本文整理汇总了C++中TDC::SetTextAlign方法的典型用法代码示例。如果您正苦于以下问题:C++ TDC::SetTextAlign方法的具体用法?C++ TDC::SetTextAlign怎么用?C++ TDC::SetTextAlign使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TDC
的用法示例。
在下文中一共展示了TDC::SetTextAlign方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Paint
/////////////////////////////////////////////////////////////////////
// TInfoControl
// ------------
//
void TInfoControl::Paint (TDC& dc, BOOL erase, TRect& rect)
{
TControl::Paint(dc, erase, rect);
TRect cRect = GetClientRect();
// Select font
dc.SelectObject (*StaticFont);
dc.SetBkMode (TRANSPARENT);
// Draw each text line
if ( TextLineTab != NULL )
{
for (int i = 0 ; i < NumLines ; i++)
{
if (TextLineTab[i] != NULL && TextLineTab[i]->Text != NULL)
{
int x;
dc.SetTextColor ( TMapDC::GetColor16(TextLineTab[i]->Color));
dc.SetTextAlign( TextLineTab[i]->Align);
switch (TextLineTab[i]->Align & (TA_CENTER |TA_LEFT |TA_RIGHT))
{
case TA_LEFT:
x = 0;
break;
case TA_CENTER:
x = cRect.Width() / 2;
break;
case TA_RIGHT:
x = cRect.Width() - 1;
break;
}
dc.TextOut( x, FontHeight * i, TextLineTab[i]->Text);
}
}
}
dc.RestoreFont();
}
示例2: mdc
////////////////////////////////////////////////////////////
// TBitmap256Control
// -----------------
// Display bitmap in DC
void TBitmap256Control::DisplayBitmap (TDC& dc, TRect &rect)
{
// Display a cross if no bitmap
if ( pDIBInfo == 0 )
{
dc.SelectObject(TPen(TColor::LtGray));
dc.MoveTo (0, 0);
dc.LineTo (MaxWidth, MaxHeight);
dc.MoveTo (0, MaxHeight);
dc.LineTo (MaxWidth, 0);
dc.SetTextAlign(TA_CENTER);
dc.SetTextColor(TColor::White);
dc.SetBkColor(TColor::Black);
char tmp[40];
if ( BitmapName[0] != '\0' && BitmapName[0] != '-' )
wsprintf (tmp, "No picture (%s)", BitmapName);
else
wsprintf (tmp, "No picture");
dc.TextOut (MaxWidth / 2, MaxHeight / 2 - 6, tmp);
return;
}
assert (pBitmapPalette != NULL);
// pBitmapPalette->UnrealizeObject();
dc.SelectObject (*pBitmapPalette);
dc.RealizePalette();
dc.SetStretchBltMode (COLORONCOLOR);
#if 1
TRect ZoomRect;
ZoomRect.left = rect.left;
ZoomRect.top = rect.top;
ZoomRect.right = rect.right;
ZoomRect.bottom = rect.bottom;
// Convert the rect. size to a rect in the sprite
rect.left /= ZoomFactor;
rect.top /= ZoomFactor;
rect.right /= ZoomFactor;
rect.bottom /= ZoomFactor;
TRect DIBRect;
DIBRect.left = rect.left;
DIBRect.top = BitmapYSize - rect.bottom; // DIBs are Y inversed
DIBRect.right = DIBRect.left + rect.Width();
DIBRect.bottom = DIBRect.top + rect.Height();
dc.StretchDIBits (ZoomRect,
DIBRect,
pDIBits, *pDIBInfo,
DIB_PAL_COLORS, SRCCOPY);
#else
// Create memory DC and display bitmap
TMemoryDC mdc (dc);
mdc.SelectObject (*pBitmapPalette);
mdc.SelectObject (*pBitmap);
dc.StretchBlt(0, 0, ZoomXSize, ZoomYSize,
mdc,
0, 0, BitmapXSize, BitmapYSize,
SRCCOPY);
// Restore GDI objects
mdc.RestoreBitmap();
mdc.RestorePalette();
#endif
dc.RestorePalette();
}