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C++ StringIdChatParameter::setStringId方法代码示例

本文整理汇总了C++中StringIdChatParameter::setStringId方法的典型用法代码示例。如果您正苦于以下问题:C++ StringIdChatParameter::setStringId方法的具体用法?C++ StringIdChatParameter::setStringId怎么用?C++ StringIdChatParameter::setStringId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StringIdChatParameter的用法示例。


在下文中一共展示了StringIdChatParameter::setStringId方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: killPet

void PetManagerImplementation::killPet(TangibleObject* attacker, AiAgent* pet) {
	StringIdChatParameter stringId;

	if (attacker->isPlayerCreature()) {
		stringId.setStringId("base_player", "prose_target_dead");
		stringId.setTT(pet->getObjectID());
		(cast<CreatureObject*>(attacker))->sendSystemMessage(stringId);
	}

	pet->clearDots();

	pet->setCurrentSpeed(0);
	pet->clearCombatState(true);
	pet->setPosture(CreaturePosture::DEAD, true);
	pet->updateLocomotion();
	pet->setOblivious();
	pet->storeFollowObject();

	pet->updateTimeOfDeath();

	Reference<AiAgent*> petAgent = pet;

	EXECUTE_TASK_1(petAgent, {
			Locker locker(petAgent_p);

			petAgent_p->clearBuffs(false);
	});
开发者ID:Mesagoppinmypants,项目名称:mtgtestserver,代码行数:27,代码来源:PetManagerImplementation.cpp

示例2: killPet

void PetManagerImplementation::killPet(TangibleObject* attacker, AiAgent* pet) {

	// TODO REMOVE AFTER TESTING
	bool attackerIsAdmin = false;
	// END REMOVE

	StringIdChatParameter stringId;

	if (attacker->isPlayerCreature()) {
		stringId.setStringId("base_player", "prose_target_dead");
		stringId.setTT(pet->getObjectID());
		(cast<CreatureObject*>(attacker))->sendSystemMessage(stringId);

		// TODO REMOVE AFTER TESTING
		//ManagedReference<PlayerObject*> ghost = (cast<CreatureObject*>(attacker))->getPlayerObject();
		//if (ghost != NULL && ghost->isPrivileged())
		//	attackerIsAdmin = true;
		// END REMOVE
	}

	pet->setCurrentSpeed(0);
	pet->clearCombatState(true);
	pet->setPosture(CreaturePosture::DEAD, true);
	pet->updateLocomotion();

	pet->updateTimeOfDeath();
	pet->clearBuffs(false);



	ManagedReference<PetControlDevice*> petControlDevice = pet->getControlDevice().get().castTo<PetControlDevice*>();

	if (petControlDevice != NULL) {

		if (petControlDevice->getPetType() == FACTIONPET) {
			ManagedReference<CreatureObject*> owner = zoneServer->getObject(pet->getCreatureLinkID()).castTo<CreatureObject*>();

			if (owner != NULL)
				petControlDevice->storeObject(owner, true);

			petControlDevice->destroyObjectFromWorld(true);
			petControlDevice->destroyObjectFromDatabase(true);

		} else if ( (!attacker->isPlayerCreature() && !attacker->isPet()) || attackerIsAdmin) { // TODO REMOVE attackerIsAdmin AFTER TESTING

			if (pet->getCooldownTimerMap() != NULL && pet->getCooldownTimerMap()->isPast("vitalityLossCooldown")) {

				petControlDevice->setVitality(petControlDevice->getVitality() - 2);
				pet->getCooldownTimerMap()->updateToCurrentAndAddMili("vitalityLossCooldown", 300000);
			}
		}

	}

	pet->notifyObjectKillObservers(attacker);

