本文整理汇总了C++中Stroke::draw方法的典型用法代码示例。如果您正苦于以下问题:C++ Stroke::draw方法的具体用法?C++ Stroke::draw怎么用?C++ Stroke::draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stroke
的用法示例。
在下文中一共展示了Stroke::draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: display
/// OpenGL display function
void display(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glMultMatrixf(&sceneT);
// glEnable(GL_LIGHTING);
// glShadeModel(GL_SMOOTH);
// glEnableClientState(GL_VERTEX_ARRAY);
// glEnableClientState(GL_NORMAL_ARRAY);
// glVertexPointer(3, GL_FLOAT, 0, meshmodel->points());
// glNormalPointer(GL_FLOAT, 0, meshmodel->vertex_normals());
// glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, &indices[0]);
// glDisableClientState(GL_VERTEX_ARRAY);
// glDisableClientState(GL_NORMAL_ARRAY);
///
if (mycloth != 0) {
glPushAttrib(GL_LIGHTING_BIT | GL_LINE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
GLdouble mMtx[16], pMtx[16]; /// modelview/projection matrix
GLint viewport[4]; /// the viewport
glGetIntegerv(GL_VIEWPORT, viewport);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glGetDoublev(GL_MODELVIEW_MATRIX, mMtx);
glGetDoublev(GL_PROJECTION_MATRIX, pMtx);
glLineWidth(1.0);
PolyMesh::ConstFaceIter f_it = mycloth->faces_sbegin();
while (f_it != mycloth->faces_end()) {
PolyMesh::ConstFaceVertexIter fv_it(mycloth->cfv_iter(f_it));
if (mycloth->getType(f_it) == 'B') glColor4f(1.0, 1.0, 0.0, 1.0);
if (mycloth->getType(f_it) == 'I') glColor4f(1.0, 0.0, 0.0, 1.0);
if (mycloth->getType(f_it) == 'O') glColor4f(0.0, 1.0, 0.0, 1.0);
if (mycloth->getType(f_it) == 'X') glColor4f(0.5, 0.5, 0.5, 0.5);
glBegin(GL_POLYGON);
do {
const Point3 &p = mycloth->point(fv_it);
gluUnProject(p[0], p[1], 1.0, mMtx, pMtx, viewport, &xwini, &ywini, &zwini);
glVertex3f(xwini, ywini, 0.0);
// glVertex3f(p[0], p[1], 0.0);
} while (++fv_it);
glEnd();
fv_it = mycloth->cfv_iter(f_it);
glColor4f(1.0, 0.5, 0.0, 1.0);
glBegin(GL_LINE_LOOP);
do {
const Point3 &p = mycloth->point(fv_it);
gluUnProject(p[0], p[1], 1.0, mMtx, pMtx, viewport, &xwini, &ywini, &zwini);
glVertex3f(xwini, ywini, 0.0);
// glVertex3f(p[0], p[1], 0.0);
} while (++fv_it);
glEnd();
++f_it;
}
glPopAttrib();
}
stroke.draw();
/// FPS info
frame++;
std::time(&end);
double ddifftime = std::difftime(end, start);
if (ddifftime > 1) {
cfps = frame / ddifftime;
start = end;
frame = 0;
ostringstream s1;
s1 << cfps;
fps = "FPS: " + s1.str();
}
renderInfo();
glutSwapBuffers();
}