本文整理汇总了C++中StaticSprite2D::SetUseHotSpot方法的典型用法代码示例。如果您正苦于以下问题:C++ StaticSprite2D::SetUseHotSpot方法的具体用法?C++ StaticSprite2D::SetUseHotSpot怎么用?C++ StaticSprite2D::SetUseHotSpot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StaticSprite2D
的用法示例。
在下文中一共展示了StaticSprite2D::SetUseHotSpot方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: objectNode
void TileMapLayer2D::SetObjectGroup(const TmxObjectGroup2D* objectGroup)
{
objectGroup_ = objectGroup;
TmxFile2D* tmxFile = objectGroup->GetTmxFile();
nodes_.Resize(objectGroup->GetNumObjects());
for (unsigned i = 0; i < objectGroup->GetNumObjects(); ++i)
{
const TileMapObject2D* object = objectGroup->GetObject(i);
// Create dummy node for all object
SharedPtr<Node> objectNode(GetNode()->CreateTemporaryChild("Object"));
objectNode->SetPosition(object->GetPosition());
// If object is tile, create static sprite component
if (object->GetObjectType() == OT_TILE && object->GetTileGid() && object->GetTileSprite())
{
StaticSprite2D* staticSprite = objectNode->CreateComponent<StaticSprite2D>();
staticSprite->SetSprite(object->GetTileSprite());
staticSprite->SetLayer(drawOrder_);
staticSprite->SetOrderInLayer((int)((10.0f - object->GetPosition().y_) * 100));
if (tmxFile->GetInfo().orientation_ == O_ISOMETRIC)
{
staticSprite->SetUseHotSpot(true);
staticSprite->SetHotSpot(Vector2(0.5f, 0.0f));
}
}
nodes_[i] = objectNode;
}
}
示例2: SetLoopMode
void AnimatedSprite2D::SetAnimation(Animation2D* animation, LoopMode2D loopMode)
{
if (animation == animation_)
{
SetLoopMode(loopMode_);
currentTime_ = 0.0f;
UpdateAnimation(0.0f);
return;
}
for (unsigned i = 0; i < numTracks_; ++i)
{
if (trackNodes_[i])
trackNodes_[i]->SetEnabled(false);
}
numTracks_ = 0;
trackNodes_.Clear();
trackNodeInfos_.Clear();
animation_ = animation;
if (!animation_)
return;
currentTime_ = 0.0f;
if (!rootNode_)
{
rootNode_ = GetNode()->CreateChild("_root_", LOCAL);
rootNode_->SetTemporary(true);
}
numTracks_ = animation_->GetNumTracks();
trackNodes_.Resize(numTracks_);
trackNodeInfos_.Resize(numTracks_);
for (unsigned i = 0; i < numTracks_; ++i)
{
const AnimationTrack2D& track = animation->GetTrack(i);
SharedPtr<Node> trackNode(rootNode_->GetChild(track.name_));
StaticSprite2D* staticSprite = 0;
if (trackNode)
{
// Enable track node
trackNode->SetEnabled(true);
// Get StaticSprite2D component
if (track.hasSprite_)
staticSprite = trackNode->GetComponent<StaticSprite2D>();
}
else
{
// Create new track node
trackNode = rootNode_->CreateChild(track.name_, LOCAL);
trackNode->SetTemporary(true);
// Create StaticSprite2D component
if (track.hasSprite_)
staticSprite = trackNode->CreateComponent<StaticSprite2D>();
}
if (staticSprite)
{
staticSprite->SetLayer(layer_);
staticSprite->SetBlendMode(blendMode_);
staticSprite->SetFlip(flipX_, flipY_);
staticSprite->SetUseHotSpot(true);
}
trackNodes_[i] = trackNode;
trackNodeInfos_[i].hasSprite = track.hasSprite_;
}
SetLoopMode(loopMode);
UpdateAnimation(0.0f);
MarkNetworkUpdate();
}
示例3: fmodf
//.........这里部分代码省略.........
