本文整理汇总了C++中StackFrame::ReturnAddress方法的典型用法代码示例。如果您正苦于以下问题:C++ StackFrame::ReturnAddress方法的具体用法?C++ StackFrame::ReturnAddress怎么用?C++ StackFrame::ReturnAddress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StackFrame
的用法示例。
在下文中一共展示了StackFrame::ReturnAddress方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: cpuStateReference
status_t
Architecture::CreateStackTrace(Team* team,
ImageDebugInfoProvider* imageInfoProvider, CpuState* cpuState,
StackTrace*& _stackTrace, int32 maxStackDepth, bool useExistingTrace)
{
BReference<CpuState> cpuStateReference(cpuState);
StackTrace* stackTrace = NULL;
ObjectDeleter<StackTrace> stackTraceDeleter;
StackFrame* frame = NULL;
if (useExistingTrace)
stackTrace = _stackTrace;
else {
// create the object
stackTrace = new(std::nothrow) StackTrace;
if (stackTrace == NULL)
return B_NO_MEMORY;
stackTraceDeleter.SetTo(stackTrace);
}
// if we're passed an already existing partial stack trace,
// attempt to continue building it from where it left off.
if (stackTrace->CountFrames() > 0) {
frame = stackTrace->FrameAt(stackTrace->CountFrames() - 1);
cpuState = frame->GetCpuState();
}
while (cpuState != NULL) {
// get the instruction pointer
target_addr_t instructionPointer = cpuState->InstructionPointer();
if (instructionPointer == 0)
break;
// get the image for the instruction pointer
AutoLocker<Team> teamLocker(team);
Image* image = team->ImageByAddress(instructionPointer);
BReference<Image> imageReference(image);
teamLocker.Unlock();
// get the image debug info
ImageDebugInfo* imageDebugInfo = NULL;
if (image != NULL)
imageInfoProvider->GetImageDebugInfo(image, imageDebugInfo);
BReference<ImageDebugInfo> imageDebugInfoReference(imageDebugInfo,
true);
// get the function
teamLocker.Lock();
FunctionInstance* function = NULL;
FunctionDebugInfo* functionDebugInfo = NULL;
if (imageDebugInfo != NULL) {
function = imageDebugInfo->FunctionAtAddress(instructionPointer);
if (function != NULL)
functionDebugInfo = function->GetFunctionDebugInfo();
}
BReference<FunctionInstance> functionReference(function);
teamLocker.Unlock();
// If the CPU state's instruction pointer is actually the return address
// of the next frame, we let the architecture fix that.
if (frame != NULL
&& frame->ReturnAddress() == cpuState->InstructionPointer()) {
UpdateStackFrameCpuState(frame, image,
functionDebugInfo, cpuState);
}
// create the frame using the debug info
StackFrame* previousFrame = NULL;
CpuState* previousCpuState = NULL;
if (function != NULL) {
status_t error = functionDebugInfo->GetSpecificImageDebugInfo()
->CreateFrame(image, function, cpuState, previousFrame,
previousCpuState);
if (error != B_OK && error != B_UNSUPPORTED)
break;
}
// If we have no frame yet, let the architecture create it.
if (previousFrame == NULL) {
status_t error = CreateStackFrame(image, functionDebugInfo,
cpuState, frame == NULL, previousFrame, previousCpuState);
if (error != B_OK)
break;
}
cpuStateReference.SetTo(previousCpuState, true);
previousFrame->SetImage(image);
previousFrame->SetFunction(function);
if (!stackTrace->AddFrame(previousFrame)) {
delete previousFrame;
return B_NO_MEMORY;
}
frame = previousFrame;
cpuState = previousCpuState;
if (--maxStackDepth == 0)
break;
//.........这里部分代码省略.........
示例2: locker
//.........这里部分代码省略.........
if (fDebuggerInterface->StopThread(ThreadID()) == B_OK)
fThread->SetStopRequestPending();
return;
case MSG_THREAD_STEP_OVER:
case MSG_THREAD_STEP_INTO:
case MSG_THREAD_STEP_OUT:
break;
}
TRACE_CONTROL("ThreadHandler::HandleThreadAction(MSG_THREAD_STEP_*)\n");
// We want to step. We need a stack trace for that purpose. If we don't
// have one yet, get it. Start with the CPU state.
if (stackTrace == NULL && cpuState == NULL) {
if (fDebuggerInterface->GetCpuState(fThread->ID(), cpuState) == B_OK)
cpuStateReference.SetTo(cpuState, true);
}
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace, NULL, 1,
false, false) == B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}
}
if (stackTrace == NULL || stackTrace->CountFrames() == 0) {
_StepFallback();
return;
}
StackFrame* frame = stackTrace->FrameAt(0);
TRACE_CONTROL(" ip: %#" B_PRIx64 "\n", frame->InstructionPointer());
target_addr_t frameIP = frame->GetCpuState()->InstructionPointer();
// When the thread is in a syscall, do the same for all step kinds: Stop it
// when it returns by means of a breakpoint.
if (frame->Type() == STACK_FRAME_TYPE_SYSCALL) {
// set a breakpoint at the CPU state's instruction pointer (points to
// the return address, unlike the stack frame's instruction pointer)
// TODO: This is doesn't work correctly anymore. When stepping over a "syscall"
// instruction the thread is stopped twice. The after the first step the PC is
// incorrectly shown at the "syscall" instruction. Then we step again and are
// stopped at the temporary breakpoint after the "syscall" instruction. There
// are two problems. The first one is that we don't (cannot?) discriminate
// between the thread being in a syscall (like in a blocking syscall) and the
// thread having been stopped (or singled-stepped) at the end of the syscall.
