本文整理汇总了C++中StelProjectorP::getViewportXywh方法的典型用法代码示例。如果您正苦于以下问题:C++ StelProjectorP::getViewportXywh方法的具体用法?C++ StelProjectorP::getViewportXywh怎么用?C++ StelProjectorP::getViewportXywh使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StelProjectorP
的用法示例。
在下文中一共展示了StelProjectorP::getViewportXywh方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: qMin
void StelQGLRenderer::drawTextGravityHelper
(const TextParams& params, QPainter& painter, const int baseX, const int baseY, StelProjectorP projector)
{
const Vec2f viewportCenter = projector->getViewportCenterAbsolute();
const float dx = baseX - viewportCenter[0];
const float dy = baseY - viewportCenter[1];
const float d = std::sqrt(dx * dx + dy * dy);
// Cull the text if it's too far away to be visible in the screen.
if (d > qMax(projector->getViewportXywh()[3], projector->getViewportXywh()[2]) * 2)
{
return;
}
const QString string = params.string_;
const int charCount = string.length();
const float charWidth = painter.fontMetrics().width(string) / charCount;
float theta = std::atan2(dy - 1, dx);
const float psi = qMin(5.0, std::atan2(charWidth, d + 1) * 180.0f / M_PI);
const float xVc = viewportCenter[0] + params.xShift_;
const float yVc = viewportCenter[1] + params.yShift_;
const QString lang = StelApp::getInstance().getLocaleMgr().getAppLanguage();
const bool leftToRight = !QString("ar fa ur he yi ckb").contains(lang);
// Draw each character separately
for (int i = 0; i < charCount; ++i)
{
const int charIndex = leftToRight ? i : charCount - 1 - i;
const float x = d * std::cos(theta) + xVc;
const float y = d * std::sin(theta) + yVc;
const float angle = 90.0f + theta * 180.0f / M_PI;
drawText(TextParams(x, y, string[charIndex]).angleDegrees(angle));
// Compute how much the character contributes to the angle
const float width = painter.fontMetrics().width(string[charIndex]);
theta += psi * M_PI / 180.0 * (1 + (width - charWidth) / charWidth);
}
}
示例2: drawText
void StelQGLRenderer::drawText(const TextParams& params)
{
statistics[TEXT_DRAWS] += 1.0;
StelQGLTextureBackend* currentTexture = currentlyBoundTextures[0];
if(params.string_.length() == 0)
{
return;
}
viewport.enablePainting();
if(currentFontSet)
{
viewport.setFont(currentFont);
}
QPainter* painter = viewport.getPainter();
Q_ASSERT_X(NULL != painter, Q_FUNC_INFO,
"Trying to draw text but painting is disabled");
QFontMetrics fontMetrics = painter->fontMetrics();
StelProjectorP projector = NULL == params.projector_
? StelApp::getInstance().getCore()->getProjection2d()
: params.projector_;
Vec3f win;
if(params.doNotProject_)
{
win = params.position_;
}
else if(!projector->project(params.position_, win))
{
viewport.disablePainting();
return;
}
const int x = win[0];
const int y = win[1];
// Avoid drawing if outside viewport.
// We do a worst-case approximation as getting exact text dimensions is expensive.
// We also account for rotation by assuming the worst case in bot X and Y
// (culling with a rotating rectangle would be expensive)
const int cullDistance =
std::max(fontMetrics.height(), params.string_.size() * fontMetrics.maxWidth());
const Vec4i viewXywh = projector->getViewportXywh();
const int viewMinX = viewXywh[0];
const int viewMinY = viewXywh[1];
const int viewMaxX = viewMinX + viewXywh[2];
const int viewMaxY = viewMinY + viewXywh[3];
if(y + cullDistance < viewMinY || y - cullDistance > viewMaxY ||
x + cullDistance < viewMinX || x - cullDistance > viewMaxX)
{
viewport.disablePainting();
return;
}
if(projector->useGravityLabels() && !params.noGravity_)
{
drawTextGravityHelper(params, *painter, x, y, projector);
return;
}
const int pixelSize = painter->font().pixelSize();
// Strings drawn by drawText() can differ by text, font size, or the font itself.
const QByteArray hash = params.string_.toUtf8() + QByteArray::number(pixelSize) +
painter->font().family().toUtf8();
StelQGLTextureBackend* textTexture = textTextureCache.object(hash);
// No texture in cache for this string, need to draw it.
if (NULL == textTexture)
{
const QRect extents = fontMetrics.boundingRect(params.string_);
// Width and height of the text.
// Texture width/height is required to be at least equal to this.
//
// Both X and Y need to be at least 1 so we don't create an empty image
// (doesn't work with textures)
const int requiredWidth = std::max(1, extents.width() + 1 + static_cast<int>(0.02f * extents.width()));
const int requiredHeight = std::max(1, extents.height());
// Create temporary image and render text into it
// QImage is used solely to reuse existing QGLTextureBackend constructor
// function. QPixmap could be used as well (not sure which is faster,
// needs profiling)
QImage image = areNonPowerOfTwoTexturesSupported()
? QImage(requiredWidth, requiredHeight, QImage::Format_ARGB32_Premultiplied)
: QImage(StelUtils::smallestPowerOfTwoGreaterOrEqualTo(requiredWidth),
StelUtils::smallestPowerOfTwoGreaterOrEqualTo(requiredHeight),
QImage::Format_ARGB32);
image.fill(Qt::transparent);
QPainter fontPainter(&image);
fontPainter.setFont(painter->font());
fontPainter.setRenderHints(QPainter::TextAntialiasing, true);
fontPainter.setPen(Qt::white);
// The second argument ensures the text is positioned correctly even if
// the image is enlarged to power-of-two.
//.........这里部分代码省略.........