本文整理汇总了C++中TSymbolTable::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ TSymbolTable::insert方法的具体用法?C++ TSymbolTable::insert怎么用?C++ TSymbolTable::insert使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TSymbolTable
的用法示例。
在下文中一共展示了TSymbolTable::insert方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: IdentifyBuiltIns
void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
//
// Insert some special built-in variables that are not in
// the built-in header files.
//
switch (type)
{
case GL_FRAGMENT_SHADER:
symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"),
TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"),
TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"),
TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
{
symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"),
TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
fragData.setArraySize(resources.MaxDrawBuffers);
symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
if (resources.EXT_blend_func_extended)
{
symbolTable.insert(
ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
new TVariable(NewPoolTString("gl_SecondaryFragColorEXT"),
TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4)));
TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1, true);
secondaryFragData.setArraySize(resources.MaxDualSourceDrawBuffers);
symbolTable.insert(
ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
new TVariable(NewPoolTString("gl_SecondaryFragDataEXT"), secondaryFragData));
}
if (resources.EXT_frag_depth)
{
symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_frag_depth", new TVariable(NewPoolTString("gl_FragDepthEXT"),
TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
}
if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
{
TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true);
lastFragData.setArraySize(resources.MaxDrawBuffers);
if (resources.EXT_shader_framebuffer_fetch)
{
symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_shader_framebuffer_fetch",
new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
}
else if (resources.NV_shader_framebuffer_fetch)
{
symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
new TVariable(NewPoolTString("gl_LastFragColor"),
TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
}
}
else if (resources.ARM_shader_framebuffer_fetch)
{
symbolTable.insert(ESSL1_BUILTINS, "GL_ARM_shader_framebuffer_fetch",
new TVariable(NewPoolTString("gl_LastFragColorARM"),
TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
}
}
break;
case GL_VERTEX_SHADER:
symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"),
TType(EbtFloat, EbpHigh, EvqPosition, 4)));
symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"),
TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_InstanceID"),
TType(EbtInt, EbpHigh, EvqInstanceID, 1)));
break;
default:
assert(false && "Language not supported");
}
}
示例2: InsertBuiltInFunctions
void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
const TType *float1 = TCache::getType(EbtFloat);
const TType *float2 = TCache::getType(EbtFloat, 2);
const TType *float3 = TCache::getType(EbtFloat, 3);
const TType *float4 = TCache::getType(EbtFloat, 4);
const TType *int1 = TCache::getType(EbtInt);
const TType *int2 = TCache::getType(EbtInt, 2);
const TType *int3 = TCache::getType(EbtInt, 3);
const TType *uint1 = TCache::getType(EbtUInt);
const TType *bool1 = TCache::getType(EbtBool);
const TType *genType = TCache::getType(EbtGenType);
const TType *genIType = TCache::getType(EbtGenIType);
const TType *genUType = TCache::getType(EbtGenUType);
const TType *genBType = TCache::getType(EbtGenBType);
//
// Angle and Trigonometric Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRadians, genType, "radians", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDegrees, genType, "degrees", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSin, genType, "sin", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCos, genType, "cos", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpTan, genType, "tan", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAsin, genType, "asin", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAcos, genType, "acos", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType, genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSinh, genType, "sinh", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpCosh, genType, "cosh", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTanh, genType, "tanh", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAsinh, genType, "asinh", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAcosh, genType, "acosh", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAtanh, genType, "atanh", genType);
//
// Exponential Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpPow, genType, "pow", genType, genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp, genType, "exp", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog, genType, "log", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp2, genType, "exp2", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog2, genType, "log2", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSqrt, genType, "sqrt", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpInverseSqrt, genType, "inversesqrt", genType);
//
// Common Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAbs, genType, "abs", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAbs, genIType, "abs", genIType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSign, genType, "sign", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSign, genIType, "sign", genIType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFloor, genType, "floor", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTrunc, genType, "trunc", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRound, genType, "round", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRoundEven, genType, "roundEven", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCeil, genType, "ceil", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFract, genType, "fract", genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, genIType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, int1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, genUType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, uint1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, genIType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, int1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, genUType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, uint1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, genType, genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, int1, int1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, genIType, genIType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, uint1, uint1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, genUType, genUType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMix, genType, "mix", genType, genType, genBType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", genType, genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", float1, genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", genType, genType, genType);
symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", float1, float1, genType);
const TType *outFloat1 = TCache::getType(EbtFloat, EvqOut);
const TType *outFloat2 = TCache::getType(EbtFloat, EvqOut, 2);
const TType *outFloat3 = TCache::getType(EbtFloat, EvqOut, 3);
const TType *outFloat4 = TCache::getType(EbtFloat, EvqOut, 4);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float1, "modf", float1, outFloat1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float4, "modf", float4, outFloat4);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsNan, genBType, "isnan", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsInf, genBType, "isinf", genType);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, "floatBitsToInt", genType);
//.........这里部分代码省略.........
