本文整理汇总了C++中TApp::getCurrentObject方法的典型用法代码示例。如果您正苦于以下问题:C++ TApp::getCurrentObject方法的具体用法?C++ TApp::getCurrentObject怎么用?C++ TApp::getCurrentObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TApp
的用法示例。
在下文中一共展示了TApp::getCurrentObject方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setKeyframes
void TKeyframeSelection::setKeyframes() {
TApp *app = TApp::instance();
TXsheetHandle *xsheetHandle = app->getCurrentXsheet();
TXsheet *xsh = xsheetHandle->getXsheet();
TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
if (isEmpty()) return;
Position pos = *m_positions.begin();
int row = pos.first;
int col = pos.second;
TStageObjectId id = col < 0 ? cameraId : TStageObjectId::ColumnId(col);
TStageObject *pegbar = xsh->getStageObject(id);
if (!pegbar) return;
if (pegbar->isKeyframe(row)) {
TStageObject::Keyframe key = pegbar->getKeyframe(row);
pegbar->removeKeyframeWithoutUndo(row);
UndoRemoveKeyFrame *undo =
new UndoRemoveKeyFrame(id, row, key, xsheetHandle);
undo->setObjectHandle(app->getCurrentObject());
TUndoManager::manager()->add(undo);
} else {
pegbar->setKeyframeWithoutUndo(row);
UndoSetKeyFrame *undo = new UndoSetKeyFrame(id, row, xsheetHandle);
undo->setObjectHandle(app->getCurrentObject());
TUndoManager::manager()->add(undo);
}
TApp::instance()->getCurrentScene()->setDirtyFlag(true);
TApp::instance()->getCurrentObject()->notifyObjectIdChanged(false);
}
示例2: onSetCurrent
void SceneViewerContextMenu::onSetCurrent() {
TStageObjectId id;
id.setCode(qobject_cast<QAction *>(sender())->data().toUInt());
TApp *app = TApp::instance();
if (id.isColumn()) {
app->getCurrentColumn()->setColumnIndex(id.getIndex());
app->getCurrentObject()->setObjectId(id);
} else {
app->getCurrentObject()->setObjectId(id);
app->getCurrentTool()->setTool(T_Edit);
}
}
示例3: QDialog
FxParamEditorPopup::FxParamEditorPopup()
: QDialog(TApp::instance()->getMainWindow()) {
setWindowTitle(tr("Fx Settings"));
setMinimumSize(20, 20);
TApp *app = TApp::instance();
TSceneHandle *hScene = app->getCurrentScene();
TPixel32 col1, col2;
Preferences::instance()->getChessboardColors(col1, col2);
FxSettings *fxSettings = new FxSettings(this, col1, col2);
fxSettings->setSceneHandle(hScene);
fxSettings->setFxHandle(app->getCurrentFx());
fxSettings->setFrameHandle(app->getCurrentFrame());
fxSettings->setXsheetHandle(app->getCurrentXsheet());
fxSettings->setLevelHandle(app->getCurrentLevel());
fxSettings->setObjectHandle(app->getCurrentObject());
fxSettings->setCurrentFx();
QVBoxLayout *mainLayout = new QVBoxLayout();
mainLayout->setMargin(0);
mainLayout->setSpacing(10);
{ mainLayout->addWidget(fxSettings); }
setLayout(mainLayout);
move(parentWidget()->geometry().center() - rect().bottomRight() / 2.0);
}
示例4: hideEvent
void SchematicScenePanel::hideEvent(QHideEvent *e) {
TApp *app = TApp::instance();
disconnect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this,
SLOT(onShowPreview(TFxP)));
disconnect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this,
SLOT(onCollapse(const QList<TFxP> &)));
disconnect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this,
SLOT(onCollapse(QList<TStageObjectId>)));
disconnect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)),
this, SLOT(onExplodeChild(const QList<TFxP> &)));
disconnect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)),
this, SLOT(onExplodeChild(QList<TStageObjectId>)));
disconnect(m_schematicViewer, SIGNAL(editObject()), this,
SLOT(onEditObject()));
disconnect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()),
m_schematicViewer, SLOT(updateScenes()));
disconnect(app->getCurrentObject(), SIGNAL(objectSwitched()),
m_schematicViewer, SLOT(updateScenes()));
disconnect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()),
m_schematicViewer, SLOT(updateSchematic()));
disconnect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()),
m_schematicViewer, SLOT(updateSchematic()));
disconnect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer,
SLOT(onSceneSwitched()));
}
示例5: showEvent
void SchematicScenePanel::showEvent(QShowEvent *e) {
if (m_schematicViewer->isStageSchematicViewed())
