本文整理汇总了C++中TextButton::getHeight方法的典型用法代码示例。如果您正苦于以下问题:C++ TextButton::getHeight方法的具体用法?C++ TextButton::getHeight怎么用?C++ TextButton::getHeight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TextButton
的用法示例。
在下文中一共展示了TextButton::getHeight方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawButtonText
void NonShinyLookAndFeel::drawButtonText (Graphics& g, TextButton& button,
bool /*isMouseOverButton*/, bool /*isButtonDown*/)
{
Font font (getFontForTextButton (button));
if (button.getToggleState())
font.setBold(true);
g.setFont (font);
g.setColour (button.findColour (button.getToggleState() ? TextButton::textColourOnId
: TextButton::textColourOffId)
.withMultipliedAlpha (button.isEnabled() ? 1.0f : 0.5f));
const int yIndent = jmin (4, button.proportionOfHeight (0.3f));
const int cornerSize = jmin (button.getHeight(), button.getWidth()) / 2;
const int fontHeight = roundToInt (font.getHeight() * 0.6f);
const int leftIndent = jmin (fontHeight, 2 + cornerSize / (button.isConnectedOnLeft() ? 4 : 2));
const int rightIndent = jmin (fontHeight, 2 + cornerSize / (button.isConnectedOnRight() ? 4 : 2));
g.drawFittedText (button.getButtonText(),
leftIndent,
yIndent,
button.getWidth() - leftIndent - rightIndent,
button.getHeight() - yIndent * 2,
Justification::centred, 2);
}
示例2: drawButtonText
void ProjucerLookAndFeel::drawButtonText (Graphics& g, TextButton& button, bool isMouseOverButton, bool isButtonDown)
{
ignoreUnused (isMouseOverButton, isButtonDown);
g.setFont (getTextButtonFont (button, button.getHeight()));
g.setColour (button.findColour (button.getToggleState() ? TextButton::textColourOnId
: TextButton::textColourOffId)
.withMultipliedAlpha (button.isEnabled() ? 1.0f
: 0.5f));
auto xIndent = jmin (8, button.getWidth() / 10);
auto yIndent = jmin (3, button.getHeight() / 6);
auto textBounds = button.getLocalBounds().reduced (xIndent, yIndent);
g.drawFittedText (button.getButtonText(), textBounds, Justification::centred, 3, 1.0f);
}
示例3: drawButtonText
void mlrVSTLookAndFeel::drawButtonText (Graphics& g, TextButton& button,
bool /*isMouseOverButton*/, bool isButtonDown)
{
g.setFont(defaultFont);
if (isButtonDown)
g.setColour(button.findColour(TextButton::textColourOnId));
else
g.setColour(button.findColour(TextButton::textColourOffId));
g.drawFittedText (button.getButtonText(), 4, 4,
button.getWidth() - 2, button.getHeight() - 8,
Justification::centredLeft, 10);
}
示例4: addDisabledTextButton
int InstructionsMenu::addDisabledTextButton(const string &text, int x, int y, bool isHeader)
{
TextButton *txtBut = new TextButton();
txtBut->setText(text);
txtBut->setX(x);
txtBut->setY(y);
txtBut->setEnabled(false);
txtBut->setTextColor(INSTR_R, INSTR_G, INSTR_B);
if (isHeader) {
txtBut->setTextSize(HEADER_TEXT_SIZE);
} else {
txtBut->setTextSize(STANDARD_TEXT_SIZE);
}
m_buttons.push_back(txtBut);
return txtBut->getHeight() + BUTTON_SEP;
}
示例5: init
void InstructionsMenu::init()
{
TextButton *txtBut;
int yPos;
setTitle("Controls");
yPos = initControlsDisplay();
// Init back button.
txtBut = new TextButton();
txtBut->setText("Back");
txtBut->setX(txtBut->getCenteredXPos());
txtBut->setY(yPos);
m_buttons.push_back(txtBut);
yPos += txtBut->getHeight() + BUTTON_SEP;
}
示例6: State
/**
* Initializes all the elements in the Multiple Targets window.
* @param game Pointer to the core game.
* @param targets List of targets to display.
* @param craft Pointer to craft to retarget (NULL if none).
* @param state Pointer to the Geoscape state.
*/
MultipleTargetsState::MultipleTargetsState(Game *game, std::vector<Target*> targets, Craft *craft, GeoscapeState *state) : State(game), _targets(targets), _craft(craft), _state(state)
{
_screen = false;
if (_targets.size() > 1)
{
int winHeight = BUTTON_HEIGHT * _targets.size() + SPACING * (_targets.size() - 1) + MARGIN * 2;
int winY = (200 - winHeight) / 2;
int btnY = winY + MARGIN;
// Create objects
_window = new Window(this, 136, winHeight, 60, winY, POPUP_VERTICAL);
// Set palette
setPalette("PAL_GEOSCAPE", 7);
add(_window);
// Set up objects
_window->setColor(Palette::blockOffset(8) + 5);
_window->setBackground(_game->getResourcePack()->getSurface("BACK15.SCR"));
int y = btnY;
for (size_t i = 0; i < _targets.size(); ++i)
{
TextButton *button = new TextButton(116, BUTTON_HEIGHT, 70, y);
button->setColor(Palette::blockOffset(8) + 5);
button->setText(_targets[i]->getName(_game->getLanguage()));
button->onMouseClick((ActionHandler)&MultipleTargetsState::btnTargetClick);
add(button);
_btnTargets.push_back(button);
y += button->getHeight() + SPACING;
}
_btnTargets[0]->onKeyboardPress((ActionHandler)&MultipleTargetsState::btnCancelClick, Options::keyCancel);
centerAllSurfaces();
}
}