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C++ TextEntry::InsertString方法代码示例

本文整理汇总了C++中TextEntry::InsertString方法的典型用法代码示例。如果您正苦于以下问题:C++ TextEntry::InsertString方法的具体用法?C++ TextEntry::InsertString怎么用?C++ TextEntry::InsertString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TextEntry的用法示例。


在下文中一共展示了TextEntry::InsertString方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ApplySchemeSettings

	virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
	{
		BaseClass::ApplySchemeSettings( pScheme );
		TextEntry *pTextEntryUserName = dynamic_cast< TextEntry * >( FindChildByName( "UserNameTextEntry" ) );
		if ( pTextEntryUserName )
		{
			pTextEntryUserName->SetText( "" );
			pTextEntryUserName->InsertString( youtube_username.GetString() );
		}
	}
开发者ID:hekar,项目名称:luminousforts-2013,代码行数:10,代码来源:replayyoutubeapi.cpp

示例2: LoadGameOptionsList

//-----------------------------------------------------------------------------
// Purpose: Creates all the controls in the game options list
//-----------------------------------------------------------------------------
void CCreateMultiplayerGameGameplayPage::LoadGameOptionsList()
{
	// destroy any existing controls
	mpcontrol_t *p, *n;

	p = m_pList;
	while ( p )
	{
		n = p->next;
		//
		delete p->pControl;
		delete p->pPrompt;
		delete p;
		p = n;
	}

	m_pList = NULL;


	// Go through desciption creating controls
	CScriptObject *pObj;

	pObj = m_pDescription->pObjList;

	mpcontrol_t	*pCtrl;

	CheckButton *pBox;
	TextEntry *pEdit;
	ComboBox *pCombo;
	CScriptListItem *pListItem;

	Panel *objParent = m_pOptionsList;

	while ( pObj )
	{
		pCtrl = new mpcontrol_t( objParent, "mpcontrol_t" );
		pCtrl->type = pObj->type;

		switch ( pCtrl->type )
		{
		case O_BOOL:
			pBox = new CheckButton( pCtrl, "DescCheckButton", pObj->prompt );
			pBox->SetSelected( pObj->fdefValue != 0.0f ? true : false );
			
			pCtrl->pControl = (Panel *)pBox;
			break;
		case O_STRING:
		case O_NUMBER:
			pEdit = new TextEntry( pCtrl, "DescTextEntry");
			pEdit->InsertString(pObj->defValue);
			pCtrl->pControl = (Panel *)pEdit;
			break;
		case O_LIST:
			pCombo = new ComboBox( pCtrl, "DescComboBox", 5, false );

			pListItem = pObj->pListItems;
			while ( pListItem )
			{
				pCombo->AddItem(pListItem->szItemText, NULL);
				pListItem = pListItem->pNext;
			}

			pCombo->ActivateItemByRow((int)pObj->fdefValue);

			pCtrl->pControl = (Panel *)pCombo;
			break;
		default:
			break;
		}

		if ( pCtrl->type != O_BOOL )
		{
			pCtrl->pPrompt = new vgui::Label( pCtrl, "DescLabel", "" );
			pCtrl->pPrompt->SetContentAlignment( vgui::Label::a_west );
			pCtrl->pPrompt->SetTextInset( 5, 0 );
			pCtrl->pPrompt->SetText( pObj->prompt );
		}

		pCtrl->pScrObj = pObj;
		pCtrl->SetSize( 100, 28 );
		//pCtrl->SetBorder( scheme()->GetBorder(1, "DepressedButtonBorder") );
		m_pOptionsList->AddItem( pCtrl );

		// Link it in
		if ( !m_pList )
		{
			m_pList = pCtrl;
			pCtrl->next = NULL;
		}
		else
		{
			mpcontrol_t *p;
			p = m_pList;
			while ( p )
			{
				if ( !p->next )
				{
//.........这里部分代码省略.........
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:101,代码来源:CreateMultiplayerGameGameplayPage.cpp