setWindowTitle("Stage Schematic");
else
setWindowTitle("Fx Schematic");
TApp *app = TApp::instance();
connect(m_schematicViewer, SIGNAL(showPreview(TFxP)), this,
SLOT(onShowPreview(TFxP)));
connect(m_schematicViewer, SIGNAL(doCollapse(const QList<TFxP> &)), this,
SLOT(onCollapse(const QList<TFxP> &)));
connect(m_schematicViewer, SIGNAL(doCollapse(QList<TStageObjectId>)), this,
SLOT(onCollapse(QList<TStageObjectId>)));
connect(m_schematicViewer, SIGNAL(doExplodeChild(const QList<TFxP> &)), this,
SLOT(onExplodeChild(const QList<TFxP> &)));
connect(m_schematicViewer, SIGNAL(doExplodeChild(QList<TStageObjectId>)),
this, SLOT(onExplodeChild(QList<TStageObjectId>)));
connect(m_schematicViewer, SIGNAL(editObject()), this, SLOT(onEditObject()));
connect(app->getCurrentLevel(), SIGNAL(xshLevelChanged()), m_schematicViewer,
SLOT(updateScenes()));
connect(app->getCurrentObject(), SIGNAL(objectSwitched()), m_schematicViewer,
SLOT(updateScenes()));
connect(app->getCurrentXsheet(), SIGNAL(xsheetSwitched()), m_schematicViewer,
SLOT(updateSchematic()));
connect(app->getCurrentXsheet(), SIGNAL(xsheetChanged()), m_schematicViewer,
SLOT(updateSchematic()));
connect(app->getCurrentScene(), SIGNAL(sceneSwitched()), m_schematicViewer,
SLOT(onSceneSwitched()));
m_schematicViewer->updateSchematic();
}
示例6: attachHandles
void FunctionViewerPanel::attachHandles() {
TApp *app = TApp::instance();
m_functionViewer->setXsheetHandle(app->getCurrentXsheet());
m_functionViewer->setFrameHandle(app->getCurrentFrame());
m_functionViewer->setObjectHandle(app->getCurrentObject());
m_functionViewer->setFxHandle(app->getCurrentFx());
m_functionViewer->setColumnHandle(app->getCurrentColumn());
m_functionViewer->setSceneHandle(app->getCurrentScene());
}
示例7: hideEvent
void ComboViewerPanel::hideEvent(QHideEvent *) {
TApp *app = TApp::instance();
disconnect(app->getCurrentScene());
disconnect(app->getCurrentLevel());
disconnect(app->getCurrentFrame());
disconnect(app->getCurrentObject());
disconnect(app->getCurrentXsheet());
disconnect(app->getCurrentTool());
m_flipConsole->setActive(false);
}
示例8: undo
void InsertEmptyColumnsUndo::undo() const {
TApp *app = TApp::instance();
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
std::vector<std::pair<int, int>>::const_iterator bt,
bEnd = m_columnBlocks.end();
for (bt = m_columnBlocks.begin(); bt != bEnd; ++bt)
for (int n = 0; n != bt->second; ++n) xsh->removeColumn(bt->first);
app->getCurrentScene()->setDirtyFlag(true);
app->getCurrentXsheet()->notifyXsheetChanged();
app->getCurrentObject()->notifyObjectIdSwitched();
}
示例9: hideEvent
void ComboViewerPanel::hideEvent(QHideEvent *event) {
StyleShortcutSwitchablePanel::hideEvent(event);
TApp *app = TApp::instance();
disconnect(app->getCurrentFrame(), 0, this, 0);
disconnect(app->getCurrentScene(), 0, this, 0);
disconnect(app->getCurrentLevel(), 0, this, 0);
disconnect(app->getCurrentObject(), 0, this, 0);
disconnect(app->getCurrentXsheet(), 0, this, 0);
disconnect(app->getCurrentTool(), SIGNAL(toolSwitched()), m_sceneViewer,
SLOT(onToolSwitched()));
m_flipConsole->setActive(false);
}
示例10: onShowHideSelectObject
void onShowHideSelectObject(QAction *action) {
TApp *app = TApp::instance();
TStageObjectId id;
id.setCode(action->data().toInt());
if (id == TStageObjectId::NoneId) return;
if (action->text().startsWith("Show ") ||
action->text().startsWith("Hide ")) {
if (id.isColumn()) {
app->getCurrentXsheet()
->getXsheet()
->getColumn(id.getIndex())
->setCamstandVisible(action->text().startsWith("Show "));
TApp::instance()->getCurrentXsheet()->notifyXsheetChanged();
}
} else if (action->text().startsWith("Select ")) {
if (id.isColumn()) {
app->getCurrentColumn()->setColumnIndex(id.getIndex());
app->getCurrentObject()->setObjectId(id);
} else {
app->getCurrentObject()->setObjectId(id);
app->getCurrentTool()->setTool(T_Edit);
}
}
}
示例11: redo
void InsertEmptyColumnsUndo::redo() const {
TApp *app = TApp::instance();
TXsheet *xsh = app->getCurrentXsheet()->getXsheet();
// If this is the very first column, add one now since there is always
// 1 visible on the screen but its not actually there yet.
