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C++ Spawn::setNPC方法代码示例

本文整理汇总了C++中Spawn::setNPC方法的典型用法代码示例。如果您正苦于以下问题:C++ Spawn::setNPC方法的具体用法?C++ Spawn::setNPC怎么用?C++ Spawn::setNPC使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spawn的用法示例。


在下文中一共展示了Spawn::setNPC方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: consMessage

void SpawnShell::consMessage(const considerStruct * con, uint32_t, uint8_t dir) 
{
  Item* item;
  Spawn* spawn;

  if (dir == DIR_CLIENT)
  {
    if (con->playerid != con->targetid) 
    {
      item = m_spawns.find(con->targetid);
      if (item != NULL)
      {
	spawn = (Spawn*)item;

	// note that this spawn has been considered
	spawn->setConsidered(true);
	
	emit spawnConsidered(item);
      }
    }
    return;
  }

  QString lvl("");
  QString hps("");
  QString cn("");

  QString msg("Faction: Your faction standing with ");

  //printf("%i, %i, %i, %i\n", con->unknown1[0], con->unknown1[1], con->unknown2[0], con->unknown2[1]);

  // is it you that you've conned?
  if (con->playerid == con->targetid) 
  {
    // print it's deity
    printf("Diety: %s\n", (const char*)m_player->deityName());
    
    // well, this is You
    msg += "YOU";
  }
  else 
  {
    // find the spawn if it exists
    item = m_spawns.find(con->targetid);
    
    // has the spawn been seen before?
    if (item != NULL)
    {
      Spawn* spawn = (Spawn*)item;
      // yes
      printf("Diety: %s\n", (const char*)spawn->deityName());

      int changed = tSpawnChangedNone;

      /* maxhp and curhp are available when considering players, */
      /* but not when considering mobs. */
      if (con->maxHp || con->curHp)
      {
         if (spawn->NPC() == SPAWN_NPC_UNKNOWN)
         {
	   spawn->setNPC(SPAWN_PLAYER);        // player
	   changed |= tSpawnChangedNPC;
         }
         spawn->setMaxHP(con->maxHp);
         spawn->setHP(con->curHp);
         changed |= tSpawnChangedHP;
      }
      else if (item->NPC() == SPAWN_NPC_UNKNOWN)
      {
         spawn->setNPC(SPAWN_NPC);
         changed |= tSpawnChangedNPC;
      }

      // note the updates if any
      if (changed != tSpawnChangedNone)
      {
        if (updateFilterFlags(item))
           changed |= tSpawnChangedFilter;
        if (updateRuntimeFilterFlags(item))
           changed |= tSpawnChangedRuntimeFilter;

	item->updateLastChanged();
        emit changeItem(item, changed);
      }

      // note that this spawn has been considered
      spawn->setConsidered(true);

      emit spawnConsidered(item);

      msg += item->name();
    } // end if spawn found
    else
      msg += "Spawn:" + QString::number(con->targetid, 16);
  } // else not yourself
  
  switch (con->level) 
  {
     case 0:
     {
//.........这里部分代码省略.........
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