}
开发者ID:dogg-jr,项目名称:GR-Core,代码行数:57,代码来源:PetManagerImplementation.cpp

示例3: makeLeader

void GroupManager::makeLeader(GroupObject* group, CreatureObject* player, CreatureObject* newLeader) {
	// Pre: player locked
	// Post: player locked
	player->unlock();

	try {
		group->wlock();

		if (group->getLeader() != player) {
			player->sendSystemMessage("@group:must_be_leader");
			group->unlock();
			player->wlock();
			return;
		}

		if (!group->hasMember(newLeader) || !newLeader->isPlayerCreature()) {
			group->unlock();
			player->wlock();
			return;
		}

		group->makeLeader(newLeader);

		String firstNameLeader;
		firstNameLeader = "[Offline player]";

		if (newLeader->isPlayerCreature()) {
			CreatureObject* playerLeader = cast<CreatureObject*>( newLeader);

			if (playerLeader->isOnline())
				firstNameLeader= playerLeader->getFirstName();
		}

		StringIdChatParameter message;
		message.setStringId("group", "new_leader"); // %TU is now the group leader.
		message.setTU(newLeader);

		for (int i = 0; i < group->getGroupSize(); i++) {
			Reference<CreatureObject*> play = ( group->getGroupMember(i)).castTo<CreatureObject*>();

			if (play->isPlayerCreature())
				play->sendSystemMessage(message);
		}

		group->unlock();
	} catch (...) {
		group->unlock();

		player->wlock();

		throw;
	}

	player->wlock();
}
开发者ID:newtempest,项目名称:mtgserver,代码行数:55,代码来源:GroupManager.cpp

示例4: performVendorBark

void VendorDataComponent::performVendorBark(SceneObject* target) {
	if (isOnStrike()) {
		return;
	}

	ManagedReference<CreatureObject*> vendor = cast<CreatureObject*>(parent.get().get());
	if (vendor == NULL)
		return;

	ManagedReference<CreatureObject*> player = cast<CreatureObject*>(target);
	if (player == NULL || !player->isPlayerCreature())
		return;

	resetLastBark();
	addBarkTarget(target);

	EXECUTE_TASK_2(vendor, player, {
			Locker locker(vendor_p);

			VendorDataComponent* data = cast<VendorDataComponent*>(vendor_p->getDataObjectComponent()->get());

			if (data == NULL)
				return;

			vendor_p->faceObject(player_p);
			vendor_p->updateDirection(Math::deg2rad(vendor_p->getDirectionAngle()));

			SpatialChat* chatMessage = NULL;
			String barkMessage = data->getAdPhrase();

			if (barkMessage.beginsWith("@")) {
				StringIdChatParameter message;
				message.setStringId(barkMessage);
				message.setTT(player_p->getObjectID());
				chatMessage = new SpatialChat(vendor_p->getObjectID(), player_p->getObjectID(), message, player_p->getObjectID(), Races::getMoodID(data->getAdMood()), 0);

			} else {
				UnicodeString uniMessage(barkMessage);
				chatMessage = new SpatialChat(vendor_p->getObjectID(), player_p->getObjectID(), uniMessage, player_p->getObjectID(), Races::getMoodID(data->getAdMood()), 0, 0);
			}

			vendor_p->broadcastMessage(chatMessage, true);
			vendor_p->doAnimation(data->getAdAnimation());

			Reference<VendorReturnToPositionTask*> returnTask = new VendorReturnToPositionTask(vendor_p, data->getOriginalDirection());
			vendor_p->addPendingTask("vendorreturn", returnTask, 3000);
		});
开发者ID:JigglyPoofSWG,项目名称:BSS,代码行数:47,代码来源:VendorDataComponent.cpp

示例5: handleSliceEffectiveness

void SlicingSessionImplementation::handleSliceEffectiveness(uint8 percent) {
	ManagedReference<CreatureObject*> player = this->player.get();
	ManagedReference<TangibleObject*> tangibleObject = this->tangibleObject.get();

	if (tangibleObject == NULL || player == NULL || !tangibleObject->isArmorObject())
		return;

	ArmorObject* armor = cast<ArmorObject*>( tangibleObject.get());

