本文整理汇总了C++中TextEntry::SetText方法的典型用法代码示例。如果您正苦于以下问题:C++ TextEntry::SetText方法的具体用法?C++ TextEntry::SetText怎么用?C++ TextEntry::SetText使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextEntry
的用法示例。
在下文中一共展示了TextEntry::SetText方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetControlText
//-----------------------------------------------------------------------------
// Purpose: Sets the text of a control by name
//-----------------------------------------------------------------------------
void CDialogGameInfo::SetControlText(const char *textEntryName, const char *text)
{
TextEntry *entry = dynamic_cast<TextEntry *>(FindChildByName(textEntryName));
if (entry)
{
entry->SetText(text);
}
}
示例2: SetControlText
//-----------------------------------------------------------------------------
// Purpose: Sets the text of a control by name
//-----------------------------------------------------------------------------
void CConfigPanel::SetControlText(const char *textEntryName, const char *text)
{
TextEntry *entry = dynamic_cast<TextEntry *>(FindChildByName(textEntryName));
if (entry)
{
entry->SetText(text);
}
}
示例3:
//-----------------------------------------------------------------------------
// Purpose: When the enter key is pressed we clear the textentry.
// To add a newline use ctrl-return.
//-----------------------------------------------------------------------------
void TextEntryDemo5::OnKeyCodeTyped(KeyCode code)
{
if (code == KEY_ENTER)
{
m_pTextEntry->SetText("");
}
DemoPage::OnKeyCodeTyped(code);
}
示例4: l_set_text
static int l_set_text(lua_State *l)
{
TextEntry *te = LuaObject<UI::TextEntry>::CheckFromLua(1);
std::string new_text;
pi_lua_generic_pull(l, 2, new_text);
te->SetText(new_text);
lua_pushvalue(l, 1);
return 1;
}
示例5: ApplySchemeSettings
virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
TextEntry *pTextEntryUserName = dynamic_cast< TextEntry * >( FindChildByName( "UserNameTextEntry" ) );
if ( pTextEntryUserName )
{
pTextEntryUserName->SetText( "" );
pTextEntryUserName->InsertString( youtube_username.GetString() );
}
}
示例6: SetChildText
//-----------------------------------------------------------------------------
// Purpose:
// Input : *panelName -
// *valueName -
//-----------------------------------------------------------------------------
void CDialogUserInfo::SetChildText(const char *panelName, const char *valueName)
{
TextEntry *text = dynamic_cast<TextEntry *>(FindChildByName(panelName));
if (text)
{
char buf[512];
strncpy(buf, GetDoc()->GetBuddy(m_iUserID)->Data()->GetString(valueName, ""), sizeof(buf) - 1);
buf[511] = 0;
text->SetText(buf);
}
}
示例7: UpdateArrayBlocks
void CSheet_Array::UpdateArrayBlocks( const int &dest_x, const int &dest_y )
{
int old_x, old_y;
old_x = old_y = 0;
char ***oldEntires = BuildStringSheet( old_x, old_y );
for ( int y = 0; y < old_y; y++ )
{
//for ( int x = 0; x < old_x; x++ )
m_hArray_Y_Major[y]->Purge();
delete m_hArray_Y_Major[y];
}
m_hArray_Y_Major.Purge();
int iCurItem = m_pArrayPanel->FirstItem();
while ( iCurItem != m_pArrayPanel->InvalidItemID() )
{
Panel *pA = m_pArrayPanel->GetItemLabel( iCurItem );
Panel *pB = m_pArrayPanel->GetItemPanel( iCurItem );
if ( pA != NULL )
pA->MarkForDeletion();
