本文整理汇总了C++中Stage::SceneCreatedSignal方法的典型用法代码示例。如果您正苦于以下问题:C++ Stage::SceneCreatedSignal方法的具体用法?C++ Stage::SceneCreatedSignal怎么用?C++ Stage::SceneCreatedSignal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stage
的用法示例。
在下文中一共展示了Stage::SceneCreatedSignal方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UtcDaliStageSceneCreatedSignalP
int UtcDaliStageSceneCreatedSignalP(void)
{
TestApplication app;
Stage stage = Stage::GetCurrent();
bool signalCalled = false;
SceneCreatedStatusFunctor sceneCreatedFunctor( signalCalled );
stage.SceneCreatedSignal().Connect( &app, sceneCreatedFunctor );
Integration::Core& core = app.GetCore();
core.SceneCreated();
DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION );
END_TEST;
}
示例2: UtcDaliStageSceneCreatedSignalN
int UtcDaliStageSceneCreatedSignalN(void)
{
TestApplication app;
Stage stage;
// Check that connecting to the signal with a bad stage instance causes an assert.
bool asserted = false;
bool signalCalled = false;
SceneCreatedStatusFunctor sceneCreatedFunctor( signalCalled );
try
{
stage.SceneCreatedSignal().Connect( &app, sceneCreatedFunctor );
}
catch( Dali::DaliException& e )
{
DALI_TEST_PRINT_ASSERT( e );
DALI_TEST_ASSERT( e, "stage && \"Stage handle is empty\"", TEST_LOCATION );
asserted = true;
}
DALI_TEST_CHECK( asserted );
END_TEST;
}