	Locker locker(armor);

	armor->setEffectivenessSlice(percent / 100.f);
	armor->setSliced(true);

	StringIdChatParameter params;
	params.setDI(percent);
	params.setStringId("@slicing/slicing:eff_mod");

	player->sendSystemMessage(params);
}
开发者ID:Mesagoppinmypants,项目名称:mtgtestserver,代码行数:20,代码来源:SlicingSessionImplementation.cpp

示例6: handleSliceSpeed

void SlicingSessionImplementation::handleSliceSpeed(uint8 percent) {
	ManagedReference<CreatureObject*> player = this->player.get();
	ManagedReference<TangibleObject*> tangibleObject = this->tangibleObject.get();

	if (tangibleObject == NULL || player == NULL || !tangibleObject->isWeaponObject())
		return;

	WeaponObject* weap = cast<WeaponObject*>( tangibleObject.get());

	Locker locker(weap);

	//TODO: Check for Weapon Powerups and Remove it before the Slice

	weap->setSpeedSlice(percent / 100.f);
	weap->setSliced(true);

	StringIdChatParameter params;
	params.setDI(percent);
	params.setStringId("@slicing/slicing:spd_mod");

	player->sendSystemMessage(params);
}
开发者ID:Mesagoppinmypants,项目名称:mtgtestserver,代码行数:22,代码来源:SlicingSessionImplementation.cpp

示例7: awardSkill

bool SkillManager::awardSkill(const String& skillName, CreatureObject* creature, bool notifyClient, bool awardRequiredSkills, bool noXpRequired) {
	Skill* skill = skillMap.get(skillName.hashCode());

	if (skill == NULL)
		return false;

	Locker locker(creature);

	//Check for required skills.
	Vector<String>* requiredSkills = skill->getSkillsRequired();
	for (int i = 0; i < requiredSkills->size(); ++i) {
		String requiredSkillName = requiredSkills->get(i);
		Skill* requiredSkill = skillMap.get(requiredSkillName.hashCode());

		if (requiredSkill == NULL)
			continue;

		if (awardRequiredSkills)
			awardSkill(requiredSkillName, creature, notifyClient, awardRequiredSkills, noXpRequired);

		if (!creature->hasSkill(requiredSkillName))
			return false;
	}

	if (!canLearnSkill(skillName, creature, noXpRequired)) {
		return false;
	}

	//If they already have the skill, then return true.
	if (creature->hasSkill(skill->getSkillName()))
		return true;

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	if (ghost != NULL) {
		//Withdraw skill points.
		ghost->addSkillPoints(-skill->getSkillPointsRequired());

		//Witdraw experience.
		if (!noXpRequired) {
			ghost->addExperience(skill->getXpType(), -skill->getXpCost(), true);
		}

		creature->addSkill(skill, notifyClient);

		//Add skill modifiers
		VectorMap<String, int>* skillModifiers = skill->getSkillModifiers();

		for (int i = 0; i < skillModifiers->size(); ++i) {
			VectorMapEntry<String, int>* entry = &skillModifiers->elementAt(i);
			creature->addSkillMod(SkillModManager::SKILLBOX, entry->getKey(), entry->getValue(), notifyClient);

		}

		//Add abilities
		Vector<String>* abilityNames = skill->getAbilities();
		addAbilities(ghost, *abilityNames, notifyClient);
		if (skill->isGodOnly()) {
			for (int i = 0; i < abilityNames->size(); ++i) {
				String ability = abilityNames->get(i);
				StringIdChatParameter params;
				params.setTU(ability);
				params.setStringId("ui", "skill_command_acquired_prose");

				creature->sendSystemMessage(params);
			}
		}

		//Add draft schematic groups
		Vector<String>* schematicsGranted = skill->getSchematicsGranted();
		SchematicMap::instance()->addSchematics(ghost, *schematicsGranted, notifyClient);

		//Update maximum experience.
		updateXpLimits(ghost);