for (unsigned i = 0; i < numTracks_; ++i)
{
trackNodeInfos_[i].worldSpace = false;
const AnimationTrack2D& track = animation_->GetTrack(i);
const Vector<AnimationKeyFrame2D>& keyFrames = track.keyFrames_;
// Time out of range
if (time < keyFrames[0].time_ || time > keyFrames.Back().time_)
trackNodeInfos_[i].value.enabled_ = false;
else
{
unsigned index = keyFrames.Size() - 1;
for (unsigned j = 0; j < keyFrames.Size() - 1; ++j)
{
if (time <= keyFrames[j + 1].time_)
{
index = j;
break;
}
}
const AnimationKeyFrame2D& currKey = keyFrames[index];
AnimationKeyFrame2D& value = trackNodeInfos_[i].value;
value.enabled_ = currKey.enabled_;
value.parent_ = currKey.parent_;
if (index < keyFrames.Size() - 1)
{
const AnimationKeyFrame2D& nextKey = keyFrames[index + 1];
float t = (time - currKey.time_) / (nextKey.time_ - currKey.time_);
value.transform_ = currKey.transform_.Lerp(nextKey.transform_, t, currKey.spin_);
if (trackNodeInfos_[i].hasSprite)
value.alpha_ = Urho3D::Lerp(currKey.alpha_, nextKey.alpha_, t);
}
else
{
value.transform_ = currKey.transform_;
if (trackNodeInfos_[i].hasSprite)
value.alpha_ = currKey.alpha_;
}
if (trackNodeInfos_[i].hasSprite)
{
value.zIndex_ = currKey.zIndex_;
value.sprite_ = currKey.sprite_;
value.useHotSpot_ = currKey.useHotSpot_;
value.hotSpot_ = currKey.hotSpot_;
}
}
}
for (unsigned i = 0; i < numTracks_; ++i)
{
Node* node = trackNodes_[i];
TrackNodeInfo& nodeInfo = trackNodeInfos_[i];
if (!nodeInfo.value.enabled_)
node->SetEnabled(false);
else
{
node->SetEnabled(true);
// Calculate world transform.
CalculateTimelineWorldTransform(i);
// Update node's transform
Vector2 position = nodeInfo.value.transform_.position_ * PIXEL_SIZE;
if (flipX_)
position.x_ = -position.x_;
if (flipY_)
position.y_ = -position.y_;
node->SetPosition(position);
float angle = nodeInfo.value.transform_.angle_;
if (flipX_ != flipY_)
angle = -angle;
node->SetRotation(angle);
node->SetScale(nodeInfo.value.transform_.scale_);
if (nodeInfo.hasSprite)
{
StaticSprite2D* staticSprite = node->GetComponent<StaticSprite2D>();
if (staticSprite)
{
staticSprite->SetOrderInLayer(orderInLayer_ + nodeInfo.value.zIndex_);
staticSprite->SetSprite(nodeInfo.value.sprite_);
staticSprite->SetUseHotSpot(nodeInfo.value.useHotSpot_);
staticSprite->SetHotSpot(nodeInfo.value.hotSpot_);
}
}
}
}
MarkForUpdate();
}
示例4: SetLoopMode
void AnimatedSprite2D::SetAnimation(Animation2D* animation, LoopMode2D loopMode)
{
if (animation == animation_)
{
SetLoopMode(loopMode_);
currentTime_ = 0.0f;
UpdateAnimation(0.0f);
return;
}
for (unsigned i = 0; i < timelineNodes_.Size(); ++i)
{
if (timelineNodes_[i])
timelineNodes_[i]->SetEnabled(false);
}
timelineNodes_.Clear();
animation_ = animation;
if (!animation_)
return;
currentTime_ = 0.0f;
if (!rootNode_)
{
rootNode_ = GetNode()->CreateChild("RootNode", LOCAL);
rootNode_->SetTemporary(true);
}
timelineNodes_.Resize(animation_->GetNumTimelines());
timelineTransformInfos_.Resize(animation_->GetNumTimelines());
for (unsigned i = 0; i < animation_->GetNumTimelines(); ++i)
{
const Timeline2D& timeline = animation->GetTimeline(i);
SharedPtr<Node> timelineNode(rootNode_->GetChild(timeline.name_));
StaticSprite2D* staticSprite = 0;
if (timelineNode)
{
// Enable timeline node
timelineNode->SetEnabled(true);
// Get StaticSprite2D component
if (timeline.type_ == OT_SPRITE)
staticSprite = timelineNode->GetComponent<StaticSprite2D>();
}
else
{
// Create new timeline node
timelineNode = rootNode_->CreateChild(timeline.name_, LOCAL);
// Create StaticSprite2D component
if (timeline.type_ == OT_SPRITE)
staticSprite = timelineNode->CreateComponent<StaticSprite2D>();
}
if (staticSprite)
{
staticSprite->SetLayer(layer_);
staticSprite->SetBlendMode(blendMode_);
staticSprite->SetFlip(flipX_, flipY_);
staticSprite->SetUseHotSpot(true);
}
timelineNodes_[i] = timelineNode;
timelineTransformInfos_[i].parent_ = timeline.parent_;
}
SetLoopMode(loopMode);
UpdateAnimation(0.0f);
MarkNetworkUpdate();
}