示例3: InsertBuiltInFunctions
void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
TType *float1 = new TType(EbtFloat);
TType *float2 = new TType(EbtFloat, 2);
TType *float3 = new TType(EbtFloat, 3);
TType *float4 = new TType(EbtFloat, 4);
TType *int1 = new TType(EbtInt);
TType *int2 = new TType(EbtInt, 2);
TType *int3 = new TType(EbtInt, 3);
TType *int4 = new TType(EbtInt, 4);
//
// Angle and Trigonometric Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4);
//
// Exponential Functions.
//
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3);
symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4);
//
// Common Functions.
//.........这里部分代码省略.........
示例4: IdentifyBuiltIns
void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
//
// First, insert some special built-in variables that are not in
// the built-in header files.
//
switch(type) {
case SH_FRAGMENT_SHADER:
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
//
// In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
// Instead, css_MixColor and css_ColorMatrix are available.
//
if (spec != SH_CSS_SHADERS_SPEC) {
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
if (resources.EXT_frag_depth) {
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth");
}
} else {
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, 4)));
}
break;
case SH_VERTEX_SHADER:
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
break;
default: assert(false && "Language not supported");
}
//
// Next, identify which built-ins from the already loaded headers have
// a mapping to an operator. Those that are not identified as such are
// expected to be resolved through a library of functions, versus as
// operations.
//
symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult", EOpMul);
symbolTable.relateToOperator(COMMON_BUILTINS, "equal", EOpVectorEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual", EOpVectorNotEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan", EOpLessThan);
symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan", EOpGreaterThan);
symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual", EOpLessThanEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
symbolTable.relateToOperator(COMMON_BUILTINS, "radians", EOpRadians);
symbolTable.relateToOperator(COMMON_BUILTINS, "degrees", EOpDegrees);
symbolTable.relateToOperator(COMMON_BUILTINS, "sin", EOpSin);
symbolTable.relateToOperator(COMMON_BUILTINS, "cos", EOpCos);
symbolTable.relateToOperator(COMMON_BUILTINS, "tan", EOpTan);
symbolTable.relateToOperator(COMMON_BUILTINS, "asin", EOpAsin);
symbolTable.relateToOperator(COMMON_BUILTINS, "acos", EOpAcos);
symbolTable.relateToOperator(COMMON_BUILTINS, "atan", EOpAtan);
symbolTable.relateToOperator(COMMON_BUILTINS, "pow", EOpPow);
symbolTable.relateToOperator(COMMON_BUILTINS, "exp2", EOpExp2);
symbolTable.relateToOperator(COMMON_BUILTINS, "log", EOpLog);
symbolTable.relateToOperator(COMMON_BUILTINS, "exp", EOpExp);
symbolTable.relateToOperator(COMMON_BUILTINS, "log2", EOpLog2);
symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt", EOpSqrt);
symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt", EOpInverseSqrt);
symbolTable.relateToOperator(COMMON_BUILTINS, "abs", EOpAbs);
symbolTable.relateToOperator(COMMON_BUILTINS, "sign", EOpSign);
symbolTable.relateToOperator(COMMON_BUILTINS, "floor", EOpFloor);
symbolTable.relateToOperator(COMMON_BUILTINS, "ceil", EOpCeil);
symbolTable.relateToOperator(COMMON_BUILTINS, "fract", EOpFract);
symbolTable.relateToOperator(COMMON_BUILTINS, "mod", EOpMod);
symbolTable.relateToOperator(COMMON_BUILTINS, "min", EOpMin);
symbolTable.relateToOperator(COMMON_BUILTINS, "max", EOpMax);
symbolTable.relateToOperator(COMMON_BUILTINS, "clamp", EOpClamp);
symbolTable.relateToOperator(COMMON_BUILTINS, "mix", EOpMix);
symbolTable.relateToOperator(COMMON_BUILTINS, "step", EOpStep);
symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep", EOpSmoothStep);
symbolTable.relateToOperator(COMMON_BUILTINS, "length", EOpLength);
symbolTable.relateToOperator(COMMON_BUILTINS, "distance", EOpDistance);
symbolTable.relateToOperator(COMMON_BUILTINS, "dot", EOpDot);
symbolTable.relateToOperator(COMMON_BUILTINS, "cross", EOpCross);
symbolTable.relateToOperator(COMMON_BUILTINS, "normalize", EOpNormalize);
symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward", EOpFaceForward);
symbolTable.relateToOperator(COMMON_BUILTINS, "reflect", EOpReflect);
symbolTable.relateToOperator(COMMON_BUILTINS, "refract", EOpRefract);
symbolTable.relateToOperator(COMMON_BUILTINS, "any", EOpAny);
symbolTable.relateToOperator(COMMON_BUILTINS, "all", EOpAll);
symbolTable.relateToOperator(COMMON_BUILTINS, "not", EOpVectorLogicalNot);
// Map language-specific operators.
switch(type) {
//.........这里部分代码省略.........