		// Update Force Power Max.
		ghost->setForcePowerMax(creature->getSkillMod("jedi_force_power_max"), true);

		if (skillName.contains("master")) {
			ManagedReference<PlayerManager*> playerManager = creature->getZoneServer()->getPlayerManager();
			if (playerManager != NULL) {
				const Badge* badge = BadgeList::instance()->get(skillName);

				if (badge == NULL && skillName == "crafting_shipwright_master") {
					badge = BadgeList::instance()->get("crafting_shipwright");
				}

				if (badge != NULL) {
					playerManager->awardBadge(ghost, badge);
				}
			}
		}

		SkillList* list = creature->getSkillList();

		int totalSkillPointsWasted = 250;

		for (int i = 0; i < list->size(); ++i) {
			Skill* skill = list->get(i);
//.........这里部分代码省略.........
开发者ID:Marott1,项目名称:Core3,代码行数:101,代码来源:SkillManager.cpp

示例8: handleCharacterBuilderSelectItem


//.........这里部分代码省略.........
					} else if(templatePath == "crafting_apron_chef") {
						modName = "(Chef)";
						apron->addSkillMod(SkillModManager::WEARABLE, "food_assembly", 25);
						apron->addSkillMod(SkillModManager::WEARABLE, "food_experimentation", 25);
					} else if(templatePath == "crafting_apron_architect") {
						modName = "(Architect)";
						apron->addSkillMod(SkillModManager::WEARABLE, "structure_assembly", 25);
						apron->addSkillMod(SkillModManager::WEARABLE, "structure_experimentation", 25);
						apron->addSkillMod(SkillModManager::WEARABLE, "structure_complexity", 25);
					} else if(templatePath == "crafting_apron_droid_engineer") {
						modName = "(Droid Engineer)";
						apron->addSkillMod(SkillModManager::WEARABLE, "droid_assembly", 25);
						apron->addSkillMod(SkillModManager::WEARABLE, "droid_experimentation", 25);
						apron->addSkillMod(SkillModManager::WEARABLE, "droid_complexity", 25);
					} else if(templatePath == "crafting_apron_doctor") {
						modName = "(Doctor)";
						apron->addSkillMod(SkillModManager::WEARABLE, "medicine_assembly", 25);
						apron->addSkillMod(SkillModManager::WEARABLE, "medicine_experimentation", 25);
					} else if(templatePath == "crafting_apron_combat_medic") {
						modName = "(Combat Medic)";
						apron->addSkillMod(SkillModManager::WEARABLE, "combat_medicine_assembly", 25);
						apron->addSkillMod(SkillModManager::WEARABLE, "combat_medicine_experimentation", 25);
					}

					UnicodeString apronName = "Crafting Apron " + modName;
					apron->setCustomObjectName(apronName, false);
				}

				ManagedReference<SceneObject*> inventory = player->getSlottedObject("inventory");
				apron->sendTo(player, true);
				inventory->transferObject(apron, -1, true);

				StringIdChatParameter stringId;
				stringId.setStringId("@faction_perk:bonus_base_name"); //You received a: %TO.
				stringId.setTO(apron);
				player->sendSystemMessage(stringId);

			} else if (templatePath == "enhance_character") {

				ManagedReference<SceneObject*> scob = cbSui->getUsingObject();
				if (scob != NULL) {

					if (scob->getGameObjectType() == SceneObjectType::CHARACTERBUILDERTERMINAL) {
						CharacterBuilderTerminal* bluefrog = cast<CharacterBuilderTerminal*>( scob.get());
						bluefrog->enhanceCharacter(player);
					}
				}

			} else if (templatePath == "credits") {

				player->addCashCredits(50000, true);
				player->sendSystemMessage("You have received 50.000 Credits");

			} else if (templatePath == "faction_rebel") {

				ghost->increaseFactionStanding("rebel", 100000);

			} else if (templatePath == "faction_imperial") {

				ghost->increaseFactionStanding("imperial", 100000);

