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C++ TSubclassOf::IsChildOf方法代码示例

本文整理汇总了C++中TSubclassOf::IsChildOf方法的典型用法代码示例。如果您正苦于以下问题:C++ TSubclassOf::IsChildOf方法的具体用法?C++ TSubclassOf::IsChildOf怎么用?C++ TSubclassOf::IsChildOf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TSubclassOf的用法示例。


在下文中一共展示了TSubclassOf::IsChildOf方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ExtractLocation

	FVector ExtractLocation(TSubclassOf<UEnvQueryItemType> ItemType, const TArray<uint8>& RawData, const TArray<FEnvQueryItem>& Items, int32 Index)
	{
		if (Items.IsValidIndex(Index) &&
			ItemType->IsChildOf(UEnvQueryItemType_VectorBase::StaticClass()))
		{
			UEnvQueryItemType_VectorBase* DefTypeOb = ItemType->GetDefaultObject<UEnvQueryItemType_VectorBase>();
			return DefTypeOb->GetItemLocation(RawData.GetData() + Items[Index].DataOffset);
		}
		return FVector::ZeroVector;
	}
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:10,代码来源:EQSRenderingComponent.cpp

示例2: SetGivenSelfScope

void FMemberReference::SetGivenSelfScope(const FName InMemberName, const FGuid InMemberGuid, TSubclassOf<class UObject> InMemberParentClass, TSubclassOf<class UObject> SelfScope) const
{
	MemberName = InMemberName;
	MemberGuid = InMemberGuid;
	MemberParentClass = (InMemberParentClass != nullptr) ? InMemberParentClass->GetAuthoritativeClass() : nullptr;
	MemberScope.Empty();
	bSelfContext = (SelfScope->IsChildOf(InMemberParentClass)) || (SelfScope->ClassGeneratedBy == InMemberParentClass->ClassGeneratedBy);
	bWasDeprecated = false;

	if (bSelfContext)
	{
		MemberParentClass = NULL;
	}
}
开发者ID:1vanK,项目名称:AHRUnrealEngine,代码行数:14,代码来源:K2Node.cpp

示例3: SetGivenSelfScope

void FMemberReference::SetGivenSelfScope(const FName InMemberName, const FGuid InMemberGuid, TSubclassOf<class UObject> InMemberParentClass, TSubclassOf<class UObject> SelfScope) const
{
	MemberName = InMemberName;
	MemberGuid = InMemberGuid;
	MemberParent = (InMemberParentClass != nullptr) ? InMemberParentClass->GetAuthoritativeClass() : nullptr;
	MemberScope.Empty();

	// SelfScope should always be valid, but if it's not ensure and move on, the node will be treated as if it's not self scoped.
	ensure(SelfScope);
	bSelfContext = SelfScope && ((SelfScope->IsChildOf(InMemberParentClass)) || (SelfScope->ClassGeneratedBy == InMemberParentClass->ClassGeneratedBy));
	bWasDeprecated = false;

	if (bSelfContext)
	{
		MemberParent = NULL;
	}
}
开发者ID:RandomDeveloperM,项目名称:UE4_Hairworks,代码行数:17,代码来源:MemberReference.cpp

示例4:

TArray<UClass*> FComponentAssetBrokerage::GetSupportedAssets(UClass* InFilterComponentClass)
{
	InitializeMap();

	TArray< UClass* > SupportedAssets;

	for (auto ComponentTypeIt = ComponentToBrokerMap.CreateIterator(); ComponentTypeIt; ++ComponentTypeIt)
	{
		TSubclassOf<UActorComponent> Component = ComponentTypeIt.Key();

		if(InFilterComponentClass == NULL || Component->IsChildOf(InFilterComponentClass))
		{
			SupportedAssets.Add(ComponentTypeIt.Value()->GetSupportedAssetClass());
		}
	}
	
	return SupportedAssets;
}
开发者ID:kidaa,项目名称:UnrealEngineVR,代码行数:18,代码来源:ComponentAssetBroker.cpp

示例5:

bool UK2Node_LatentAbilityCall::IsHandling(TSubclassOf<UGameplayTask> TaskClass) const
{
	return TaskClass && TaskClass->IsChildOf(UAbilityTask::StaticClass());
}
开发者ID:JustDo1989,项目名称:UnrealEngine4.11-HairWorks,代码行数:4,代码来源:K2Node_LatentAbilityCall.cpp

示例6:

bool UGAEK2Node_LatentAbilityTaskCall::IsHandling(TSubclassOf<UGameplayTask> TaskClass) const
{
	bool isChilldOf = TaskClass && TaskClass->IsChildOf(UGASAbilityTask::StaticClass());
	return isChilldOf;
}
开发者ID:HaoDrang,项目名称:ActionRPGGame,代码行数:5,代码来源:GAEK2Node_LatentAbilityTaskCall.cpp


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