本文整理汇总了C++中TCPSocket::Recv方法的典型用法代码示例。如果您正苦于以下问题:C++ TCPSocket::Recv方法的具体用法?C++ TCPSocket::Recv怎么用?C++ TCPSocket::Recv使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TCPSocket
的用法示例。
在下文中一共展示了TCPSocket::Recv方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: start
void SocketThread::start()
{
char* json = SocketManager::getInstance()->msgVector.front();
TCPSocket *ts = SocketManager::getInstance()->ts;
ts->Create(AF_INET,SOCK_STREAM,0);
bool iscon=ts->Connect(SocketManager::getInstance()->getAddr(),SocketManager::getInstance()->getPort());
if (iscon)
{
int len = strlen(json);
len = len + 5;
ByteArray *ba = new ByteArray(len);
ba->writeInt(strlen(json));
ba->writeByte(0);
ba->writeString(json);
ts->Send(ba->getByteArray(), len);
} else {
printf("TCPSOCKET ERROR : connect failed!");
}
char* buff;
ts->Recv(buff);
resposeMsg(buff);
}
示例2: main
int main(int argc, char** argv)
{
// use non-default port if provided
if (argc > 1)
*(const_cast<unsigned short*>(&SERVER_PORT)) = atoi(argv[1]);
if (!Init())
{
printf("Failed to initialize.\n");
return 1;
}
// prepare for peer to peer
PeerAuthClientState aPeerAuthClientState;
unsigned short aRequestBufLen = 0;
const void* aRequestBufP = NULL;
// create Auth1Request
Error aError = aPeerAuthClientState.Init(gIdentity, &aRequestBufP, &aRequestBufLen);
printf("PeerAuthClientState::Init: %s.\n", WONErrorToString(aError));
if (aError != Error_Success) return aError;
// connect to server
IPSocket::Address aServerAddress("localhost", SERVER_PORT);
TCPSocket aServerCommSocket;
aError = aServerCommSocket.Open(aServerAddress);
printf("Connecting to server at %s: %s.\n", aServerAddress.GetAddressString().c_str(), WONErrorToString(aError));
if (aError != Error_Success) return aError;
// send Auth1Request
aServerCommSocket.Send(2, &aRequestBufLen);
aServerCommSocket.Send(aRequestBufLen, aRequestBufP);
printf("Sent request.\n");
// receive server response (Auth1Challenge1 or Auth1Complete)
unsigned short aChallenge1BufLen = 0;
aServerCommSocket.Recv(2, &aChallenge1BufLen);
void* aChallenge1BufP = new unsigned char[aChallenge1BufLen];
aServerCommSocket.Recv(aChallenge1BufLen, aChallenge1BufP);
printf("Received server->client challenge.\n");
// process server response:
// if Auth1Complete, we're done
// if Auth1Challenge1, generate Auth1Challenge2
unsigned short aChallenge2BufLen = 0;
const void* aChallenge2BufP = NULL;
aPeerAuthClientState.RecvChallenge1(aChallenge1BufP, aChallenge1BufLen,
&aChallenge2BufP, &aChallenge2BufLen);
printf("PeerAuthClientState::RecvChallenge1: %s.\n", WONErrorToString(aError));
if (aError != Error_Success) return aError;
// send Auth1Challenge2
aServerCommSocket.Send(2, &aChallenge2BufLen);
aServerCommSocket.Send(aChallenge2BufLen, aChallenge2BufP);
printf("Sent client->server challenge.\n");
// receive Auth1Complete
unsigned short aResultBufLen = 0;
aServerCommSocket.Recv(2, &aResultBufLen);
void* aResultBufP = new unsigned char[aResultBufLen];
aServerCommSocket.Recv(aResultBufLen, aResultBufP);
printf("Received result.\n");
// process Auth1Complete
aError = aPeerAuthClientState.RecvResult(aResultBufP, aResultBufLen);
printf("PeerAuthClientState::RecvResult: %s.\n", WONErrorToString(aError));
return aError;
}