本文整理汇总了C++中TabWidget::addTab方法的典型用法代码示例。如果您正苦于以下问题:C++ TabWidget::addTab方法的具体用法?C++ TabWidget::addTab怎么用?C++ TabWidget::addTab使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TabWidget
的用法示例。
在下文中一共展示了TabWidget::addTab方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setMainPage
void MainPage::setMainPage(){
Wt::WHBoxLayout *mainLayout = new Wt::WHBoxLayout();
root()->setLayout(mainLayout);
mainLayout->setContentsMargins(0, 10, 0, 0);
mainLayout->setSpacing(0);
Wt::WStackedWidget *contents = new Wt::WStackedWidget(0);
contents->setOverflow(WContainerWidget::OverflowAuto);
contents->setStyleClass("contentsp");
contents->setPositionScheme(Relative); // without needs testing on IE...
// create a menu
Wt::WMenu *menu = new Wt::WMenu(contents, Wt::Vertical, 0);
menu->setRenderAsList(true);
menu->addStyleClass("menu");
mainLayout->addWidget(menu);
mainLayout->addWidget(contents,1);
mainLayout->addWidget(new Notification());
TabWidget *ftp = new TabWidget();
ftp->addTab("General options", new Wt::WText("Not yet available"));
ftp->addTab("Users management", new FtpUserController());
TabWidget *samba = new TabWidget();
samba->addTab("General options", new Wt::WText("Not yet available"));
samba->addTab("More options", new Wt::WText("Not yet available"));
menu->addItem("FTP", ftp);
menu->addItem("Samba", samba);
std::vector<WWidget*>::const_iterator a;
for(a = root()->children().begin();
a < (root()->children().end());
a++){
if (dynamic_cast<WText*>(*a) != NULL)
{
std::cout << dynamic_cast<WText*>(*a)->text() << std::endl;
}
}
}
示例2: main
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWidget *widget1 = new QWidget;
QVBoxLayout *layout1 = new QVBoxLayout(widget1);
layout1->addWidget(new QLabel("Inform"));
QWidget *widget2 = new QWidget;
QVBoxLayout *layout2 = new QVBoxLayout(widget2);
layout2->addWidget(new QLabel("Switch"));
TabWidget tabWidget;
tabWidget.addTab(widget1, QIcon(":/current_inform"), "");
tabWidget.addTab(widget2, QIcon(":/switch"), "");
tabWidget.show();
return app.exec();
}
示例3: AddWorkTab
void WorkTabMgr::AddWorkTab(WorkTab *tab, MainWindow *window, QString label)
{
window->closeHomeTab();
m_workTabs.insert(tab->getId(), tab);
TabWidget *activeWidget = window->getTabView()->getActiveWidget();
tab->setParent(activeWidget);
tab->setWindowId(window->getId());
activeWidget->addTab(tab, label, tab->getId());
activeWidget->setTabsClosable(true);
return;
}
示例4: QMainWindow
//================================================================
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
TabWidget * tw = new TabWidget(this) ;
tw->setGeometry(0,60,tw->geometry().width(), tw->geometry().height()) ;
FormPage1 * f1 = new FormPage1(tw) ; f1->setLabelText(QString("Pippo"));
FormPage1 * f2 = new FormPage1(tw) ; f2->setLabelText(QString("Pluto"));
tw->addTab((QWidget*)f1,QString("FormPage1")) ;
tw->addTab((QWidget*)f2,QString("FormPage2")) ;
}
示例5: openSession
void SessionManager::openSession(ServerEntry *serverEntry)
{
// Add ServerEntry to the list.
if (!sessions.contains(serverEntry)) {
sessions.insert(serverEntry);
TabWidget *tabWidget = TabWidget::getInstance();
GameEntry gameEntry = GameManager::getGame(serverEntry->getGameType());
GameWidget *gameWidget = SessionManager::getGameWidget(serverEntry);
int index = tabWidget->addTab(gameWidget, QIcon(gameEntry.getIcon()), serverEntry->getName());
tabWidget->setTabToolTip(index, QString("%1:%2").arg(serverEntry->getHost()).arg(serverEntry->getPort()));
tabWidget->setCurrentIndex(index);
emit (onSessionOpened());
} else {
qDebug() << tr("Already connected to this server.");
}
}
示例6: join
/*!
* \deprecated Начиная с версии 2.0.6 нет необходимости отправлять запрос на вход в обычный канал,
* т.к. сервер теперь делает это автоматически без запроса от клиента.