示例5: InsertBuiltInFunctions
void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
//
// Angle and Trigonometric Functions.
//
symbolTable.insertBuiltIn(float1, "radians", float1);
symbolTable.insertBuiltIn(float2, "radians", float2);
symbolTable.insertBuiltIn(float3, "radians", float3);
symbolTable.insertBuiltIn(float4, "radians", float4);
symbolTable.insertBuiltIn(float1, "degrees", float1);
symbolTable.insertBuiltIn(float2, "degrees", float2);
symbolTable.insertBuiltIn(float3, "degrees", float3);
symbolTable.insertBuiltIn(float4, "degrees", float4);
symbolTable.insertBuiltIn(float1, "sin", float1);
symbolTable.insertBuiltIn(float2, "sin", float2);
symbolTable.insertBuiltIn(float3, "sin", float3);
symbolTable.insertBuiltIn(float4, "sin", float4);
symbolTable.insertBuiltIn(float1, "cos", float1);
symbolTable.insertBuiltIn(float2, "cos", float2);
symbolTable.insertBuiltIn(float3, "cos", float3);
symbolTable.insertBuiltIn(float4, "cos", float4);
symbolTable.insertBuiltIn(float1, "tan", float1);
symbolTable.insertBuiltIn(float2, "tan", float2);
symbolTable.insertBuiltIn(float3, "tan", float3);
symbolTable.insertBuiltIn(float4, "tan", float4);
symbolTable.insertBuiltIn(float1, "asin", float1);
symbolTable.insertBuiltIn(float2, "asin", float2);
symbolTable.insertBuiltIn(float3, "asin", float3);
symbolTable.insertBuiltIn(float4, "asin", float4);
symbolTable.insertBuiltIn(float1, "acos", float1);
symbolTable.insertBuiltIn(float2, "acos", float2);
symbolTable.insertBuiltIn(float3, "acos", float3);
symbolTable.insertBuiltIn(float4, "acos", float4);
symbolTable.insertBuiltIn(float1, "atan", float1, float1);
symbolTable.insertBuiltIn(float2, "atan", float2, float2);
symbolTable.insertBuiltIn(float3, "atan", float3, float3);
symbolTable.insertBuiltIn(float4, "atan", float4, float4);
symbolTable.insertBuiltIn(float1, "atan", float1);
symbolTable.insertBuiltIn(float2, "atan", float2);
symbolTable.insertBuiltIn(float3, "atan", float3);
symbolTable.insertBuiltIn(float4, "atan", float4);
//
// Exponential Functions.
//
symbolTable.insertBuiltIn(float1, "pow", float1, float1);
symbolTable.insertBuiltIn(float2, "pow", float2, float2);
symbolTable.insertBuiltIn(float3, "pow", float3, float3);
symbolTable.insertBuiltIn(float4, "pow", float4, float4);
symbolTable.insertBuiltIn(float1, "exp", float1);
symbolTable.insertBuiltIn(float2, "exp", float2);
symbolTable.insertBuiltIn(float3, "exp", float3);
symbolTable.insertBuiltIn(float4, "exp", float4);
symbolTable.insertBuiltIn(float1, "log", float1);
symbolTable.insertBuiltIn(float2, "log", float2);
symbolTable.insertBuiltIn(float3, "log", float3);
symbolTable.insertBuiltIn(float4, "log", float4);
symbolTable.insertBuiltIn(float1, "exp2", float1);
symbolTable.insertBuiltIn(float2, "exp2", float2);
symbolTable.insertBuiltIn(float3, "exp2", float3);
symbolTable.insertBuiltIn(float4, "exp2", float4);
symbolTable.insertBuiltIn(float1, "log2", float1);
symbolTable.insertBuiltIn(float2, "log2", float2);
symbolTable.insertBuiltIn(float3, "log2", float3);
symbolTable.insertBuiltIn(float4, "log2", float4);
symbolTable.insertBuiltIn(float1, "sqrt", float1);
symbolTable.insertBuiltIn(float2, "sqrt", float2);
symbolTable.insertBuiltIn(float3, "sqrt", float3);
symbolTable.insertBuiltIn(float4, "sqrt", float4);
symbolTable.insertBuiltIn(float1, "inversesqrt", float1);
symbolTable.insertBuiltIn(float2, "inversesqrt", float2);
symbolTable.insertBuiltIn(float3, "inversesqrt", float3);
symbolTable.insertBuiltIn(float4, "inversesqrt", float4);
//
// Common Functions.
//
//.........这里部分代码省略.........