示例3: CreateControls

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFOptionsAdvancedPanel::CreateControls()
{
	BaseClass::CreateControls();

	// Go through desciption creating controls
	CScriptObject *pObj;
	pObj = m_pDescription->pObjList;
	
	mpcontrol_t	*pCtrl;
	CTFAdvCheckButton *pBox;
	TextEntry *pEdit;
	ComboBox *pCombo;
	CTFAdvSlider *pScroll;
	CTFAdvButton *pTitle;
	CScriptListItem *pListItem;
	

	Panel *objParent = m_pListPanel;
	while (pObj)
	{
		//Msg("\nAdded: %s %s %f %f %i\n", pObj->prompt, pObj->cvarname, pObj->fcurValue, pObj->fdefValue, pObj->type);
		
		if (pObj->type == O_OBSOLETE)
		{
			pObj = pObj->pNext;
			continue;
		}

		pCtrl = new mpcontrol_t(objParent, "mpcontrol_t");
		pCtrl->type = pObj->type;

	
		switch (pCtrl->type)
		{
		case O_BOOL:
			pBox = new CTFAdvCheckButton(pCtrl, "DescCheckButton", pObj->prompt);
			pBox->SetSelected(pObj->fdefValue != 0.0f ? true : false);
			pBox->SetCommandString(pObj->cvarname);
			pBox->GetButton()->SetFontByString(m_pListPanel->GetFontString());
			if (pObj->tooltip[0] != '\0')
			{
				wchar_t *pText = g_pVGuiLocalize->Find(pObj->tooltip);
				if (pText != NULL)
				{
					char pszToolTipLocal[256];
					wcstombs(pszToolTipLocal, pText, sizeof(pszToolTipLocal));
					pBox->SetToolTip(pszToolTipLocal);
				}
				else
				{
					pBox->SetToolTip(pObj->tooltip);
				}
			}
			pCtrl->pControl = (Panel *)pBox;
			break;
		case O_STRING:
		case O_NUMBER:
			pEdit = new TextEntry(pCtrl, "DescTextEntry");
			pEdit->InsertString(pObj->defValue);
			pCtrl->pControl = (Panel *)pEdit;
			break;
		case O_SLIDER:
			pScroll = new CTFAdvSlider(pCtrl, "DescScrollEntry", pObj->prompt);
			pScroll->SetValue(pObj->fdefValue);
			pScroll->SetCommandString(pObj->cvarname);
			pScroll->SetMinMax(pObj->fMin, pObj->fMax);
			pScroll->GetButton()->SetFontByString(m_pListPanel->GetFontString());
			pCtrl->pControl = (Panel *)pScroll;
			break;
		case O_LIST:
			pCombo = new ComboBox(pCtrl, "DescComboBox", 5, false);

			pListItem = pObj->pListItems;
			while (pListItem)
			{
				pCombo->AddItem(pListItem->szItemText, NULL);
				pListItem = pListItem->pNext;
			}

			pCombo->ActivateItemByRow((int)pObj->fdefValue);

			pCtrl->pControl = (Panel *)pCombo;
			break;
		case O_CATEGORY:
			pTitle = new CTFAdvButton(pCtrl, "DescTextTitle", pObj->prompt);
			pTitle->SetEnabled(false);
			pTitle->SetBorderByString("AdvSettingsTitleBorder");
			pTitle->SetBorderVisible(true);
			pTitle->GetButton()->SetFontByString("MenuSmallFont");
			pCtrl->pControl = (Panel *)pTitle;
			break;
		default:
			break;
		}

		if (pCtrl->type != O_BOOL && pCtrl->type != O_SLIDER && pCtrl->type != O_CATEGORY)
		{
//.........这里部分代码省略.........
开发者ID:Navton,项目名称:TF2Classic,代码行数:101,代码来源:tf_optionsadvancedpanel.cpp


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