			} else if (templatePath == "language") {

				ManagedReference<SceneObject*> scob = cbSui->getUsingObject();
				if (scob != NULL) {
开发者ID:SWGChoice,项目名称:Core3,代码行数:66,代码来源:SuiManager.cpp

示例9: setTrainingCommand

void PetControlDeviceImplementation::setTrainingCommand( unsigned int commandID ){

	// we set to 0 to flag completion so skip all this then.
	if (commandID == 0) {
		trainingCommand = 0;
		return;
	}

	ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get();
	if (controlledObject == NULL || !controlledObject->isAiAgent())
		return;

	AiAgent* pet = cast<AiAgent*>(controlledObject.get());
	if( pet == NULL )
		return;

	ManagedReference<CreatureObject*> owner = pet->getLinkedCreature().get();
	if (owner == NULL || !owner->isPlayerCreature())
		return;

	if( petType == PetManager::DROIDPET) {
		ManagedReference<DroidObject*> droid = this->controlledObject.get().castTo<DroidObject*>();
		if (droid == NULL)
			return;

		// Check power on droids
		if( !droid->hasPower() ){
			droid->showFlyText("npc_reaction/flytext","low_power", 204, 0, 0);  // "*Low Power*"
			return;
		}

		if(((commandID == PetManager::ATTACK || commandID == PetManager::GUARD) && !droid->isCombatDroid()) ||
			(commandID == PetManager::RANGED_ATTACK && (!droid->isCombatDroid() || !droid->hasRangedWeapon())) ||
			(commandID == PetManager::RECHARGEOTHER && !droid->isPowerDroid()) ||
			(commandID == PetManager::TRANSFER) ||
			(commandID == PetManager::SPECIAL_ATTACK1) ||
			(commandID == PetManager::SPECIAL_ATTACK2) ||
			(commandID == PetManager::TRICK1) ||
			(commandID == PetManager::TRICK2)){
			return;
		}
	}
	else if(petType == PetManager::CREATUREPET){
		if(((commandID == PetManager::ATTACK || commandID == PetManager::FOLLOW || commandID == PetManager::STORE) && !owner->hasSkill("outdoors_creaturehandler_novice") ) ||
			(commandID == PetManager::STAY && !owner->hasSkill("outdoors_creaturehandler_training_01")) ||
			(commandID == PetManager::GUARD && !owner->hasSkill("outdoors_creaturehandler_training_02")) ||
			(commandID == PetManager::FRIEND && !owner->hasSkill("outdoors_creaturehandler_support_03")) ||
			((commandID == PetManager::PATROL || commandID == PetManager::GETPATROLPOINT || commandID == PetManager::CLEARPATROLPOINTS) && !owner->hasSkill("outdoors_creaturehandler_training_03")) ||
			((commandID == PetManager::FORMATION1 || commandID == PetManager::FORMATION2) && !owner->hasSkill("outdoors_creaturehandler_training_04")) ||
			(commandID == PetManager::TRANSFER && !owner->hasSkill("outdoors_creaturehandler_master")) ||
			(commandID == PetManager::TRICK1 && !owner->hasSkill("outdoors_creaturehandler_healing_01")) ||
			(commandID == PetManager::TRICK2 && !owner->hasSkill("outdoors_creaturehandler_healing_03")) ||
			(commandID == PetManager::GROUP && !owner->hasSkill("outdoors_creaturehandler_support_01")) ||
			(commandID == PetManager::SPECIAL_ATTACK1 && (!owner->hasSkill("outdoors_creaturehandler_taming_03") || !pet->hasSpecialAttack(1))) ||
			(commandID == PetManager::SPECIAL_ATTACK2 && (!owner->hasSkill("outdoors_creaturehandler_taming_04") || !pet->hasSpecialAttack(2))) ||
			(commandID == PetManager::RANGED_ATTACK && (!owner->hasSkill("outdoors_creaturehandler_master") || !pet->hasRangedWeapon())) ||
			(commandID == PetManager::FOLLOWOTHER && !owner->hasSkill("outdoors_creaturehandler_support_02")) ||
			(commandID == PetManager::RECHARGEOTHER))
				return;
	}
	else if(petType == PetManager::FACTIONPET){
		if(commandID == PetManager::RECHARGEOTHER ||
			(commandID == PetManager::TRANSFER) ||
			(commandID == PetManager::SPECIAL_ATTACK1) ||
			(commandID == PetManager::SPECIAL_ATTACK2) ||
			(commandID == PetManager::TRICK1) ||
			(commandID == PetManager::TRICK2))
				return;
	}