if (!xsh->getColumnCount()) xsh->insertColumn(0);
std::vector<std::pair<int, int>>::const_reverse_iterator bt,
bEnd = m_columnBlocks.rend();
for (bt = m_columnBlocks.rbegin(); bt != bEnd; ++bt)
for (int n = 0; n != bt->second; ++n) xsh->insertColumn(bt->first);
app->getCurrentScene()->setDirtyFlag(true);
app->getCurrentXsheet()->notifyXsheetChanged();
app->getCurrentObject()->notifyObjectIdSwitched();
}
示例12: FullScreenWidget
ComboViewerPanel::ComboViewerPanel(QWidget *parent, Qt::WFlags flags)
#endif
: TPanel(parent) {
TApp *app = TApp::instance();
QFrame *hbox = new QFrame(this);
hbox->setFrameStyle(QFrame::StyledPanel);
hbox->setObjectName("ComboViewerPanel");
// ToolBar
m_toolbar = new Toolbar(this, false);
// Tool Options
m_toolOptions = new ToolOptions();
m_toolOptions->setObjectName("ComboViewerToolOptions");
// Viewer
ImageUtils::FullScreenWidget *fsWidget =
new ImageUtils::FullScreenWidget(this);
fsWidget->setWidget(m_sceneViewer = new SceneViewer(fsWidget));
#if defined(Q_OS_WIN) && (QT_VERSION >= 0x050500) && (QT_VERSION < 0x050600)
// Workaround for QTBUG-48288
// This code should be removed after updating Qt.
// Qt may crash in handling WM_SIZE of m_sceneViewer in splash.finish(&w)
// in main.cpp. To suppress sending WM_SIZE, set window position here.
// WM_SIZE will not be sent if window poistion is not changed.
::SetWindowPos(reinterpret_cast<HWND>(m_sceneViewer->winId()), HWND_TOP, 0, 0,
0, 0, SWP_NOMOVE | SWP_NOSIZE);
#endif
m_vRuler = new Ruler(this, m_sceneViewer, true);
m_hRuler = new Ruler(this, m_sceneViewer, false);
m_sceneViewer->setRulers(m_vRuler, m_hRuler);
m_keyFrameButton = new ViewerKeyframeNavigator(this, app->getCurrentFrame());
m_keyFrameButton->setObjectHandle(app->getCurrentObject());
m_keyFrameButton->setXsheetHandle(app->getCurrentXsheet());
// FlipConsole
int buttons = FlipConsole::cFullConsole;
buttons &= (~FlipConsole::eSound);
buttons &= (~FlipConsole::eFilledRaster);
buttons &= (~FlipConsole::eDefineLoadBox);
buttons &= (~FlipConsole::eUseLoadBox);
/* --- layout --- */
QVBoxLayout *mainLayout = new QVBoxLayout();
mainLayout->setMargin(0);
mainLayout->setSpacing(0);
{
mainLayout->addWidget(m_toolbar, 0);
mainLayout->addWidget(m_toolOptions, 0);
QGridLayout *viewerL = new QGridLayout();
viewerL->setMargin(0);
viewerL->setSpacing(0);
{
viewerL->addWidget(m_vRuler, 1, 0);
viewerL->addWidget(m_hRuler, 0, 1);
viewerL->addWidget(fsWidget, 1, 1);
}
mainLayout->addLayout(viewerL, 1);
m_flipConsole =
new FlipConsole(mainLayout, buttons, false, m_keyFrameButton,
"SceneViewerConsole", this, true);
}
hbox->setLayout(mainLayout);
setWidget(hbox);
m_flipConsole->enableButton(FlipConsole::eMatte, false, false);
m_flipConsole->enableButton(FlipConsole::eSave, false, false);
m_flipConsole->enableButton(FlipConsole::eCompare, false, false);
m_flipConsole->enableButton(FlipConsole::eSaveImg, false, false);
m_flipConsole->enableButton(FlipConsole::eGRed, false, false);
m_flipConsole->enableButton(FlipConsole::eGGreen, false, false);
m_flipConsole->enableButton(FlipConsole::eGBlue, false, false);
m_flipConsole->enableButton(FlipConsole::eSound, false, true);
m_flipConsole->setFrameRate(app->getCurrentScene()
->getScene()
->getProperties()
->getOutputProperties()
->getFrameRate());
m_flipConsole->setFrameHandle(TApp::instance()->getCurrentFrame());
bool ret = true;
// When zoom changed, only if the viewer is active, change window title.
