本文整理汇总了C++中StructType::getContext方法的典型用法代码示例。如果您正苦于以下问题:C++ StructType::getContext方法的具体用法?C++ StructType::getContext怎么用?C++ StructType::getContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StructType
的用法示例。
在下文中一共展示了StructType::getContext方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RemoveDeadStuffFromFunction
// RemoveDeadStuffFromFunction - Remove any arguments and return values from F
// that are not in LiveValues. Transform the function and all of the callees of
// the function to not have these arguments and return values.
//
bool DAE::RemoveDeadStuffFromFunction(Function *F) {
// Don't modify fully live functions
if (LiveFunctions.count(F))
return false;
// Start by computing a new prototype for the function, which is the same as
// the old function, but has fewer arguments and a different return type.
FunctionType *FTy = F->getFunctionType();
std::vector<Type*> Params;
// Set up to build a new list of parameter attributes.
SmallVector<AttributeWithIndex, 8> AttributesVec;
const AttributeSet &PAL = F->getAttributes();
// Find out the new return value.
Type *RetTy = FTy->getReturnType();
Type *NRetTy = NULL;
unsigned RetCount = NumRetVals(F);
// -1 means unused, other numbers are the new index
SmallVector<int, 5> NewRetIdxs(RetCount, -1);
std::vector<Type*> RetTypes;
if (RetTy->isVoidTy()) {
NRetTy = RetTy;
} else {
StructType *STy = dyn_cast<StructType>(RetTy);
if (STy)
// Look at each of the original return values individually.
for (unsigned i = 0; i != RetCount; ++i) {
RetOrArg Ret = CreateRet(F, i);
if (LiveValues.erase(Ret)) {
RetTypes.push_back(STy->getElementType(i));
NewRetIdxs[i] = RetTypes.size() - 1;
} else {
++NumRetValsEliminated;
DEBUG(dbgs() << "DAE - Removing return value " << i << " from "
<< F->getName() << "\n");
}
}
else
// We used to return a single value.
if (LiveValues.erase(CreateRet(F, 0))) {
RetTypes.push_back(RetTy);
NewRetIdxs[0] = 0;
} else {
DEBUG(dbgs() << "DAE - Removing return value from " << F->getName()
<< "\n");
++NumRetValsEliminated;
}
if (RetTypes.size() > 1)
// More than one return type? Return a struct with them. Also, if we used
// to return a struct and didn't change the number of return values,
// return a struct again. This prevents changing {something} into
// something and {} into void.
// Make the new struct packed if we used to return a packed struct
// already.
NRetTy = StructType::get(STy->getContext(), RetTypes, STy->isPacked());
else if (RetTypes.size() == 1)
// One return type? Just a simple value then, but only if we didn't use to
// return a struct with that simple value before.
NRetTy = RetTypes.front();
else if (RetTypes.size() == 0)
// No return types? Make it void, but only if we didn't use to return {}.
NRetTy = Type::getVoidTy(F->getContext());
}
assert(NRetTy && "No new return type found?");
// The existing function return attributes.
AttributeSet RAttrs = PAL.getRetAttributes();
// Remove any incompatible attributes, but only if we removed all return
// values. Otherwise, ensure that we don't have any conflicting attributes
// here. Currently, this should not be possible, but special handling might be
// required when new return value attributes are added.
if (NRetTy->isVoidTy())
RAttrs =
AttributeSet::get(NRetTy->getContext(), AttributeSet::ReturnIndex,
AttrBuilder(RAttrs, AttributeSet::ReturnIndex).
removeAttributes(AttributeFuncs::typeIncompatible(NRetTy)));
else
assert(!AttrBuilder(RAttrs, AttributeSet::ReturnIndex).
hasAttributes(AttributeFuncs::typeIncompatible(NRetTy)) &&
"Return attributes no longer compatible?");
if (RAttrs.hasAttributes(AttributeSet::ReturnIndex))
AttributesVec.push_back(AttributeWithIndex::get(NRetTy->getContext(),
AttributeSet::ReturnIndex,
RAttrs));
// Remember which arguments are still alive.
