本文整理汇总了C++中TXshColumn::getMeshColumn方法的典型用法代码示例。如果您正苦于以下问题:C++ TXshColumn::getMeshColumn方法的具体用法?C++ TXshColumn::getMeshColumn怎么用?C++ TXshColumn::getMeshColumn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TXshColumn
的用法示例。
在下文中一共展示了TXshColumn::getMeshColumn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateEnabled
QString TTool::updateEnabled() {
// Disable every tool during playback
if (m_application->getCurrentFrame()->isPlaying())
return (enable(false), QString());
// Release Generic tools at once
int toolType = getToolType();
int targetType = getTargetType();
if (toolType == TTool::GenericTool) return (enable(true), QString());
// Retrieve vars and view modes
TXsheet *xsh = m_application->getCurrentXsheet()->getXsheet();
int rowIndex = m_application->getCurrentFrame()->getFrame();
int columnIndex = m_application->getCurrentColumn()->getColumnIndex();
TXshColumn *column = (columnIndex >= 0) ? xsh->getColumn(columnIndex) : 0;
TXshLevel *xl = m_application->getCurrentLevel()->getLevel();
TXshSimpleLevel *sl = xl ? xl->getSimpleLevel() : 0;
int levelType = sl ? sl->getType() : NO_XSHLEVEL;
TStageObject *obj =
xsh->getStageObject(TStageObjectId::ColumnId(columnIndex));
bool spline = m_application->getCurrentObject()->isSpline();
bool filmstrip = m_application->getCurrentFrame()->isEditingLevel();
/*-- MultiLayerStylePickerONのときは、現状に関わらず使用可能 --*/
if (m_name == T_StylePicker &&
Preferences::instance()->isMultiLayerStylePickerEnabled())
return (enable(true), QString());
// Check against unplaced columns (not in filmstrip mode)
if (column && !filmstrip) {
if (column->isLocked())
return (enable(false), QObject::tr("The current column is locked."));
else if (!column->isCamstandVisible())
return (enable(false), QObject::tr("The current column is hidden."));
else if (column->getSoundColumn())
return (enable(false),
QObject::tr("It is not possible to edit the audio column."));
else if (column->getSoundTextColumn())
return (
enable(false),
QObject::tr(
"Note columns can only be edited in the xsheet or timeline."));
if (toolType == TTool::ColumnTool) {
// Check column target
if (column->getLevelColumn() && !(targetType & LevelColumns))
return (
enable(false),
QObject::tr("The current tool cannot be used on a Level column."));
if (column->getMeshColumn() && !(targetType & MeshColumns))
return (
enable(false),
QObject::tr("The current tool cannot be used on a Mesh column."));
}
}
// Check column tools
if (toolType == TTool::ColumnTool) {
if (filmstrip)
return (
enable(false),
QObject::tr("The current tool cannot be used in Level Strip mode."));
if ((!column || column->isEmpty()) && !(targetType & TTool::EmptyTarget))
return (enable(false), QString());
}
// Check LevelRead & LevelWrite tools
if (toolType & TTool::LevelTool) {
// Check against splines
if (spline) {
return (targetType & Splines)
? (enable(true), QString())
: (enable(false), QObject::tr("The current tool cannot be "
"used to edit a motion path."));
}
// Check against empty levels
if (!xl)
return (targetType & EmptyTarget) ? (enable(true), QString())
: (enable(false), QString());
// Check against simple-level-edness
if (!sl)
return (enable(false),
QObject::tr("The current level is not editable.")); // Does it
// happen at
// all btw?
// Check against level types
{
//.........这里部分代码省略.........