本文整理汇总了C++中Spawn::setGuildTag方法的典型用法代码示例。如果您正苦于以下问题:C++ Spawn::setGuildTag方法的具体用法?C++ Spawn::setGuildTag怎么用?C++ Spawn::setGuildTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Spawn
的用法示例。
在下文中一共展示了Spawn::setGuildTag方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: newSpawn
void SpawnShell::newSpawn(const spawnStruct& s)
{
#ifdef SPAWNSHELL_DIAG
seqDebug("SpawnShell::newSpawn(spawnStruct *(name='%s'))", s.name);
#endif
// if this is the SPAWN_SELF it's the player
if (s.NPC == SPAWN_SELF)
return;
// not the player, so check if it's a recently deleted spawn
for (int i =0; i < m_cntDeadSpawnIDs; i++)
{
if ((m_deadSpawnID[i] != 0) && (m_deadSpawnID[i] == s.spawnId))
{
// found a match, remove it from the deleted spawn list
m_deadSpawnID[i] = 0;
// let the user know what's going on
seqInfo("%s(%d) has already been removed from the zone before we processed it.",
s.name, s.spawnId);
// and stop the attempt to add the spawn.
return;
}
}
Item* item = m_spawns.find(s.spawnId);
if (item != NULL)
{
Spawn* spawn = (Spawn*)item;
spawn->update(&s);
updateFilterFlags(spawn);
updateRuntimeFilterFlags(spawn);
item->updateLastChanged();
if (spawn->guildID() < MAX_GUILDS)
spawn->setGuildTag(m_guildMgr->guildIdToName(spawn->guildID()));
else
spawn->setGuildTag("");
if (!showeq_params->fast_machine)
item->setDistanceToPlayer(m_player->calcDist2DInt(*item));
else
item->setDistanceToPlayer(m_player->calcDist(*item));
emit changeItem(item, tSpawnChangedALL);
}
else
{
item = new Spawn(&s);
Spawn* spawn = (Spawn*)item;
updateFilterFlags(spawn);
updateRuntimeFilterFlags(spawn);
m_spawns.insert(s.spawnId, item);
if (spawn->guildID() < MAX_GUILDS)
spawn->setGuildTag(m_guildMgr->guildIdToName(spawn->guildID()));
else
spawn->setGuildTag("");
if (!showeq_params->fast_machine)
item->setDistanceToPlayer(m_player->calcDist2DInt(*item));
else
item->setDistanceToPlayer(m_player->calcDist(*item));
emit addItem(item);
// send notification of new spawn count
emit numSpawns(m_spawns.count());
}
}