本文整理汇总了C++中StreamState::reclaim方法的典型用法代码示例。如果您正苦于以下问题:C++ StreamState::reclaim方法的具体用法?C++ StreamState::reclaim怎么用?C++ StreamState::reclaim使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StreamState
的用法示例。
在下文中一共展示了StreamState::reclaim方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: afterPlayingStreamState
static void afterPlayingStreamState(void* clientData) {
StreamState* streamState = (StreamState*)clientData;
if (streamState->streamDuration() == 0.0) {
// When the input stream ends, tear it down. This will cause a RTCP "BYE"
// to be sent to each client, teling it that the stream has ended.
// (Because the stream didn't have a known duration, there was no other
// way for clients to know when the stream ended.)
streamState->reclaim();
}
// Otherwise, keep the stream alive, in case a client wants to
// subsequently re-play the stream starting from somewhere other than the end.
// (This can be done only on streams that have a known duration.)
}