ret = connect(m_sceneViewer, SIGNAL(onZoomChanged()),
SLOT(changeWindowTitle()));
ret = ret && connect(m_sceneViewer, SIGNAL(previewToggled()),
SLOT(changeWindowTitle()));
ret = ret &&
connect(m_flipConsole, SIGNAL(playStateChanged(bool)),
TApp::instance()->getCurrentFrame(), SLOT(setPlaying(bool)));
ret = ret &&
connect(m_flipConsole, SIGNAL(buttonPressed(FlipConsole::EGadget)),
m_sceneViewer, SLOT(onButtonPressed(FlipConsole::EGadget)));
ret = ret && connect(m_sceneViewer, SIGNAL(previewStatusChanged()), this,
//.........这里部分代码省略.........
示例13: showEvent
void ComboViewerPanel::showEvent(QShowEvent *) {
TApp *app = TApp::instance();
TFrameHandle *frameHandle = app->getCurrentFrame();
TSceneHandle *sceneHandle = app->getCurrentScene();
TXshLevelHandle *levelHandle = app->getCurrentLevel();
TObjectHandle *objectHandle = app->getCurrentObject();
TXsheetHandle *xshHandle = app->getCurrentXsheet();
bool ret = true;
/*!
onSceneChanged(): called when the scene changed
- set new scene's FPS
- update the range of frame slider with a new framehandle
- set the marker
- update key frames
*/
ret =
connect(xshHandle, SIGNAL(xsheetChanged()), this, SLOT(onSceneChanged()));
ret = ret && connect(sceneHandle, SIGNAL(sceneSwitched()), this,
SLOT(onSceneChanged()));
ret = ret && connect(sceneHandle, SIGNAL(sceneChanged()), this,
SLOT(onSceneChanged()));
/*!
changeWindowTitle(): called when the scene / level / frame is changed
- chenge the title text
*/
ret = ret && connect(sceneHandle, SIGNAL(nameSceneChanged()), this,
SLOT(changeWindowTitle()));
ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(changeWindowTitle()));
ret = ret && connect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(changeWindowTitle()));
// onXshLevelSwitched(TXshLevel*): changeWindowTitle() + updateFrameRange()
ret = ret && connect(levelHandle, SIGNAL(xshLevelSwitched(TXshLevel *)), this,
SLOT(onXshLevelSwitched(TXshLevel *)));
// updateFrameRange(): update the frame slider's range
ret = ret && connect(levelHandle, SIGNAL(xshLevelChanged()), this,
SLOT(updateFrameRange()));
// onFrameTypeChanged(): reset the marker positions in the flip console
ret = ret && connect(frameHandle, SIGNAL(frameTypeChanged()), this,
SLOT(onFrameTypeChanged()));
// onFrameChanged(): update the flipconsole according to the current frame
ret = ret && connect(frameHandle, SIGNAL(frameSwitched()), this,
SLOT(onFrameChanged()));
ret = ret && connect(app->getCurrentTool(), SIGNAL(toolSwitched()),
m_sceneViewer, SLOT(onToolSwitched()));
ret = ret && connect(sceneHandle, SIGNAL(preferenceChanged()), m_flipConsole,
SLOT(onPreferenceChanged()));
m_flipConsole->onPreferenceChanged();
assert(ret);
m_flipConsole->setActive(true);
// refresh
onSceneChanged();
changeWindowTitle();
}