// The second issue is that the temporary breakpoint is probably not necessary
// anymore, since single-stepping over "syscall" instructions should just work
// as expected.
status_t error = _InstallTemporaryBreakpoint(frameIP);
if (error != B_OK) {
_StepFallback();
return;
}
fStepMode = STEP_OUT;
_RunThread(frameIP);
return;
}
// For "step out" just set a temporary breakpoint on the return address.
if (action == MSG_THREAD_STEP_OUT) {
status_t error = _InstallTemporaryBreakpoint(frame->ReturnAddress());
if (error != B_OK) {
_StepFallback();
return;
}
fPreviousInstructionPointer = frameIP;
fPreviousFrameAddress = frame->FrameAddress();
fStepMode = STEP_OUT;
_RunThread(frameIP);
return;
}
// For "step in" and "step over" we also need the source code statement at
// the current instruction pointer.
fStepStatement = _GetStatementAtInstructionPointer(frame);
if (fStepStatement == NULL) {
_StepFallback();
return;
}
TRACE_CONTROL(" statement: %#" B_PRIx64 " - %#" B_PRIx64 "\n",
fStepStatement->CoveringAddressRange().Start(),
fStepStatement->CoveringAddressRange().End());
if (action == MSG_THREAD_STEP_INTO) {
// step into
fStepMode = STEP_INTO;
_SingleStepThread(frameIP);
} else {
fPreviousFrameAddress = frame->FrameAddress();
// step over
fStepMode = STEP_OVER;
if (!_DoStepOver(frame->GetCpuState()))
_StepFallback();
}
}
示例3: locker
void
ThreadHandler::HandleThreadAction(uint32 action)
{
AutoLocker<Team> locker(fThread->GetTeam());
if (fThread->State() == THREAD_STATE_UNKNOWN)
return;
// When stop is requested, thread must be running, otherwise stopped.
if (action == MSG_THREAD_STOP
? fThread->State() != THREAD_STATE_RUNNING
: fThread->State() != THREAD_STATE_STOPPED) {
return;
}
// When stepping we need a stack trace. Save it before unsetting the state.
CpuState* cpuState = fThread->GetCpuState();
StackTrace* stackTrace = fThread->GetStackTrace();
Reference<CpuState> cpuStateReference(cpuState);
Reference<StackTrace> stackTraceReference(stackTrace);
// When continuing the thread update thread state before actually issuing
// the command, since we need to unlock.
if (action != MSG_THREAD_STOP) {
_SetThreadState(THREAD_STATE_RUNNING, NULL, THREAD_STOPPED_UNKNOWN,
BString());
}
locker.Unlock();
switch (action) {
case MSG_THREAD_RUN:
fStepMode = STEP_NONE;
_RunThread(0);
return;
case MSG_THREAD_STOP:
fStepMode = STEP_NONE;
fDebuggerInterface->StopThread(ThreadID());
return;
case MSG_THREAD_STEP_OVER:
case MSG_THREAD_STEP_INTO:
case MSG_THREAD_STEP_OUT:
break;
}
TRACE_CONTROL("ThreadHandler::HandleThreadAction(MSG_THREAD_STEP_*)\n");
// We want to step. We need a stack trace for that purpose. If we don't
// have one yet, get it. Start with the CPU state.
if (stackTrace == NULL && cpuState == NULL) {
if (fDebuggerInterface->GetCpuState(fThread->ID(), cpuState) == B_OK)
cpuStateReference.SetTo(cpuState, true);
}
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace) == B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}
}
if (stackTrace == NULL || stackTrace->CountFrames() == 0) {
_StepFallback();
return;
}
StackFrame* frame = stackTrace->FrameAt(0);
TRACE_CONTROL(" ip: %#llx\n", frame->InstructionPointer());
// When the thread is in a syscall, do the same for all step kinds: Stop it
// when it return by means of a breakpoint.
if (frame->Type() == STACK_FRAME_TYPE_SYSCALL) {
// set a breakpoint at the CPU state's instruction pointer (points to
// the return address, unlike the stack frame's instruction pointer)
status_t error = _InstallTemporaryBreakpoint(
frame->GetCpuState()->InstructionPointer());
if (error != B_OK) {
_StepFallback();
return;
}
fStepMode = STEP_OUT;
_RunThread(frame->GetCpuState()->InstructionPointer());
return;
}
// For "step out" just set a temporary breakpoint on the return address.
if (action == MSG_THREAD_STEP_OUT) {
// TODO: That's OK in principle, but needs additional work with recursive
// functions. We need to store some information that allows us to determine
// whether we've actually stepped out of the current frame when we have hit
// the breakpoint.
status_t error = _InstallTemporaryBreakpoint(frame->ReturnAddress());
if (error != B_OK) {
_StepFallback();
return;
}
fStepMode = STEP_OUT;
//.........这里部分代码省略.........