本文整理汇总了C++中TApp::getCurrentTool方法的典型用法代码示例。如果您正苦于以下问题:C++ TApp::getCurrentTool方法的具体用法?C++ TApp::getCurrentTool怎么用?C++ TApp::getCurrentTool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TApp
的用法示例。
在下文中一共展示了TApp::getCurrentTool方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: enterEvent
void SceneViewer::enterEvent(QEvent *) {
if (m_isMouseEntered) return;
m_isMouseEntered = true;
TApp *app = TApp::instance();
modifiers = 0;
TTool *tool = app->getCurrentTool()->getTool();
TXshLevel *level = app->getCurrentLevel()->getLevel();
if (level && level->getSimpleLevel())
m_dpiScale =
getCurrentDpiScale(level->getSimpleLevel(), tool->getCurrentFid());
else
m_dpiScale = TPointD(1, 1);
if (m_freezedStatus != NO_FREEZED) return;
invalidateToolStatus();
if (tool && tool->isEnabled()) {
tool->setViewer(this);
tool->updateMatrix();
tool->onEnter();
}
setFocus();
updateGL();
}
示例2: hideEvent
void ComboViewerPanel::hideEvent(QHideEvent *) {
TApp *app = TApp::instance();
disconnect(app->getCurrentScene());
disconnect(app->getCurrentLevel());
disconnect(app->getCurrentFrame());
disconnect(app->getCurrentObject());
disconnect(app->getCurrentXsheet());
disconnect(app->getCurrentTool());
m_flipConsole->setActive(false);
}
示例3: onSetCurrent
void SceneViewerContextMenu::onSetCurrent() {
TStageObjectId id;
id.setCode(qobject_cast<QAction *>(sender())->data().toUInt());
TApp *app = TApp::instance();
if (id.isColumn()) {
app->getCurrentColumn()->setColumnIndex(id.getIndex());
app->getCurrentObject()->setObjectId(id);
} else {
app->getCurrentObject()->setObjectId(id);
app->getCurrentTool()->setTool(T_Edit);
}
}
示例4: hideEvent
void ComboViewerPanel::hideEvent(QHideEvent *event) {
StyleShortcutSwitchablePanel::hideEvent(event);
TApp *app = TApp::instance();
disconnect(app->getCurrentFrame(), 0, this, 0);
disconnect(app->getCurrentScene(), 0, this, 0);
disconnect(app->getCurrentLevel(), 0, this, 0);
disconnect(app->getCurrentObject(), 0, this, 0);
disconnect(app->getCurrentXsheet(), 0, this, 0);
disconnect(app->getCurrentTool(), SIGNAL(toolSwitched()), m_sceneViewer,
SLOT(onToolSwitched()));
m_flipConsole->setActive(false);
}
示例5: onShowHideSelectObject
void onShowHideSelectObject(QAction *action) {
TApp *app = TApp::instance();
TStageObjectId id;
id.setCode(action->data().toInt());
if (id == TStageObjectId::NoneId) return;
if (action->text().startsWith("Show ") ||
action->text().startsWith("Hide ")) {
if (id.isColumn()) {
app->getCurrentXsheet()
->getXsheet()
->getColumn(id.getIndex())
->setCamstandVisible(action->text().startsWith("Show "));
TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
}
} else if (action->text().startsWith("Select ")) {
if (id.isColumn()) {
app->getCurrentColumn()->setColumnIndex(id.getIndex());
app->getCurrentObject()->setObjectId(id);
} else {
app->getCurrentObject()->setObjectId(id);
app->getCurrentTool()->setTool(T_Edit);
}
}
}
示例6: apply
//.........这里部分代码省略.........
parentDir = scene->decodeFilePath(parentDir);
if (!TFileStatus(parentDir).doesExist()) {
QString question;
/*question = "Folder " +toQString(parentDir) +
" doesn't exist.\nDo you
want to create it?";*/
question = tr("Folder %1 doesn't exist.\nDo you want to create it?")
