本文整理汇总了C++中SpaceStation::GetOrient方法的典型用法代码示例。如果您正苦于以下问题:C++ SpaceStation::GetOrient方法的具体用法?C++ SpaceStation::GetOrient怎么用?C++ SpaceStation::GetOrient使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpaceStation
的用法示例。
在下文中一共展示了SpaceStation::GetOrient方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: l_space_spawn_ship_parked
/*
* Function: SpawnShipParked
*
* Create a ship and place it in one of the given <SpaceStation's> parking spots.
*
* > ship = Space.SpawnShipParked(type, station)
*
* For orbital stations the parking spots are some distance from the door, out
* of the path of ships entering and leaving the station. For group stations
* the parking spots are directly above the station, usually some distance
* away.
*
* Parameters:
*
* type - the name of the ship
*
* station - the <SpaceStation> to place the near
*
* Return:
*
* ship - a <Ship> object for the new ship, or nil if there was no space
* inside the station
* Availability:
*
* alpha 10
*
* Status:
*
* experimental
*/
static int l_space_spawn_ship_parked(lua_State *l)
{
if (!Pi::game)
luaL_error(l, "Game is not started");
LUA_DEBUG_START(l);
const char *type = luaL_checkstring(l, 1);
if (! ShipType::Get(type))
luaL_error(l, "Unknown ship type '%s'", type);
SpaceStation *station = LuaObject<SpaceStation>::CheckFromLua(2);
int slot;
if (!station->AllocateStaticSlot(slot))
return 0;
Ship *ship = new Ship(type);
assert(ship);
double parkDist = station->GetStationType()->parkingDistance;
parkDist -= ship->GetPhysRadius(); // park inside parking radius
double parkOffset = 0.5 * station->GetStationType()->parkingGapSize;
parkOffset += ship->GetPhysRadius(); // but outside the docking gap
double xpos = (slot == 0 || slot == 3) ? -parkOffset : parkOffset;
double zpos = (slot == 0 || slot == 1) ? -parkOffset : parkOffset;
vector3d parkPos = vector3d(xpos, parkDist, zpos);
parkPos = station->GetPosition() + station->GetOrient() * parkPos;
// orbital stations have Y as axis of rotation
matrix3x3d rot = matrix3x3d::RotateX(M_PI/2) * station->GetOrient();
ship->SetFrame(station->GetFrame());
ship->SetVelocity(vector3d(0.0));
ship->SetPosition(parkPos);
ship->SetOrient(rot);
Pi::game->GetSpace()->AddBody(ship);
ship->AIHoldPosition();
LuaObject<Ship>::PushToLua(ship);
LUA_DEBUG_END(l, 1);
return 1;
}