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C++ TDC::RestoreBrush方法代码示例

本文整理汇总了C++中TDC::RestoreBrush方法的典型用法代码示例。如果您正苦于以下问题:C++ TDC::RestoreBrush方法的具体用法?C++ TDC::RestoreBrush怎么用?C++ TDC::RestoreBrush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TDC的用法示例。


在下文中一共展示了TDC::RestoreBrush方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: brsh

//
/// Paints a 2-color single pixel-thick frame. Bevel corners get their own color.
//
void
TUIBorder::PaintFrameC(TDC& dc, const TRect& fr, uint flags, const TColor& tlColor, const TColor& brColor, const TColor& bcColor)
{
  if (flags & (Top | Left)) {
    TBrush brsh(tlColor);
    dc.SelectObject(brsh);
    if (flags & Top) {
      dc.PatBlt(fr.left, fr.top, fr.Width()-2, 1);
      dc.SetPixel(fr.right-1, fr.top, bcColor);
    }
    if (flags & Left)
      dc.PatBlt(fr.left, fr.top+1, 1, fr.Height()-2);
    dc.RestoreBrush();
  }

  if (flags & (Bottom | Right)) {
    TBrush brsh(brColor);
    dc.SelectObject(brsh);
    if (flags & Bottom) {
      dc.SetPixel(fr.left, fr.bottom-1, bcColor);
      dc.PatBlt(fr.left+1, fr.bottom-1, fr.Width(), 1);
    }
    if (flags & Right)
      dc.PatBlt(fr.right-1, fr.top, 1, fr.Height()-1);
    dc.RestoreBrush();    
  }
}
开发者ID:GarMeridian3,项目名称:Meridian59,代码行数:30,代码来源:uiborder.cpp

示例2: DrawDisabledButton

void DrawDisabledButton(TDC& dc, const TRect& rc)
{
  // create a monochrome memory DC
  //
  TMemoryDC ddc;
  TBitmap bmp(ddc, rc.Width(), rc.Height());
  ddc.SelectObject(bmp);

  // build a mask
  //
  ddc.PatBlt(0, 0, rc.Width(), rc.Height(), WHITENESS);
  dc.SetBkColor(TColor::Sys3dFace);
  ddc.BitBlt(0, 0, rc.Width(), rc.Height(), dc, rc.left, rc.top, SRCCOPY);
  dc.SetBkColor(TColor::Sys3dHilight);
  ddc.BitBlt(0, 0, rc.Width(), rc.Height(), dc, rc.left, rc.top, SRCPAINT);

  // Copy the image from the toolbar into the memory DC
  // and draw it (grayed) back into the toolbar.
  //
  dc.FillRect(rc, TBrush(TColor::Sys3dFace));
  dc.SetBkColor(RGB(0, 0, 0));
  dc.SetTextColor(RGB(255, 255, 255));
  TBrush brShadow(TColor::Sys3dShadow);
  TBrush brHilight(TColor::Sys3dHilight);
  dc.SelectObject(brHilight);
  dc.BitBlt(rc.left+1, rc.top+1, rc.Width(), rc.Height(), ddc, 0, 0, 0x00E20746L);
  dc.SelectObject(brShadow);
  dc.BitBlt(rc.left, rc.top, rc.Width(), rc.Height(), ddc, 0, 0, 0x00E20746L);

  // reset DCs
  //
  dc.RestoreBrush();
  dc.RestoreBrush();
  ddc.RestoreBitmap();
}
开发者ID:Meridian59,项目名称:Meridian59,代码行数:35,代码来源:owlext.cpp