.arg(toQString(parentDir));
int ret = DVGui::MsgBox(question, QObject::tr("Yes"), QObject::tr("No"));
if (ret == 0 || ret == 2) return false;
try {
TSystem::mkDir(parentDir);
DvDirModel::instance()->refreshFolder(parentDir.getParentDir());
} catch (...) {
error(tr("Unable to create") + toQString(parentDir));
return false;
}
}
TXshLevel *level =
scene->createNewLevel(lType, levelName, TDimension(), 0, fp);
TXshSimpleLevel *sl = dynamic_cast<TXshSimpleLevel *>(level);
assert(sl);
sl->setPath(fp, true);
if (lType == TZP_XSHLEVEL || lType == OVL_XSHLEVEL) {
sl->getProperties()->setDpiPolicy(LevelProperties::DP_ImageDpi);
sl->getProperties()->setDpi(dpi);
sl->getProperties()->setImageDpi(TPointD(dpi, dpi));
sl->getProperties()->setImageRes(TDimension(xres, yres));
}
/*-- これからLevelを配置しようとしているセルが空いているかどうかのチェック
* --*/
bool areColumnsShifted = false;
TXshCell cell = xsh->getCell(row, col);
bool isInRange = true;
for (i = row; i < row + numFrames; i++) {
if (!cell.isEmpty()) {
isInRange = false;
break;
}
cell = xsh->getCell(i, col);
}
if (!validColumn) {
isInRange = false;
}
/*-- 別のLevelに占有されていた場合、Columnを1つ右に移動 --*/
if (!isInRange) {
col += 1;
TApp::instance()->getCurrentColumn()->setColumnIndex(col);
areColumnsShifted = true;
xsh->insertColumn(col);
}
CreateLevelUndo *undo =
new CreateLevelUndo(row, col, numFrames, step, areColumnsShifted);
TUndoManager::manager()->add(undo);
for (i = from; i <= to; i += inc) {
TFrameId fid(i);
TXshCell cell(sl, fid);
if (lType == PLI_XSHLEVEL)
sl->setFrame(fid, new TVectorImage());
else if (lType == TZP_XSHLEVEL) {
TRasterCM32P raster(xres, yres);
raster->fill(TPixelCM32());
TToonzImageP ti(raster, TRect());
ti->setDpi(dpi, dpi);
sl->setFrame(fid, ti);
ti->setSavebox(TRect(0, 0, xres - 1, yres - 1));
} else if (lType == OVL_XSHLEVEL) {
TRaster32P raster(xres, yres);
raster->clear();
TRasterImageP ri(raster);
ri->setDpi(dpi, dpi);
sl->setFrame(fid, ri);
}
for (j = 0; j < step; j++) xsh->setCell(row++, col, cell);
}
if (lType == TZP_XSHLEVEL || lType == OVL_XSHLEVEL) {
sl->save(fp);
DvDirModel::instance()->refreshFolder(fp.getParentDir());
}
undo->onAdd(sl);
app->getCurrentScene()->notifySceneChanged();
app->getCurrentScene()->notifyCastChange();
app->getCurrentXsheet()->notifyXsheetChanged();
// Cambia l'immagine corrente ma non cambiano ne' il frame ne' la colonna
// corrente
// (entrambi notificano il cambiamento dell'immagine al tool).
// devo verfificare che sia settato il tool giusto.
app->getCurrentTool()->onImageChanged(
(TImage::Type)app->getCurrentImageType());
return true;
}
示例7: showEvent
void ComboViewerPanel::showEvent(QShowEvent *) {
TApp *app = TApp::instance();
TFrameHandle *frameHandle = app->getCurrentFrame();
TSceneHandle *sceneHandle = app->getCurrentScene();
TXshLevelHandle *levelHandle = app->getCurrentLevel();
TObjectHandle *objectHandle = app->getCurrentObject();
TXsheetHandle *xshHandle = app->getCurrentXsheet();
bool ret = true;
/*!
onSceneChanged(): called when the scene changed
- set new scene's FPS
- update the range of frame slider with a new framehandle
- set the marker
- update key frames
*/
ret =
connect(xshHandle, SIGNAL(xsheetChanged()), this, SLOT(onSceneChanged()));
ret = ret && connect(sceneHandle, SIGNAL(sceneSwitched()), this,
SLOT(onSceneChanged()));
ret = ret && connect(sceneHandle, SIGNAL(sceneChanged()), this,
SLOT(onSceneChanged()));
/*!
