本文整理汇总了C++中SpriteManager::GetAllSprites方法的典型用法代码示例。如果您正苦于以下问题:C++ SpriteManager::GetAllSprites方法的具体用法?C++ SpriteManager::GetAllSprites怎么用?C++ SpriteManager::GetAllSprites使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpriteManager
的用法示例。
在下文中一共展示了SpriteManager::GetAllSprites方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main() {
sf::RenderWindow App(sf::VideoMode(DemoConstants::SCREEN_WIDTH, DemoConstants::SCREEN_HEIGHT, 32), "SFML Graphics");
sf::Shape lines[6];
for(int i = 1; i < 4; ++i) {
lines[i-1] = sf::Shape::Line(0,DemoConstants::CELLSIZE*i, DemoConstants::SCREEN_WIDTH, DemoConstants::CELLSIZE*i, 1, sf::Color::White);
lines[i+2] = sf::Shape::Line(DemoConstants::CELLSIZE*i,0, DemoConstants::CELLSIZE*i, DemoConstants::SCREEN_HEIGHT, 1, sf::Color::White);
}
// How to load an image
sf::Image image;
// How to create a sprite from that image.
CustomSprite::Init("chromatic_circle.png");
// Make an instance of our sprite manager.
SpriteManager spriteManager;
//Create an instance of the map manager
MapManager mapManager;
//Create an instance of the collision manager
CollisionManager * m_pCollisionManager = CollisionManager::instance();
CustomSprite * theChosenOne;
vector<CustomSprite *> & allSprites = spriteManager.GetAllSprites();
list<CustomSprite *> nearbySprites;
theChosenOne = allSprites.at(8);
App.SetFramerateLimit(120);
// Start game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.PollEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear the screen (fill it with black color)
App.Clear();
// How to draw a line.
for(int i = 0; i < 6; ++i) {
App.Draw(lines[i]);
}
//Mouse Input
if (sf::Mouse::IsButtonPressed(sf::Mouse::Left)) {
//Check Collision mouse
for (int i = 0; i < allSprites.size(); ++i) {
if (sf::Mouse::GetPosition(App).x % ((int)allSprites.at(i)->GetPosition().x+1) < (allSprites.at(i)->radius() * 2)
&& sf::Mouse::GetPosition(App).y % ((int)allSprites.at(i)->GetPosition().y+1) < (allSprites.at(i)->radius() * 2)) {
theChosenOne = allSprites.at(i);
}
}
}
//Add all the sprites to their buckets
for (int i = 0; i < allSprites.size(); ++i){
mapManager.RegisterSprite(allSprites.at(i));
}
theChosenOne->SetColor(sf::Color(255, 255, 255));
//Get the list of sprites nearby
nearbySprites = mapManager.GetNearbySprites(theChosenOne);
list<CustomSprite *>::iterator iter = nearbySprites.begin();
//Collision check with nearby sprites
for (int i = 0; i < nearbySprites.size(); ++i, ++iter) {
if (m_pCollisionManager->CheckCollision(theChosenOne, *iter) == true) {
iter.operator*()->reverse();
theChosenOne->reverse();
}
iter.operator*()->SetColor(sf::Color(150, 150, 150));
}
//Update the sprites, includes keeping them within
//the boundaries of the window
spriteManager.updateSprites();
// How to draw a container of sprites.
for ( int i = 0; i < allSprites.size(); ++i ) {
App.Draw( * allSprites.at(i) );
allSprites.at(i)->SetColor(sf::Color(50, 50, 50));
}
mapManager.ClearBucketLists();
//.........这里部分代码省略.........
开发者ID:RonanFarrell,项目名称:2D-Spatial-Hashing-for-Efficient-Collision-Detection,代码行数:101,代码来源:SpriteDemo.cpp