if ( pB != NULL )
pB->MarkForDeletion();
iCurItem = m_pArrayPanel->NextItem( iCurItem );
}
m_pArrayPanel->DeleteAllItems();
m_pArrayPanel->RemoveAll();
for ( int y = 0; y < dest_y; y++ )
{
CUtlVector< TextEntry* > *cur = new CUtlVector< TextEntry* >;
m_hArray_Y_Major.AddToTail( cur );
}
m_pArrayPanel->SetNumColumns( dest_y );
for ( int x = 0; x < dest_x; x++ )
{
for ( int y = 0; y < dest_y; y++ )
{
CUtlVector< TextEntry* > *cur = m_hArray_Y_Major[y];
TextEntry *pEntry = new TextEntry( m_pArrayPanel, "arrayslot" );
pEntry->AddActionSignalTarget( this );
cur->AddToTail( pEntry );
if ( x < old_x &&
y < old_y && oldEntires != NULL )
{
pEntry->SetText( oldEntires[x][y] );
}
else
pEntry->SetText( "0" );
Label *pHeader = NULL;
if ( y == 0 )
pHeader = new Label( m_pArrayPanel, "", VarArgs( "%i:", x ) );
m_pArrayPanel->AddItem( pHeader, pEntry );
pEntry->MakeReadyForUse();
pEntry->InvalidateLayout( true, true );
pEntry->SetBgColor( TOKENCHANNELS_SUPPORTED_COLOR );
}
}
m_pArrayPanel->SetFirstColumnWidth( 20 );
if ( oldEntires != NULL )
DestroyStringSheet( oldEntires, old_x, old_y );
}
示例8: PopulateShaderParameters
//-----------------------------------------------------------------------------
// Sets up the shader param editbox
//-----------------------------------------------------------------------------
void CMaterialEditorPanel::PopulateShaderParameters()
{
Assert( m_nShaderIndex >= 0 );
m_pEditorPanel->RemoveAll();
int nCount = g_pMaterialSystem->GetNumShaderParams(m_nShaderIndex);
for (int i = 0; i < nCount; ++i)
{
const char *pParamName = g_pMaterialSystem->GetShaderParamName(m_nShaderIndex, i);
char tempBuf[512];
Q_strncpy( tempBuf, pParamName, 512 );
Q_strnlwr( tempBuf, 512 );
// build a control & label (strip off '$' prefix)
Label *pLabel = new Label( this, NULL, tempBuf + 1 );
pLabel->SetSize(128, 24);
// Set up the tooltip for this puppy...
pLabel->SetTooltipText( g_pMaterialSystem->GetShaderParamHelp(m_nShaderIndex, i) );
// Get at the material var
bool bFound;
IMaterialVar *pMaterialVar = m_pMaterial->FindVar( pParamName, &bFound );
Assert( bFound );
Panel *pEditPanel;
switch( g_pMaterialSystem->GetShaderParamType(m_nShaderIndex, i) )
{
case SHADER_PARAM_TYPE_TEXTURE:
pEditPanel = new Label( this, NULL, "texture" );
break;
case SHADER_PARAM_TYPE_INTEGER:
{
TextEntry *pTextEntry = new TextEntry(this, "Shader Param Integer");
Q_snprintf( tempBuf, 512, "%d", pMaterialVar->GetIntValue() );
pTextEntry->SetText( tempBuf );
pTextEntry->SetEditable( true );
pEditPanel = pTextEntry;
}
break;
case SHADER_PARAM_TYPE_COLOR:
pEditPanel = new Label( this, NULL, "color" );
break;
case SHADER_PARAM_TYPE_VEC2:
pEditPanel = new Label( this, NULL, "vec2" );
break;
case SHADER_PARAM_TYPE_VEC3:
pEditPanel = new Label( this, NULL, "vec3" );
break;
case SHADER_PARAM_TYPE_FLOAT:
{
TextEntry *pTextEntry = new TextEntry(this, "Shader Param Float");
Q_snprintf( tempBuf, 512, "%f", pMaterialVar->GetIntValue() );
pTextEntry->SetText( tempBuf );
pTextEntry->SetEditable( true );
pEditPanel = pTextEntry;
}
break;
default:
pEditPanel = new Label( this, NULL, "other" );
break;
}
pEditPanel->SetSize(128, 24);
// pEditPanel->SetContentAlignment( Label::a_east );
m_pEditorPanel->AddItem( pLabel, pEditPanel );
}
}