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C++ TAO_ServerRequest::sync_with_server方法代码示例

本文整理汇总了C++中TAO_ServerRequest::sync_with_server方法的典型用法代码示例。如果您正苦于以下问题:C++ TAO_ServerRequest::sync_with_server方法的具体用法?C++ TAO_ServerRequest::sync_with_server怎么用?C++ TAO_ServerRequest::sync_with_server使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TAO_ServerRequest的用法示例。


在下文中一共展示了TAO_ServerRequest::sync_with_server方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

void
DSI_Simple_Server::_dispatch (TAO_ServerRequest &request, TAO::Portable_Server::Servant_Upcall *)
{
  // No need to do any of this if the client isn't waiting.
  if (request.response_expected ())
    {
      if (!CORBA::is_nil (request.forward_location ()))
        {
          request.init_reply ();
          request.tao_send_reply ();

          // No need to invoke in this case.
          return;
        }
      else if (request.sync_with_server ())
        {
          // The last line before the call to this function
          // was an ACE_CHECK_RETURN, so if we're here, we
          // know there is no exception so far, and that's all
          // a SYNC_WITH_SERVER client request cares about.
          request.send_no_exception_reply ();
        }
    }

  // Create DSI request object.
  CORBA::ServerRequest *dsi_request = 0;
  ACE_NEW (dsi_request,
           CORBA::ServerRequest (request));

  try
    {
      TAO_AMH_DSI_Response_Handler_ptr rh_ptr;
      ACE_NEW (rh_ptr, TAO_AMH_DSI_Response_Handler(request));

      TAO_AMH_DSI_Response_Handler_var rh(rh_ptr);
      rh->init (request, 0);
      // Delegate to user.
      this->invoke (dsi_request, rh.in());
    }
  catch (const CORBA::Exception& ex)

    {
      // Only if the client is waiting.
      if (request.response_expected () && !request.sync_with_server ())
        {
          request.tao_send_reply_exception (ex);
        }
    }

  CORBA::release (dsi_request);
}
开发者ID:chenbk85,项目名称:ACE,代码行数:51,代码来源:test_dsi.cpp

示例2: if

TAO::CSD::Strategy_Base::DispatchResult
TAO_DTP_POA_Strategy::dispatch_collocated_request_i
                             (TAO_ServerRequest&              server_request,
                              const PortableServer::ObjectId& object_id,
                              PortableServer::POA_ptr         poa,
                              const char*                     operation,
                              PortableServer::Servant         servant)
{


  TAO::CSD::TP_Servant_State::HandleType servant_state =
                        this->get_servant_state (servant);

  bool is_sync_with_server = server_request.sync_with_server ();
  bool is_synchronous      = server_request.response_expected ();

  TAO::CSD::TP_Collocated_Synch_Request_Handle
    synch_request;
  TAO::CSD::TP_Collocated_Synch_With_Server_Request_Handle
    synch_with_server_request;
  TAO::CSD::TP_Request_Handle
    request;

  // Create the request object using the appropriate concrete type.
  if (is_sync_with_server)
    {
      TAO::CSD::TP_Collocated_Synch_With_Server_Request *req_ptr;
      ACE_NEW_RETURN (req_ptr,
                      TAO::CSD::TP_Collocated_Synch_With_Server_Request
                        (server_request,
                         object_id,
                         poa,
                         operation,
                         servant,
                         servant_state.in ()),
                      DISPATCH_REJECTED);

      synch_with_server_request = req_ptr;

      // Give the request handle its own "copy".
      synch_with_server_request->_add_ref ();
      request = synch_with_server_request.in ();
    }
  else if (is_synchronous)
    {

      TAO::CSD::TP_Collocated_Synch_Request *req_ptr;
      ACE_NEW_RETURN (req_ptr,
                      TAO::CSD::TP_Collocated_Synch_Request (
                                   server_request,
                                   object_id,
                                   poa,
                                   operation,
                                   servant,
                                   servant_state.in ()),
                      DISPATCH_REJECTED);

      synch_request = req_ptr;

      // Give the request handle its own "copy".
      synch_request->_add_ref ();
      request = synch_request.in ();
    }
  else
    {
      TAO::CSD::TP_Collocated_Asynch_Request *req_ptr;
      ACE_NEW_RETURN (req_ptr,
                      TAO::CSD::TP_Collocated_Asynch_Request (server_request,
                                                              object_id,
                                                              poa,
                                                              operation,
                                                              servant,
                                                              servant_state.in ()),
                      DISPATCH_REJECTED);

      // Just use the (base) request handle to hold the request object.
      request = req_ptr;
    }

  // Hand the request object to our task so that it can add the request
  // to its "request queue".
  if (!this->dtp_task_.add_request (request.in ()))
    {
      // Return the DISPATCH_REJECTED return code so that the caller (our
      // base class' dispatch_request() method) knows that we did
      // not handle the request, and that it should be rejected.
      return DISPATCH_REJECTED;
    }

  // We need to wait on the request object if the request type is a
  // synchronous request.
  if (!synch_request.is_nil ())
    {
      int srw = synch_request->wait ();
      if (srw == false)
        {
          // Raise exception when request was cancelled.
          throw ::CORBA::NO_IMPLEMENT ();
        }
    }
//.........这里部分代码省略.........
开发者ID:esohns,项目名称:ATCD,代码行数:101,代码来源:DTP_POA_Strategy.cpp

示例3: if

void
TAO_DynamicImplementation::_dispatch (
  TAO_ServerRequest &request,
  TAO::Portable_Server::Servant_Upcall * /* context */)
{
  // No need to do any of this if the client isn't waiting.
  if (request.response_expected ())
    {
      if (request.is_forwarded ())
        {
          request.init_reply ();
          request.tao_send_reply ();

          // No need to invoke in this case.
          return;
        }
      else if (request.sync_with_server ())
        {
          // The last line before the call to this function
          // was an ACE_CHECK_RETURN, so if we're here, we
          // know there is no exception so far, and that's all
          // a SYNC_WITH_SERVER client request cares about.
          request.send_no_exception_reply ();
        }
    }

  // Create DSI request object.
  CORBA::ServerRequest *dsi_request = 0;
  ACE_NEW (dsi_request,
           CORBA::ServerRequest (request));

  try
    {
      // Delegate to user.
      this->invoke (dsi_request);

      // Only if the client is waiting.
      if (request.response_expected () && !request.sync_with_server ())
        {
          dsi_request->dsi_marshal ();
        }
    }
  catch (::CORBA::Exception& ex)
    {
      // Only if the client is waiting.
      if (request.response_expected () && !request.sync_with_server ())
        {
          if (request.collocated ()
               && request.operation_details ()->cac () != 0)
            {
              // If we have a cac it will handle the exception and no
              // need to do any further processing
              request.operation_details ()->cac ()->handle_corba_exception (
                request, &ex);
              return;
            }
          else
            request.tao_send_reply_exception (ex);
        }
    }

  ::CORBA::release (dsi_request);
}
开发者ID:OspreyHub,项目名称:ATCD,代码行数:63,代码来源:Dynamic_Implementation.cpp


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