SmallVector<bool, 10> ArgAlive(FTy->getNumParams(), false);
// Construct the new parameter list from non-dead arguments. Also construct
// a new set of parameter attributes to correspond. Skip the first parameter
// attribute, since that belongs to the return value.
unsigned i = 0;
//.........这里部分代码省略.........
示例2: getImpl
/// getImpl - This is the recursive version of get().
Type *TypeMapTy::getImpl(Type *Ty) {
// If we already have an entry for this type, return it.
Type **Entry = &MappedTypes[Ty];
if (*Entry) return *Entry;
// If this is not a named struct type, then just map all of the elements and
// then rebuild the type from inside out.
if (!isa<StructType>(Ty) || cast<StructType>(Ty)->isLiteral()) {
// If there are no element types to map, then the type is itself. This is
// true for the anonymous {} struct, things like 'float', integers, etc.
if (Ty->getNumContainedTypes() == 0)
return *Entry = Ty;
// Remap all of the elements, keeping track of whether any of them change.
bool AnyChange = false;
SmallVector<Type*, 4> ElementTypes;
ElementTypes.resize(Ty->getNumContainedTypes());
for (unsigned i = 0, e = Ty->getNumContainedTypes(); i != e; ++i) {
ElementTypes[i] = getImpl(Ty->getContainedType(i));
AnyChange |= ElementTypes[i] != Ty->getContainedType(i);
}
// If we found our type while recursively processing stuff, just use it.
Entry = &MappedTypes[Ty];
if (*Entry) return *Entry;
// If all of the element types mapped directly over, then the type is usable
// as-is.
if (!AnyChange)
return *Entry = Ty;
// Otherwise, rebuild a modified type.
switch (Ty->getTypeID()) {
default: llvm_unreachable("unknown derived type to remap");
case Type::ArrayTyID:
return *Entry = ArrayType::get(ElementTypes[0],
cast<ArrayType>(Ty)->getNumElements());
case Type::VectorTyID:
return *Entry = VectorType::get(ElementTypes[0],
cast<VectorType>(Ty)->getNumElements());
case Type::PointerTyID:
return *Entry = PointerType::get(ElementTypes[0],
cast<PointerType>(Ty)->getAddressSpace());
case Type::FunctionTyID:
return *Entry = FunctionType::get(ElementTypes[0],
makeArrayRef(ElementTypes).slice(1),
cast<FunctionType>(Ty)->isVarArg());
case Type::StructTyID:
// Note that this is only reached for anonymous structs.
return *Entry = StructType::get(Ty->getContext(), ElementTypes,
cast<StructType>(Ty)->isPacked());
}
}
// Otherwise, this is an unmapped named struct. If the struct can be directly
// mapped over, just use it as-is. This happens in a case when the linked-in
// module has something like:
// %T = type {%T*, i32}
// @GV = global %T* null
// where T does not exist at all in the destination module.
//
// The other case we watch for is when the type is not in the destination
// module, but that it has to be rebuilt because it refers to something that
// is already mapped. For example, if the destination module has:
// %A = type { i32 }
// and the source module has something like
// %A' = type { i32 }
// %B = type { %A'* }
// @GV = global %B* null
// then we want to create a new type: "%B = type { %A*}" and have it take the
// pristine "%B" name from the source module.
//
// To determine which case this is, we have to recursively walk the type graph
// speculating that we'll be able to reuse it unmodified. Only if this is
// safe would we map the entire thing over. Because this is an optimization,
// and is not required for the prettiness of the linked module, we just skip
// it and always rebuild a type here.
StructType *STy = cast<StructType>(Ty);
// If the type is opaque, we can just use it directly.
if (STy->isOpaque())
return *Entry = STy;
// Otherwise we create a new type and resolve its body later. This will be
// resolved by the top level of get().
SrcDefinitionsToResolve.push_back(STy);
StructType *DTy = StructType::create(STy->getContext());
DstResolvedOpaqueTypes.insert(DTy);
return *Entry = DTy;
}