*/
void StateCache::join(const QByteArray &id)
{
TabWidget *tabs = TabWidget::i();
if (SimpleID::typeOf(id) == SimpleID::ServerId) {
ServerTab *serverTab = tabs->serverTab();
if (tabs->indexOf(serverTab) == -1) {
tabs->addTab(serverTab, QString());
serverTab->setOnline();
serverTab->setText(ChatClient::serverName());
}
serverTab->pin();
return;
}
ChannelBaseTab *tab = tabs->channelTab(id, true, false);
if (tab && !(tab->options() & AbstractTab::Pinned))
tab->pin();
if (!tab || SimpleID::typeOf(id) == SimpleID::ChannelId)
ChatClient::channels()->join(id);
}
示例7: ButtonWidget
GlobalOptionsDialog::GlobalOptionsDialog()
: OptionsDialog(Common::ConfigManager::kApplicationDomain, "globaloptions") {
// The tab widget
TabWidget *tab = new TabWidget(this, "globaloptions_tabwidget");
tab->setHints(THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND);
//
// 1) The graphics tab
//
tab->addTab("Graphics");
addGraphicControls(tab, "globaloptions_");
//
// 2) The audio tab
//
tab->addTab("Audio");
addAudioControls(tab, "globaloptions_");
int volControlPos = g_gui.evaluator()->getVar("volumeControlsInAudio", true);
if (volControlPos)
addVolumeControls(tab, "globaloptions_");
addSubtitleControls(tab, "globaloptions_");
if (!volControlPos) {
tab->addTab("Volume");
addVolumeControls(tab, "globaloptions_");
}
// TODO: cd drive setting
//
// 3) The MIDI tab
//
tab->addTab("MIDI");
addMIDIControls(tab, "globaloptions_");
//
// 4) The miscellaneous tab
//
tab->addTab("Paths");
#if !( defined(__DC__) || defined(__GP32__) )
// These two buttons have to be extra wide, or the text will be
// truncated in the small version of the GUI.
// Save game path
new ButtonWidget(tab, "globaloptions_savebutton", "Save Path: ", kChooseSaveDirCmd, 0);
_savePath = new StaticTextWidget(tab, "globaloptions_savepath", "/foo/bar");
new ButtonWidget(tab, "globaloptions_themebutton", "Theme Path:", kChooseThemeDirCmd, 0);
_themePath = new StaticTextWidget(tab, "globaloptions_themepath", "None");
new ButtonWidget(tab, "globaloptions_extrabutton", "Extra Path:", kChooseExtraDirCmd, 0);
_extraPath = new StaticTextWidget(tab, "globaloptions_extrapath", "None");
#endif
#ifdef SMALL_SCREEN_DEVICE
new ButtonWidget(tab, "globaloptions_keysbutton", "Keys", kChooseKeyMappingCmd, 0);
#endif
// TODO: joystick setting
// Activate the first tab
tab->setActiveTab(0);
// Add OK & Cancel buttons
new ButtonWidget(this, "globaloptions_cancel", "Cancel", kCloseCmd, 0);
new ButtonWidget(this, "globaloptions_ok", "OK", kOKCmd, 0);
#ifdef SMALL_SCREEN_DEVICE
_keysDialog = new KeysDialog();
#endif
}
示例8: gameId
EditGameDialog::EditGameDialog(const String &domain, const String &desc)
: OptionsDialog(domain, "GameOptions") {
// Retrieve all game specific options.
const EnginePlugin *plugin = 0;
// To allow for game domains without a gameid.
// TODO: Is it intentional that this is still supported?
String gameId(ConfMan.get("gameid", domain));
if (gameId.empty())
gameId = domain;
// Retrieve the plugin, since we need to access the engine's MetaEngine
// implementation.
EngineMan.findGame(gameId, &plugin);
if (plugin) {
_engineOptions = (*plugin)->getExtraGuiOptions(domain);
} else {
warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str());
}
// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
String gamePath(ConfMan.get("path", _domain));
String extraPath(ConfMan.get("extrapath", _domain));
String savePath(ConfMan.get("savepath", _domain));
// GAME: Determine the description string
String description(ConfMan.get("description", domain));
if (description.empty() && !desc.empty()) {
description = desc;
}
// GUI: Add tab widget
TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget");
//
// 1) The game tab
//
tab->addTab(_("Game"));
// GUI: Label & edit widget for the game ID
if (g_system->getOverlayWidth() > 320)
new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line"));
else
new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line"));
_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line"));
// GUI: Label & edit widget for the description
if (g_system->getOverlayWidth() > 320)
new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game"));
else
new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game"));
_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game"));
// Language popup
_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG);
_langPopUp->appendEntry("", (uint32)Common::UNK_LANG);
const Common::LanguageDescription *l = Common::g_languages;
for (; l->code; ++l) {
if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
_langPopUp->appendEntry(l->description, l->id);
}
// Platform popup
if (g_system->getOverlayWidth() > 320)
_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for"));
else
_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for"));
_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for"));
_platformPopUp->appendEntry(_("<default>"));
_platformPopUp->appendEntry("");
const Common::PlatformDescription *p = Common::g_platforms;
for (; p->code; ++p) {
_platformPopUp->appendEntry(p->description, p->id);
}
//
// 2) The engine tab (shown only if there are custom engine options)
//
if (_engineOptions.size() > 0) {
tab->addTab(_("Engine"));
addEngineControls(tab, "GameOptions_Engine.", _engineOptions);
}
//
// 3) The graphics tab
//
_graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"));
if (g_system->getOverlayWidth() > 320)
_globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _("Override global graphic settings"), 0, kCmdGlobalGraphicsOverride);
else
_globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), 0, kCmdGlobalGraphicsOverride);
addGraphicControls(tab, "GameOptions_Graphics.");
//
// 4) The audio tab
//
tab->addTab(_("Audio"));
//.........这里部分代码省略.........