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C++ TAO_ServerRequest::collocated方法代码示例

本文整理汇总了C++中TAO_ServerRequest::collocated方法的典型用法代码示例。如果您正苦于以下问题:C++ TAO_ServerRequest::collocated方法的具体用法?C++ TAO_ServerRequest::collocated怎么用?C++ TAO_ServerRequest::collocated使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TAO_ServerRequest的用法示例。


在下文中一共展示了TAO_ServerRequest::collocated方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

int
TAO_Object_Adapter::dispatch_servant (const TAO::ObjectKey &key,
                                      TAO_ServerRequest &req,
                                      CORBA::Object_out forward_to)
{
  ACE_FUNCTION_TIMEPROBE (TAO_OBJECT_ADAPTER_DISPATCH_SERVANT_START);

  // This object is magical, i.e., it has a non-trivial constructor
  // and destructor.
  TAO::Portable_Server::Servant_Upcall servant_upcall (&this->orb_core_);

  // Set up state in the POA et al (including the POA Current), so
  // that we know that this servant is currently in an upcall.
  const char *operation = req.operation ();
  int result = servant_upcall.prepare_for_upcall (key, operation, forward_to);

  if (result != TAO_Adapter::DS_OK)
    return result;

  // Preprocess request.
  if (req.collocated ())
    {
      servant_upcall.pre_invoke_collocated_request ();
    }
  else
    {
      servant_upcall.pre_invoke_remote_request (req);
    }

  // Servant dispatch.
  {
    ACE_FUNCTION_TIMEPROBE (TAO_SERVANT_DISPATCH_START);

    do_dispatch (req, servant_upcall);
  }

#if TAO_HAS_INTERCEPTORS == 1
  // ServerInterceptor might have raised ForwardRequest. In case of
  // remote calls invocations the LocationForwardReply would have been
  // sent in earlier stage, but in colocal scenario no message is sent
  // and the LocationForward object must be passed over here to
  // calling operation's mem-space.
  if (req.collocated() && req.pi_reply_status () == PortableInterceptor::LOCATION_FORWARD)
    {
      forward_to = req.forward_location ();
      result = TAO_Adapter::DS_FORWARD;
    }
#endif

  return result;
}
开发者ID:OspreyHub,项目名称:ATCD,代码行数:51,代码来源:Object_Adapter.cpp

示例2: if

void
TAO_DynamicImplementation::_dispatch (
  TAO_ServerRequest &request,
  TAO::Portable_Server::Servant_Upcall * /* context */)
{
  // No need to do any of this if the client isn't waiting.
  if (request.response_expected ())
    {
      if (request.is_forwarded ())
        {
          request.init_reply ();
          request.tao_send_reply ();

          // No need to invoke in this case.
          return;
        }
      else if (request.sync_with_server ())
        {
          // The last line before the call to this function
          // was an ACE_CHECK_RETURN, so if we're here, we
          // know there is no exception so far, and that's all
          // a SYNC_WITH_SERVER client request cares about.
          request.send_no_exception_reply ();
        }
    }

  // Create DSI request object.
  CORBA::ServerRequest *dsi_request = 0;
  ACE_NEW (dsi_request,
           CORBA::ServerRequest (request));

  try
    {
      // Delegate to user.
      this->invoke (dsi_request);

      // Only if the client is waiting.
      if (request.response_expected () && !request.sync_with_server ())
        {
          dsi_request->dsi_marshal ();
        }
    }
  catch (::CORBA::Exception& ex)
    {
      // Only if the client is waiting.
      if (request.response_expected () && !request.sync_with_server ())
        {
          if (request.collocated ()
               && request.operation_details ()->cac () != 0)
            {
              // If we have a cac it will handle the exception and no
              // need to do any further processing
              request.operation_details ()->cac ()->handle_corba_exception (
                request, &ex);
              return;
            }
          else
            request.tao_send_reply_exception (ex);
        }
    }

  ::CORBA::release (dsi_request);
}
开发者ID:OspreyHub,项目名称:ATCD,代码行数:63,代码来源:Dynamic_Implementation.cpp


注:本文中的TAO_ServerRequest::collocated方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。