	/** Check for converse and if so, get its personalityStf**/
	if (pet->getOptionsBitmask() & OptionBitmask::CONVERSE) {
		String stf = pet->getPersonalityStf();
		StringBuffer message;
		message << stf << ":start_convo_4";
		StringIdChatParameter chat;
		chat.setStringId(message.toString());
		pet->getZoneServer()->getChatManager()->broadcastChatMessage(pet,chat,0,0,0);
	} else {
		pet->showFlyText("npc_reaction/flytext","alert", 204, 0, 0);  // "?"
	}
	trainingCommand = commandID;
}
开发者ID:Marott1,项目名称:Core3,代码行数:83,代码来源:PetControlDeviceImplementation.cpp

示例10: handleCommandTraining

bool PetManagerImplementation::handleCommandTraining(CreatureObject* speaker, AiAgent* pet, const String& message){

	if( speaker == NULL || pet == NULL )
		return false;

	if( message.isEmpty() )
		return false;

	ManagedWeakReference< CreatureObject*> linkedCreature = pet->getLinkedCreature();
	if( linkedCreature == NULL )
		return false;

	// Only owner may train
	if( linkedCreature != speaker)
		return false;

	ManagedReference<PetControlDevice*> pcd = pet->getControlDevice().get().castTo<PetControlDevice*>();

	if( pcd == NULL )
		return false;

	if( pcd->hasTrainedCommandString(message) ){
		if (pet->getOptionsBitmask() & OptionBitmask::CONVERSE) {
			String stf = pet->getPersonalityStf();
			StringBuffer message;
			message << stf << ":confused";
			StringIdChatParameter chat;
			chat.setStringId(message.toString());
			pet->getZoneServer()->getChatManager()->broadcastMessage(pet,chat,0,0,0);
		} else {
			pet->showFlyText("npc_reaction/flytext","confused", 204, 0, 0);  // "?"
		}
		return true;
	}

	Locker locker(pcd);

	unsigned int trainingCommand = pcd->getTrainingCommand();
	int petType = pcd->getPetType();

	// Train command
	if (petType == CREATUREPET) {
		bool alreadyTrained = pcd->hasTrainedCommand(trainingCommand);

		if (!alreadyTrained) {
			bool success = false;

			int skill = speaker->getSkillMod("tame_level");
			int roll = System::random(skill + 30);

			if (skill > roll)
				success = true;

			if (!success) {
				pet->showFlyText("npc_reaction/flytext","confused", 204, 0, 0);  // "?"
				speaker->sendSystemMessage("@pet/pet_menu:pet_nolearn"); // Your pet doesn't seem to understand you.
				return true;
			}
		}

		// Success
		pcd->addTrainedCommand( trainingCommand, message );
		pet->showFlyText("npc_reaction/flytext","threaten", 204, 0, 0);  // "?"
		speaker->sendSystemMessage("@pet/pet_menu:pet_learn"); // You teach your pet a new command.

		if (!alreadyTrained) {
			CreatureTemplate* creatureTemplate = pet->getCreatureTemplate();

			if (creatureTemplate == NULL)
				return true;