changeWindowTitle(): called when the scene / level / frame is changed
- chenge the title text
*/
ret = ret && connect(sceneHandle, SIGNAL(nameSceneChanged()), this,
SLOT(changeWindowTitle()));
ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(changeWindowTitle()));
ret = ret && connect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(changeWindowTitle()));
// onXshLevelSwitched(TXshLevel*): changeWindowTitle() + updateFrameRange()
ret = ret && connect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), this,
SLOT(onXshLevelSwitched(TXshLevel *)));
// updateFrameRange(): update the frame slider's range
ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(updateFrameRange()));
// onFrameTypeChanged(): reset the marker positions in the flip console
ret = ret && connect(frameHandle, SIGNAL(frameTypeChanged()), this,
SLOT(onFrameTypeChanged()));
// onFrameChanged(): update the flipconsole according to the current frame
ret = ret && connect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(onFrameChanged()));
ret = ret && connect(app->getCurrentTool(), SIGNAL(toolSwitched()),
m_sceneViewer, SLOT(onToolSwitched()));
ret = ret && connect(sceneHandle, SIGNAL(preferenceChanged()), m_flipConsole,
SLOT(onPreferenceChanged()));
m_flipConsole->onPreferenceChanged();
assert(ret);
m_flipConsole->setActive(true);
// refresh
onSceneChanged();
changeWindowTitle();
}
示例8: onEditObject
void FunctionViewerPanel::onEditObject() {
TApp *app = TApp::instance();
app->getCurrentTool()->setTool(T_Edit);
}
示例9: QMenu
SceneViewerContextMenu::SceneViewerContextMenu(SceneViewer *parent)
: QMenu(parent), m_viewer(parent), m_groupIndexToBeEntered(-1) {
TApp *app = TApp::instance();
bool isEditingLevel = app->getCurrentFrame()->isEditingLevel();
bool ret = true;
QAction *action = 0;
CommandManager *commandManager = CommandManager::instance();
/*- サブカメラの消去 -*/
if (parent->isEditPreviewSubcamera()) {
action = addAction(tr("Reset Subcamera"));
ret =
ret &&
parent->connect(action, SIGNAL(triggered()), SLOT(doDeleteSubCamera()));
addSeparator();
}
// tool
TTool *tool = app->getCurrentTool()->getTool();
if (tool && tool->isEnabled()) tool->addContextMenuItems(this);
// fullscreen
if (ImageUtils::FullScreenWidget *fsWidget =
dynamic_cast<ImageUtils::FullScreenWidget *>(
m_viewer->parentWidget())) {
bool isFullScreen = (fsWidget->windowState() & Qt::WindowFullScreen) != 0;
action =
commandManager->createAction(V_ShowHideFullScreen, this, !isFullScreen);
addAction(action);
ret = ret &&
parent->connect(action, SIGNAL(triggered()), fsWidget,
SLOT(toggleFullScreen()));
}
// swap compared
if (parent->canSwapCompared()) {
action = addAction(tr("Swap Compared Images"));
ret = ret &&
parent->connect(action, SIGNAL(triggered()), SLOT(swapCompared()));
}
// reset
action = commandManager->createAction(V_ZoomReset, this);
addAction(action);
ret = ret &&
parent->connect(action, SIGNAL(triggered()), SLOT(resetSceneViewer()));
if (!isEditingLevel) {
// fit camera
action = commandManager->createAction(V_ZoomFit, this);
addAction(action);
ret = ret &&
parent->connect(action, SIGNAL(triggered()), SLOT(fitToCamera()));
}
// actual pixel size
action = commandManager->createAction(V_ActualPixelSize, this);
addAction(action);
ret =
ret &&
parent->connect(action, SIGNAL(triggered()), SLOT(setActualPixelSize()));
// onion skin
if (Preferences::instance()->isOnionSkinEnabled() &&
!parent->isPreviewEnabled())
OnioniSkinMaskGUI::addOnionSkinCommand(this);
// preview
if (parent->isPreviewEnabled()) {
addSeparator();
// save previewed frames
action = addAction(tr("Save Previewed Frames"));
action->setShortcut(QKeySequence(
CommandManager::instance()->getKeyFromId(MI_SavePreviewedFrames)));
ret = ret &&
parent->connect(action, SIGNAL(triggered()), this,
SLOT(savePreviewedFrames()));
// regenerate preview
action = addAction(tr("Regenerate Preview"));
action->setShortcut(QKeySequence(
CommandManager::instance()->getKeyFromId(MI_RegeneratePreview)));
ret =
ret &&
parent->connect(action, SIGNAL(triggered()), SLOT(regeneratePreview()));
// regenerate frame preview
action = addAction(tr("Regenerate Frame Preview"));
action->setShortcut(QKeySequence(
CommandManager::instance()->getKeyFromId(MI_RegenerateFramePr)));
ret = ret &&
parent->connect(action, SIGNAL(triggered()),
SLOT(regeneratePreviewFrame()));
}
assert(ret);
}