示例3: ColumnViewer

void TSensorView::ColumnViewer(TDC& dc,PSHORTREAL pData)
{
  m_xSize = m_nDimSize[0];
  m_ySize = m_nDimSize[1];
  m_yAdd = (int) (500L * m_ySize / m_xSize / 2);
  dc.SetWindowExt(TSize(m_xSize * 2 +  m_ySize,500 + m_yAdd));
  Grid3D(dc);
  TBrush brGray(SYSCOLOR(COLOR_BTNFACE)),
			brWhite(SYSCOLOR(COLOR_BTNHIGHLIGHT)),
			brDark(SYSCOLOR(COLOR_BTNSHADOW));
  for (int y = 0; y < m_nDimSize[1]; y++)
    for (int x = 0; x < m_nDimSize[0]; x++)
    {
      SHORTREAL r = pData[x + (LONGINT) m_nDimSize[0] * y];
      TPoint pt[4] =
      {
        Project2D(x,y+1,r),
        Project2D(x+1,y+1,r),
        Project2D(x+1,y,r),
        Project2D(x,y,r)
      };
      dc.SelectObject(brWhite);
      POLY(dc,pt,4);
      SHORTREAL r2 = y == m_nDimSize[1]-1
                     ? 0
                     : pData[x + (LONGINT) m_nDimSize[0] * (y+1)];
      if(r2 < r)
      {
        pt[2] = Project2D(x+1,y+1,r2);
        pt[3] = Project2D(x,y+1,r2);
        dc.SelectObject(brGray);
        POLY(dc,pt,4);
      }
      r2 = x == m_nDimSize[0]-1 ? 0
                  : pData[x+1 + (LONGINT) m_nDimSize[0] * y];
      if (r2 < r)
      {
        pt[0] = Project2D(x+1,y,r);
        pt[2] = Project2D(x+1,y+1,r2);
        pt[3] = Project2D(x+1,y,r2);
        dc.SelectObject(brDark);
        POLY(dc,pt,4);
      }
    }
  dc.RestoreBrush();
}
开发者ID:OS2World,项目名称:APP-SCIENCE-SimRobot2,代码行数:46,代码来源:srSensorView.cpp

示例4: f

//
/// This is a static function that performs the actual drawing of edges for a
/// UIBorder or an external client. It uses the system ::DrawEdge if available.
//
bool
TUIBorder::DrawEdge(TDC& dc, const TRect& frame, uint edge, uint flags)
{
  static int hasDrawEdge = true;

  // Try once to see if the API call is available. If not, do ourselves.
  //
  if (hasDrawEdge) {
    if (::DrawEdge(dc, (LPRECT)&frame, edge, flags))
      return true;
    if (::GetLastError() == ERROR_CALL_NOT_IMPLEMENTED)
      hasDrawEdge = false;
    else
      return false;
  }

  // ::DrawEdge is not available, do the drawing ourselves
  //
  TRect f(frame);  // working frame rectangle

  // If mono is set, draw a thin, flat, black (windowFrame) frame
  //
  if (flags & Mono) {
    if (edge & EdgeOuter) {
      PaintFrame(dc, f, flags, TColor::SysWindowFrame, TColor::SysWindowFrame);
      f.Inflate(-1,-1);
    }
    if (flags & Fill) { // !CQ repeated code--nest else?
      TBrush brsh(TColor::SysWindow);
      dc.SelectObject(brsh);
      dc.PatBlt(f);
      dc.RestoreBrush();
    }
    return true;
  }

  // If flat is set, draw a thin, flat, shadow frame
  //
  if (flags & Flat) {
    if (edge & EdgeOuter) {
      PaintFrame(dc, f, flags, TColor::Sys3dShadow, TColor::Sys3dShadow);
      f.Inflate(-1,-1);
    }
    if (flags & Fill) { // !CQ repeated code--nest else?
      TBrush brsh(TColor::Sys3dFace);
      dc.SelectObject(brsh);
      dc.PatBlt(f);
      dc.RestoreBrush();
    }
    return true;
  }

  // Draw outer edge if indicated, adjusting rect afterwards
  //
  if (edge & EdgeOuter) {
    static TColor tlColors[] = {
      TColor::Sys3dLight,       // EdgeRaised
      TColor::Sys3dHilight,     // EdgeRaised + Soft
      TColor::Sys3dShadow,      // EdgeSunken
      TColor::Sys3dDkShadow,    // EdgeSunken + Soft
    };
    static TColor brColors[] = {
      TColor::Sys3dDkShadow,    // EdgeRaised
      TColor::Sys3dDkShadow,    // EdgeRaised + Soft
      TColor::Sys3dHilight,     // EdgeSunken
      TColor::Sys3dHilight,     // EdgeSunken + Soft
    };
    int ci = ((edge & SunkenOuter) ? 2 : 0) | ((flags & Soft) ? 1 : 0);
    PaintFrame(dc, f, flags, tlColors[ci], brColors[ci]);
    f.Inflate(-1,-1);
  }

  // Draw inner edge if indicated, adjusting rect afterwards
  //
  if (edge & EdgeInner) {
    static TColor tlColors[] = {
      TColor::Sys3dHilight,     // EdgeRaised
      TColor::Sys3dLight,       // EdgeRaised + Soft
      TColor::Sys3dDkShadow,    // EdgeSunken
      TColor::Sys3dShadow,      // EdgeSunken + Soft
    };
    static TColor brColors[] = {
      TColor::Sys3dShadow,      // EdgeRaised
      TColor::Sys3dShadow,      // EdgeRaised + Soft
      TColor::Sys3dLight,       // EdgeSunken
      TColor::Sys3dLight,       // EdgeSunken + Soft
    };
    int ci = ((edge & SunkenOuter) ? 2 : 0) | ((flags & Soft) ? 1 : 0);
    PaintFrame(dc, f, flags, tlColors[ci], brColors[ci]);
    f.Inflate(-1,-1);
  }