			PlayerManager* playerManager = zoneServer->getPlayerManager();

			if (pet->hasPetDeed()) {
				playerManager->awardExperience(speaker, "creaturehandler", 100);
			} else {
				playerManager->awardExperience(speaker, "creaturehandler", 10 * creatureTemplate->getLevel());
			}
		}
	}
	else{
		pcd->addTrainedCommand( trainingCommand, message );
		if (pet->getOptionsBitmask() & OptionBitmask::CONVERSE) {
			String stf = pet->getPersonalityStf();
			StringBuffer message;
			message << stf << ":end_convo";
			StringIdChatParameter chat;
			chat.setStringId(message.toString());
			pet->getZoneServer()->getChatManager()->broadcastMessage(pet,chat,0,0,0);
		} else {
			pet->showFlyText("npc_reaction/flytext","threaten", 204, 0, 0);  // "?"
			speaker->sendSystemMessage("@pet/pet_menu:pet_learn"); // You teach your pet a new command.
		}
	}

	// No renaming of faction pets
	if (petType == FACTIONPET)
		return true;
	// no renaming of converse style droids with personalities installed.
	if ( (pet->getOptionsBitmask() & OptionBitmask::CONVERSE) && petType == DROIDPET )
//.........这里部分代码省略.........
开发者ID:Mesagoppinmypants,项目名称:mtgtestserver,代码行数:101,代码来源:PetManagerImplementation.cpp

示例11: inviteToGroup

void GroupManager::inviteToGroup(CreatureObject* leader, CreatureObject* target) {
	// Pre: leader locked
	// Post: player invited to leader's group, leader locked

	Locker clocker(target, leader);

	if (target == leader) {
		leader->sendSystemMessage("@group:invite_no_target_self");
		return;
	}

	if (leader->isGrouped()) {
		ManagedReference<GroupObject*> group = leader->getGroup();

		if (playerIsInvitingOwnPet(leader, target)) {
			if (!target->isInRange(leader, 120)) {
				return;
			}
		}
		else if (group->getLeader() != leader) {
			leader->sendSystemMessage("@group:must_be_leader");
			return;
		}

		// can't invite if the group is full
		if (group->getGroupSize() >= 20) {
			leader->sendSystemMessage("@group:full");
			return;
		}
	}

	if (target->isGrouped()) {
		StringIdChatParameter stringId;
		stringId.setStringId("group", "already_grouped");
		stringId.setTT(target);
		leader->sendSystemMessage(stringId);
		//leader->sendSystemMessage("group", "already_grouped", player->getObjectID());

		return;
	}

	if (target->getGroupInviterID() == leader->getObjectID()) {
		StringIdChatParameter stringId;
		stringId.setStringId("group", "considering_your_group");
		stringId.setTT(target);
		leader->sendSystemMessage(stringId);
		//leader->sendSystemMessage("group", "considering_your_group", player->getObjectID());

		return;
	} else if (target->getGroupInviterID() != 0) {
		StringIdChatParameter stringId;
		stringId.setStringId("group", "considering_other_group"); // %TT is considering joining another group.
		stringId.setTT(target);
		leader->sendSystemMessage(stringId);

		return;
	}

	target->updateGroupInviterID(leader->getObjectID());

	StringIdChatParameter stringId;
	stringId.setStringId("group", "invite_leader");
	stringId.setTT(target->getDisplayedName());
	leader->sendSystemMessage(stringId);

	if (target->isPlayerCreature()) {
		stringId.setStringId("group", "invite_target");
		stringId.setTT(leader->getDisplayedName());
		target->sendSystemMessage(stringId);

	} else if (target->isPet()) {
		unsigned long long ownerId = target->getCreatureLinkID();
		ManagedReference<CreatureObject*> owner = target->getZoneServer()->getObject(ownerId).castTo<CreatureObject*>();

		if (owner != NULL && owner != leader)
			owner->sendSystemMessage("@pet/pet_menu:pet_invited"); // Your pet has been invited to join your group.

		joinGroup(target);
	}

}
开发者ID:newtempest,项目名称:mtgserver,代码行数:81,代码来源:GroupManager.cpp


注:本文中的StringIdChatParameter::setStringId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。