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C++ StdStrBuf::EscapeString方法代码示例

本文整理汇总了C++中StdStrBuf::EscapeString方法的典型用法代码示例。如果您正苦于以下问题:C++ StdStrBuf::EscapeString方法的具体用法?C++ StdStrBuf::EscapeString怎么用?C++ StdStrBuf::EscapeString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StdStrBuf的用法示例。


在下文中一共展示了StdStrBuf::EscapeString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FormatString

C4GUI::Edit::InputResult C4ChatInputDialog::OnChatInput(C4GUI::Edit *edt,
                                                        bool fPasting,
                                                        bool fPastingMore) {
  // no double processing
  if (fProcessed) return C4GUI::Edit::IR_CloseDlg;
  // get edit text
  C4GUI::Edit *pEdt = reinterpret_cast<C4GUI::Edit *>(edt);
  char *szInputText = const_cast<char *>(pEdt->GetText());
  // Store to back buffer
  Game.MessageInput.StoreBackBuffer(szInputText);
  // script queried input?
  if (fObjInput) {
    fProcessed = true;
    // check if the target input is still valid
    C4Player *pPlr = Game.Players.Get(iPlr);
    if (!pPlr) return C4GUI::Edit::IR_CloseDlg;
    if (!pPlr->MarkMessageBoardQueryAnswered(pTarget)) {
      // there was no associated query!
      return C4GUI::Edit::IR_CloseDlg;
    }
    // then do a script callback, incorporating the input into the answer
    if (fUppercase) SCapitalize(szInputText);
    StdStrBuf sInput;
    sInput.Copy(szInputText);
    sInput.EscapeString();
    Game.Control.DoInput(
        CID_Script,
        new C4ControlScript(
            FormatString("OnMessageBoardAnswer(Object(%d), %d, \"%s\")",
                         pTarget ? pTarget->Number : 0, iPlr,
                         sInput.getData()).getData()),
        CDT_Decide);
    return C4GUI::Edit::IR_CloseDlg;
  } else
    // reroute to message input class
    Game.MessageInput.ProcessInput(szInputText);
  // safety: message board commands may do strange things
  if (!C4GUI::IsGUIValid() || this != pInstance) return C4GUI::Edit::IR_Abort;
  // select all text to be removed with next keypress
  // just for pasting mode; usually the dlg will be closed now anyway
  pEdt->SelectAll();
  // avoid dlg close, if more content is to be pasted
  if (fPastingMore) return C4GUI::Edit::IR_None;
  fProcessed = true;
  return C4GUI::Edit::IR_CloseDlg;
}
开发者ID:ev1313,项目名称:yaC,代码行数:46,代码来源:C4MessageInput.cpp

示例2: if


//.........这里部分代码省略.........
    else if (szCmdName[0] == 'd' && !Game.Parameters.isLeague())  // deactivate
      pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_Activate, false);
    else if (szCmdName[0] == 'o' && !Game.Parameters.isLeague())  // observer
      pCtrl = new C4ControlClientUpdate(pClient->getID(), CUT_SetObserver);
    // perform it
    if (pCtrl)
      Game.Control.DoInput(CID_ClientUpdate, pCtrl, CDT_Sync);
    else
      Log(LoadResStr("IDS_LOG_COMMANDNOTALLOWEDINLEAGUE"));
    return TRUE;
  }

  // control mode
  if (SEqual(szCmdName, "centralctrl") || SEqual(szCmdName, "decentralctrl") ||
      SEqual(szCmdName, "asyncctrl")) {
    if (!Game.Network.isEnabled() || !Game.Network.isHost()) {
      Log(LoadResStr("IDS_MSG_CMD_HOSTONLY"));
      return FALSE;
    }
    if (Game.Parameters.isLeague() && *szCmdName == 'a') {
      Log(LoadResStr("IDS_LOG_COMMANDNOTALLOWEDINLEAGUE"));
      return FALSE;
    }
    Game.Network.SetCtrlMode(
        *szCmdName == 'c' ? CNM_Central : *szCmdName == 'd' ? CNM_Decentral
                                                            : CNM_Async);
    return TRUE;
  }

  // show chart
  if (Game.IsRunning)
    if (SEqual(szCmdName, "chart")) return Game.ToggleChart();

  // custom command
  C4MessageBoardCommand *pCmd;
  if (Game.IsRunning)
    if (pCmd = GetCommand(szCmdName)) {
      StdStrBuf Script, CmdScript;
      // replace %player% by calling player number
      if (SSearch(pCmd->Script, "%player%")) {
        int32_t iLocalPlr = NO_OWNER;
        C4Player *pLocalPlr = Game.Players.GetLocalByIndex(0);
        if (pLocalPlr) iLocalPlr = pLocalPlr->Number;
        StdStrBuf sLocalPlr;
        sLocalPlr.Format("%d", iLocalPlr);
        CmdScript.Copy(pCmd->Script);
        CmdScript.Replace("%player%", sLocalPlr.getData());
      } else {
        CmdScript.Ref(pCmd->Script);
      }
      // insert parameters
      if (SSearch(CmdScript.getData(), "%d")) {
        // make sure it's a number by converting
        Script.Format(CmdScript.getData(), (int)atoi(pCmdPar));
      } else if (SSearch(CmdScript.getData(), "%s")) {
        // Unrestricted parameters?
        // That's kind of a security risk as it will allow anyone to execute
        // code
        switch (pCmd->eRestriction) {
          case C4MessageBoardCommand::C4MSGCMDR_Escaped: {
            // escape strings
            StdStrBuf Par;
            Par.Copy(pCmdPar);
            Par.EscapeString();
            // compose script
            Script.Format(CmdScript.getData(), Par.getData());
          } break;

          case C4MessageBoardCommand::C4MSGCMDR_Plain:
            // unescaped
            Script.Format(CmdScript.getData(), pCmdPar);
            break;

          case C4MessageBoardCommand::C4MSGCMDR_Identifier: {
            // only allow identifier-characters
            StdStrBuf Par;
            while (IsIdentifier(*pCmdPar) || isspace((unsigned char)*pCmdPar))
              Par.AppendChar(*pCmdPar++);
            // compose script
            Script.Format(CmdScript.getData(), Par.getData());
          } break;
        }
      } else
        Script = CmdScript.getData();
      // add script
      Game.Control.DoInput(CID_Script, new C4ControlScript(Script.getData()),
                           CDT_Decide);
      // ok
      return TRUE;
    }

  // unknown command
  StdStrBuf sErr;
  sErr.Format(LoadResStr("IDS_ERR_UNKNOWNCMD"), szCmdName);
  if (pLobby)
    pLobby->OnError(sErr.getData());
  else
    Log(sErr.getData());
  return FALSE;
}
开发者ID:ev1313,项目名称:yaC,代码行数:101,代码来源:C4MessageInput.cpp


注:本文中的StdStrBuf::EscapeString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。