  // Fill interior if indicated
  //
  if (flags & Fill) {
    TBrush brsh(TColor::Sys3dFace);
//.........这里部分代码省略.........
开发者ID:GarMeridian3,项目名称:Meridian59,代码行数:101,代码来源:uiborder.cpp

示例5: Paint

void npredictMDIChild::Paint ( TDC& dc , BOOL , TRect& )
{
	int i, j, n, b, row, col, rstart, rstop, cstart, cstop, prevcol ;
	int xlab_height, xlab_width, ylab_height, ylab_width, wide ;
	int xlab_lw, xlab_rw, tick_height, font_height, r0, r1, c0 ;
	double xscale, yscale, xtickscale, ytickscale, *sig, val ;
   double x, xfac ;
	char msg[256] ;
	TRect rect ;
	SIZE size ;
	TColor bkgnd, *lines ;
	TBrush *brush ;
	TPen *pen, *second_pen ;
   TFont *font ;

	n = istop - istart + 1 ;
	sig = signal->sig ;
	
	dc.SetMapMode ( MM_TEXT ) ;
	dc.SetROP2 ( R2_COPYPEN ) ;
	dc.SetBkMode ( OPAQUE ) ;
	bkgnd = dc.GetNearestColor ( TColor ( background_color ) ) ;
	dc.SetBkColor ( bkgnd ) ;
	GetClientRect ( rect ) ;
	b = rect.bottom ;   // We use origin at bottom, so b-y adapts to Windows

/*
	Paint the background
*/

	brush = new TBrush ( bkgnd ) ;
	dc.SelectObject ( *brush ) ;
	pen = new TPen ( bkgnd ) ;
	dc.SelectObject ( *pen ) ;
	dc.Rectangle ( rect ) ;
	dc.RestoreBrush () ;
	delete brush ;
	dc.RestorePen () ;
	delete pen ;
		
/*
   Setup main drawing pen and secondary pen for hash lines
*/

   lines = new TColor ( 0 , 0 , 0 ) ;
	pen = new TPen ( *lines , 1 , PS_SOLID ) ;
	second_pen = new TPen ( *lines , 1 , PS_DASH ) ;

/*
	Compute the maximum height and width of the axis tick labels.
	This lets us position the graph optimally.
*/
	
	xlab_height = xlab_width = ylab_height = ylab_width = xlab_lw = xlab_rw = 0 ;
	
	font_height = rect.bottom / 20 ;
	if (rect.right / 24 < font_height)
		font_height = rect.right / 24 ;

	if (font_height < 8)
      font_height = 0 ;

	if (font_height) {
		font = new TFont ( "Helvetica" , font_height ) ;
		dc.SelectObject ( *font ) ;
   	for (i=0 ; i<xnticks ; i++) {
   		sprintf ( msg , "%*.*lf", xndigits, xnfrac, xmin + i * xdif ) ;
   		GetTextExtentPoint ( dc , msg , strlen(msg) , &size ) ;
   		if (! i)
   			xlab_lw = size.cx ;      // Width of leftmost x label
   		if (i == xnticks-1)
   			xlab_rw = size.cx ;      // And rightmost x label
   		if (size.cx > xlab_width)
   			xlab_width = size.cx ;
   		if (size.cy > xlab_height)
   			xlab_height = size.cy ;
   		}

   	for (i=0 ; i<ynticks ; i++) {
   		sprintf ( msg , "%*.*lf", yndigits, ynfrac, ymin + i * ydif ) ;
   		GetTextExtentPoint ( dc , msg , strlen(msg) , &size ) ;
			if (size.cx > ylab_width)
				ylab_width = size.cx ;
			if (size.cy > ylab_height)
				ylab_height = size.cy ;
			}

		tick_height = xlab_height / 2 ;
		}

	else {
		tick_height = rect.bottom / 64  +  2 ;
      font = NULL ;
      }

/*
   Last check on label display.  Are X-axis labels to wide?
*/

   if ((xlab_width * xnticks) > (3 * rect.right / 4)) {
//.........这里部分代码省略.........
开发者ID:abishekahluwaila,项目名称:read,代码行数:101,代码来源:DISPLAY.CPP


注:本文中的TDC::RestoreBrush方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。