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C++ Spawn::setGuildTag方法代码示例

本文整理汇总了C++中Spawn::setGuildTag方法的典型用法代码示例。如果您正苦于以下问题:C++ Spawn::setGuildTag方法的具体用法?C++ Spawn::setGuildTag怎么用?C++ Spawn::setGuildTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spawn的用法示例。


在下文中一共展示了Spawn::setGuildTag方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: newSpawn

void SpawnShell::newSpawn(const spawnStruct& s)
{
#ifdef SPAWNSHELL_DIAG
   seqDebug("SpawnShell::newSpawn(spawnStruct *(name='%s'))", s.name);
#endif
   // if this is the SPAWN_SELF it's the player
   if (s.NPC == SPAWN_SELF)
     return;

   // not the player, so check if it's a recently deleted spawn
   for (int i =0; i < m_cntDeadSpawnIDs; i++)
   {
     if ((m_deadSpawnID[i] != 0) && (m_deadSpawnID[i] == s.spawnId))
     {
       // found a match, remove it from the deleted spawn list
       m_deadSpawnID[i] = 0;

       // let the user know what's going on
       seqInfo("%s(%d) has already been removed from the zone before we processed it.", 
	      s.name, s.spawnId);
       
       // and stop the attempt to add the spawn.
       return;
     }
   }

   Item* item = m_spawns.find(s.spawnId);
   if (item != NULL)
   {
     Spawn* spawn = (Spawn*)item;
     spawn->update(&s);
     updateFilterFlags(spawn);
     updateRuntimeFilterFlags(spawn);
     item->updateLastChanged();

     if (spawn->guildID() < MAX_GUILDS)
        spawn->setGuildTag(m_guildMgr->guildIdToName(spawn->guildID()));
     else
        spawn->setGuildTag("");
     if (!showeq_params->fast_machine)
        item->setDistanceToPlayer(m_player->calcDist2DInt(*item));
     else
        item->setDistanceToPlayer(m_player->calcDist(*item));

     emit changeItem(item, tSpawnChangedALL);
   }
   else
   {
     item = new Spawn(&s);
     Spawn* spawn = (Spawn*)item;
     updateFilterFlags(spawn);
     updateRuntimeFilterFlags(spawn);
     m_spawns.insert(s.spawnId, item);

     if (spawn->guildID() < MAX_GUILDS)
        spawn->setGuildTag(m_guildMgr->guildIdToName(spawn->guildID()));
     else
        spawn->setGuildTag("");
     if (!showeq_params->fast_machine)
        item->setDistanceToPlayer(m_player->calcDist2DInt(*item));
     else
        item->setDistanceToPlayer(m_player->calcDist(*item));

     emit addItem(item);

     // send notification of new spawn count
     emit numSpawns(m_spawns.count());
   }
}
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