontalMillis()) + "\n";
stateString += "isCalibratingMagnetometer : " + toString(state.isCalibratingMagnetometer()) + ", " + toString(state.isCalibratingMagnetometerMillis()) + "\n";
stateString += "\n\nisConnected: " + toString(state.isConnected()) + ", " + toString(state.isCalibratingMagnetometerMillis()) + "\n";
stateString += "altitude: "+ toString(state.getAltitude())+"\n";
stateString += "emergency state: "+ toString(state.inEmergencyMode())+"\n";
stateString += "battery level: "+ toString(state.getBatteryPercentage())+"%\n";
stateString += "vx: "+ toString(state.getVx())+" vy: "+ toString(state.getVy())+" vz: "+ toString(state.getVz())+"\n";
infoText.addCenteredLine(stateString);
mInfoTexture = gl::Texture( infoText.render( true ) );
}